225

(60 replies, posted in Nintendo Handhelds)

The TWO carts will take a couple of weeks.

226

(60 replies, posted in Nintendo Handhelds)

Un-solo is missing though, solo just mutes the other channels.

227

(60 replies, posted in Nintendo Handhelds)

Hello


finally, a major update for nanoloop one is avaialble as beta:

http://www.nanoloop.com/one/17.html

It combines 1.3's punchy beats and hardsync ("wave retrigger") with 2.7's step pause and variable pattern length.

Furthermore, JDDJ3J convinced me that tables for arpeggio and waves are necessary and that we need 16 wave forms and 16 harmonics. Voilà, Jules.

My favorite is the new envelope model though: Decays on the noise and square channels can be up to 8 times faster than those generated by the soundchip. Short decays make the little bleeps and dry beats possible that one would expect from a Game Boy but that the soundchip can't deliver.

Estimated release of 1.7 and new nanoloop one carts is by end of next week (2014-7-25).

You can always go back to the original version (1.6.3 in almost all cases) by pressing select+start on the boot screen which will delete any update installed. The original version is in the protected part of the flash and cannot be erased or overwritten.

I highly recommend nanoloop one as it is the only 1.x cart that can be updated (via the USB-MIDI). The first major update is around the corner and the next batch of carts (ready in about 2 weeks) will come with 1.7 already.
Besides some new stuff, this version basically combines the sound of 1.3 with some of 2.7's sequencing functions. I'll post more info in a new thread soon.

230

(59 replies, posted in Nintendo Handhelds)

2.7.1 is out: www.nanoloop.com/two/specs.html

- Infinite envelopes are back (set envelope length to rightmost position).
- Fixed issue with random panning of S-channel.
- Cursor shows in black mode.
- Greyscale color schemes (start with UP or DOWN).

I'm sorry, no note values yet.

231

(59 replies, posted in Nintendo Handhelds)

PULSELOOPER wrote:

That's a shame. sad I really used a lot of infinite decay, for more ambientish songs. This envelopes overlapping trick works well for faster tempo, but in slower tracks, it will start to click. Please, consider getting the infinite decay (L) back in the next version.

I'll add it in 2.7.1.

In the meantime, you can still load your old patterns with infinite decay. You could copy a note with infinite decay and use it in your new patterns. You could even make an empty pattern withcopied and deleted infinite decay notes and store it as a preset.

232

(59 replies, posted in Nintendo Handhelds)

PULSELOOPER wrote:

I must be doing something really stupid. I'm trying to update the rom without success, on both win and osx: opened the prompt/terminal, typed ./nlmidi04 -send nanoloop270.mb. Ok, it enters send mode. So I boot the gba holding start+select until the nintendo logo disappears and it stays like this forever. Nothing happens, the gba screen stays stuck on the gameboy logo (without the nintendo logo) and the prompt stays stuck on send mode forever.

Any idea?

looks like adaptor & game boy are not connected properly. the rounded side of the plug has to point to the bottom.

233

(33 replies, posted in Trading Post)

The 2.5 cart is different insofar as it contains a different chip than 2.3 and nanoloop two. For unknown reasons, probably the PCB design in combination with certain properties of that chip, some 2.5 carts failed randomly. However, these carts have been exchanged and if the unit in question has worked reliably so far, it can be assumed that this one is not affected.

bitjacker wrote:

maybe i would buy it if someone helped me figure out why my 1.6 cart doesnt work in the sp i modded (with gbaccelerator).

From http://www.nanoloop.com/midi/one.html:

On DMG and GBP, nanoloop scrolls "hello" instead of "Nintendo". However, swapping the logo requires precise timing and will not work when the Game Boy's clock is modified for example. If you get a scrambled logo instead and/or the cart hangs at the logo screen, please install this update:

If you don't have the USB-MIDI, please contact me.

Generally, Game Boy programs rely on a defined hardware to be present, including timings. If you change clock speed, you'll get pitched up sound, too fast button response and many other wanted or unwanted effects. However, unlike nanoloop one, nanoloop two has no own clock on the cart that could interfere with the GBA clock. So nanoloop 2.x should work with gbaccelerator - with said effects though.

234

(59 replies, posted in Nintendo Handhelds)

For the note values, I'll see if I can put them elsewhere into the graphics memory in the next update.

235

(59 replies, posted in Nintendo Handhelds)

Also, forget to mention free running LFOs and soft attack. Just updated http://www.nanoloop.com/two/specs.html.

236

(59 replies, posted in Nintendo Handhelds)

I'm sorry, the demo was a broken file (lacking wave- and other tables). Please download again.

237

(59 replies, posted in Nintendo Handhelds)

Nanoloop 2.7 is out. It brings a few little improvements, listed here:

http://www.nanoloop.com/two/specs.html

I espicially like "step pause". In other sequencers (like nanoloop on Android) I often chain patterns, but usually just for slight variations of the same pattern rather than entirely different ones. Step pause is a simple way to create such variations within one pattern.

238

(13 replies, posted in Nintendo Handhelds)

seatrash wrote:

is there a set release date for 2.7?

now.

details: http://www.nanoloop.com/two/specs.html

239

(13 replies, posted in Nintendo Handhelds)

Actually, there are no more notes in 2.7.

240

(13 replies, posted in Nintendo Handhelds)

I'm sorry for that. Will fix this with 2.7, which is around the corner.

In the meantime, please use this workaround: Only change a bank's name after you have seen that bank's song.

After a bank's name was changed, the whole bank is re-saved with the new name and song data from RAM as soon as you select a different bank or leave the file menu (select). However, song data are only loaded in RAM when entering the song editor. So, when the bank is re-saved after a name change, different or empty song data may be present in RAM.

In 2.5 / 2.6, this has been fixed partially: When selecting a different bank after a bank's name was changed, the changed bank is saved with the correct song data (by loading them from flash first). But it still uses the song data in RAM when leaving the file menu. So in 2.5 / 2.5, you may just switch to a different bank and back after the name was changed.