241

(5 replies, posted in Motion Graphics)

Someone else said about Pikix, people seem to want it on there - so I'll add it!

Do you know the name of the Genesis program?

I had a talk with Jonny Greenwood last week. Just one question I wanted to ask him - what's the perfect way to equalise my songs?

The answer was a blinder.

I'd say so. The same way you'd say "I'm a guitarist, I play folk music", I feel.

"Is it like Guitar Hero?"
"Er. It's a bit more complicated than that."

245

(5 replies, posted in Motion Graphics)

galleryNES

http://no-carrier.com/software.html
galleryNES is an open source picture gallery for the Nintendo Entertainment System. Create your own pixel art and view it on a real NES in slideshow format!

Compatible with:
NES (w/ PowerPak or other)
(any NES emulator, would recommend Nestopia)
//Editing not fully functional in Mac OSX//


glitchNES

http://no-carrier.com/glitchnes.html
glitchNES is an open source software project for the Nintendo Entertainment System. This software causes graphical glitches similar to hardware circuit-bending.

Compatible with:
NES (w/ PowerPak or other)
(any NES emulator, would recommend Nestopia)


Open Emu

http://openemu.sourceforge.net/
Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

Compatible with: Mac OS X


Pikilipita

http://www.pikilipita.com/vj/shop.html
Pikilipita Advance is VJ software that enables live visuals using a GameBoy Advance.

Compatible with:
Game Boy Advance
Game Boy Micro
Nintendo DS
Game Boy Player + Nintendo Game Cube
(and any emulator supporting .GBA)

Shitwave

http://blog.gg8.se/wordpress/2009/03/23 … r-gameboy/
PRNG based Drone Generator for GameBoy.

Compatible with:
Game Boy
no$gmb
KiGB

SQJ (SQuareJockey

http://sqj.prockow.com/index_en_dow.html
SQJ is VJ software that enables live visuals using a GameBoy Advance.

Compatible with:
Game Boy Advance
Game Boy Micro
Nintendo DS
Game Boy Player + Nintendo Game Cube
(and any emulator supporting .GBA)


VicFicken

http://mixtape.be/vicficken/
VICFICKEN is an application for the Commodore 64 that lets you produce weird graphics by pseudo-randomly changing some of the VIC registers when you wiggle the joystick.

Compatible with:
Commodore 64
(any known C64 emulator, crashes occasionally in Power64)


Hardware that may also be of interest:

Pocket V-Blank Auto Visualiser Kit

http://www.straytechnologies.com/STRAYT … oduct_id=2
Modulates pre-programmed pixel graphics to incoming music. This visualizer circuit makes changes to realtime video to the tempo of  live or pre-recorded music.


Updates:

I compiled this whilst looking for customisable visuals for my Degree Show at University at the end of this year. I've yet to come across anything for the Game Gear, Genesis or SNES. If anyone is aware of customisable visualisation programs for any of these, it'd be greatly appreciated. As would, in fact, any visual programs of this manner. If know of any, post and I shall update. Hope this list will help people out.