Sure doesn't look that hard, but let's face it. I personally prefer a more straight forward tool to use. I like the idea of having to program the music, but I personally like it better the way I currently work with a DAW that gives me instant feedback of the sounds I work with at the moment. That's why I ask if anyone got some knowledge what synthesis the TG16 uses since I try to design a VST plugin for modern DAWs to use.
1 Feb 27, 2012 9:35 am
Re: PC Engine/Turbografx-16 music for beginners (53 replies, posted in Other Vintage Computers & Consoles)
2 Feb 24, 2012 5:23 pm
Re: PC Engine/Turbografx-16 music for beginners (53 replies, posted in Other Vintage Computers & Consoles)
I really don't like that tracker since it is really convoluted, and no good spoken tutorials about how to use it.
3 Feb 24, 2012 1:37 pm
Re: PC Engine/Turbografx-16 music for beginners (53 replies, posted in Other Vintage Computers & Consoles)
Sorry to ask, but is there any docs showing the specifications of the Turbografx 16's sound chip? Would really help if it existed.
And I'd also like to request a HES mod program to skip the bulky step to convert music from mod to PCE, and from PCE to HES.
4 Jul 25, 2011 7:10 am
Re: VGM Music Maker - a Sega Genesis tracker (174 replies, posted in Sega)
Well when it comes to tonal noises all I get is A4 when I play C,A3 when I play C#, A2 when I play D, and A0 when I play D#. This repeats in that order for the rest of the keys. That is in the tracker when I write down music. It works just fine in the instrument editor. That's the same process with regular noise. I don't know why you've done this way, but it would certainly be better if one could use chromatic noise inside the tracker as well as in the instrument editor.
5 Jul 18, 2011 5:08 am
Re: VGM Music Maker - a Sega Genesis tracker (174 replies, posted in Sega)
This is one of the best news this summer. I've always wanted to compose music for the Megadrive, now this is possible. But...
I have a few bugs / suggestions for you, Shiru.
1. When playing samples you cannot enter note retriggers / cuts / delays. I don't know if this was the case with the original Megadrive, but it is kinda annoying.
2. PSG lowest pitch was 110 Hz, you're currently one note above that.
3. The PSG tonal noise could be played chromatically. Test the game Marble Madness on the Master System, and you can hear it being played as a bass on level 2.
Apart from these minor bugs you really got me going with this tool!
6 May 28, 2011 4:26 pm
Re: CHIPPER - Atari Lynx sound gen / tracker tool (early beta) (94 replies, posted in Atari)
Thought I should mention that I've blogged about this tool since it is what I've wanted to use since I played Lynx over 20 years ago.