1,025

(72 replies, posted in General Discussion)

It has always been possible to block information with scripts. I block ads pretty much everywhere with the consequence that I will never see them, and even without technological aid, we all have the freedom to ignore each other.

What I wonder relates to other communities where I lurk or participate, that there are fragmentations of people who may or may not seem to dominate in various ways, forming insulary cliques, probably accidentally, the result being that nobody wants to talk or try anything new.

Is the future of chipmusic.org to become silent 30-40 year olds who occasionally complain? Is the future of chipmusic in the hands of novices who rarely use hardware and don't know how to work a soldering iron? Do these questions belong in a new thread?

Think of it like an electric circuit with no ground. If you don't have a place to send the noise, it gets stuck in your circuit and the stuff you want gets noisy and overloaded.

Russellian wrote:

and that we should have an area for general discussion, bot of which I agree with.

This is the only board I visit that doesn't have an OT section.

All you need to do is look  at a 3 year old thread to see the turnaround. I know personally that I don't check boards that have at least some idle chatter because boards that only regurgitate news aren't interesting reads, especially when good news isn't easy to come by...

1,029

(240 replies, posted in General Discussion)

It's amazing what people will do for a sense of personal identity.

1,030

(240 replies, posted in General Discussion)

BR1GHT PR1MATE wrote:

(seriously, what is it with that site and brony dubstep????)

I thought you were joking so I checked the best sellers list and then reached page 2.

What I found reminds me of ...  whatever Sylvanian Families is, except with uncleared MLP voice samples and uncleared loops for beats (and a lot less skill with editing.)

Also this thread can be closed anytime because the OP was answered.

1,031

(240 replies, posted in General Discussion)

Related but not the OP's topic


http://reuters.com/article/idUSL6E8IOE3 … 6?irpc=932

1,032

(240 replies, posted in General Discussion)

mysterystain wrote:

Lazare seems to have that effect on people.

See: every thread he posts in

I thought this was the first.

It bothers me that there aren't more fans (or people who listen) on this board but  I've since visited boards where there are more fans than artists and the troll rate is about the same.

I don't  know how this turned into less than two suggestions per 11 pages but most of what I'd suggest has been mentioned. I suggest the modules of Mick Rippon without a link so that you'll have to google for them.

When I want to hear synthpop, I turn on the 80s on 8 channel in my car and may have to wait 10 minutes for a new wave or corporate metal hit to end first.

Are we up to 12 pages while I write? If you can read this, the thread is still open. wink

Right...  so, back to the OP, there's a library of something like 20,000 games and I have a hard time of thinking of many that used sound beyond the basic...

nitro2k01 wrote:

It was just a quick hypothesis I blurted out. Another one for public dissemination: American and Japanese composers were more likely to be musicians with a traditional background who felt that chip arps were not completely kosher. European composers were more likely to have some form of connection to the demo scene and tolerate them better. (Of course, I'm over generalizing a bit here.)

For me, it was simply that I didn't have C64/Amiga gear in the 90s. I was given a synth for my birthday, a drum machine, and a PC, so those were my instruments...

boomlinde wrote:

The culture around game development in Japan and Europe was entirely different in the mid-80s (and culture in general (still is)), though, and I think it makes sense for traditions and techniques to have evolved in different directions.

I considered mentioning this:

Summary is that he expected something more like YMCK.

1,036

(181 replies, posted in General Discussion)

balloonbear wrote:

Oh, I don't think that some of "other fests" will be able to replace blip fest

You're not supposed to replace it, you're supposed to make something new. Also +1 what starpause said.

1,037

(181 replies, posted in General Discussion)

Solarbear wrote:

Actually!! Mr. Davis was more than helpful in helping me mentally organize BRKfest. From providing numbers to insider tips, we really appreciate all the help he gave us!

On top of that, the NY scene, in general, has been very gracious to us on terms of info and support!

This is excellent news considering (selfishly) a trip to Kentucky is a little bit easier for me than a trip to New York though only slightly. Let's begin expansion plans immediately wink

Let's thank the people in all the blip events for their hard work, inspiration, and motivation. Everything is not lost.

1,038

(181 replies, posted in General Discussion)

AdamGetsAwesome wrote:

Can't wait for Chip-Con to take over!!!

In truth I hope that blip's staff will be open enough to share their tips and methods for organizing the events, since it has always been the responsibility of others to eventually take its place...

Unless the demand isn't there anymore, of course.

(That's meant as a challenge to anyone saying or thinking "I never got to play Blip")

SketchMan3 wrote:

Hm, that explains the lack of arps alot of the 8bit video game music.

It's a sound that didn't really happen during console gaming. The games I know with arps in the music are mostly intro screens for Commodore 64 games of the late 80s, though Rob Hubbard got some to appear during simpler gameplay (like Crazy Comets)

1,040

(50 replies, posted in General Discussion)

Saskrotch wrote:
12ianma wrote:

these sentences both point to the same thing

...

Earthbound was the only game in the series released outside of Japan. This is Mother 2. Not Earthbound 2. There can't be 2 Earthbounds.

It wasn't that good, jeez.
http://earthboundcentral.com/2009/09/ea … type-info/

When DQ and FF were brought to America I compared them to Ultima and Wizardry and was not impressed...

My memory of the era is more about being given bad Easter eggs or false hints or having to call a 900 number when you get stuck and don't have a friend playing the same game, I don't feel like I had favorites.

I used to have Zelda so well memorized that I could give walkthrough hints on the phone, and yet there was a time when people thought the game took a year to finish.