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ChipMusic.org / Forums / Posts by oliver
Topics by oliver
Posts found: 17-32 of 340
catskull wrote:Still this is way more real than the hyperkin "totally not just a backlit Gameboy pocket"
I think it's near impossible to make a Game Boy clone with decent screen today because no matching displays are available. There may be some color LCDs that have a similar resolution, but typically there is some ugly upscaling going on. Simple b/w LCDs are usually just as dark as the original ones and I'm not aware of any near-square models with a Game Boy like resolution. Memory LCDs are beautiful but screen sizes and resolutions are nowhere near 160 x 144 / 2.6 inch either. E-paper looks even nicer, some models even have an almost matching resolution but they are too slow, even the fastest partial refresh rates hardly reach 2 fps, a full screen redraw still takes seconds. OLED would be perfect, but there is a gap between small panels of up to 1.5″ and 4″+ ones for smartphones. 2″-3″ OLEDs simply don't exist. Tooling for custom displays is very, very expensive and honestly I don't think hyperkin can do that.
32 pixels. A dot matrix with stereo sound so to speak.
the next prototype, that i hope to have ready by end of next week, will have bare LED dots and digits behind a clear front panel. i'm not sure if the selected LEDs are diffused enough to look nice though. if they don't, i'll return to the matte diffusion screen.
it is indeed a piece of paper with a bunch of LEDs behind it.
I may have sent an empty cart by accident. Replacement is on the way.
Did you maybe mix GB Pocket with GB Color? The simple ROM swap scheme you described is the same as in nanoloop and only works with DMG and GB Pocket.
From GB DEV FAQs:
The GBC has more sophisticated testing. In order to display your own logo on the GBC you need to alternate your logo and the Nintendo logo as follows: powerup with "Nintendo", "Nintendo" logo present for 19.2ms after reset, Custom logo present for 89.6ms, "Nintendo" logo present for 46.4ms, Custom logo present for 262.7ms, "Nintendo" logo present forever.
I haven't tried this, but I guess it's the same for GBA.
http://www.nanoloop.com/sync/
This adds a small jack connector directly to the link port, so you don't need a link cable.
For syncing POs etc:
And Game Boys:
Not suitable for data, only clock. Fits all GB models except for GBA SP (blocks the power/audio connector).
Patterns (1-8, above the sequencer sguare) are separate for each channel (a-h, the bottom row). Changing the pattern only changes it for the current channel.
https://www.nanoloop.com/legacy/nl22d.gba
Sounds glitchy in VisualBoyAdvance, maybe other emulators or flashcarts work.
any gb color/pocket compatile cable.
that cable seems fine. gba-multiplayer cables do NOT work.
djmaximum wrote:Looks like its too late to get one, wondering if there is going to be a restock in the next month.
(http://www.nanoloop.com/shop)
You can only send full banks and only from within the bank menu (hit START to enter bank menu and select a bank with left / right).
and at that point, you press b+start+select.
it doesn't recognize the 2.3 data, so it shows this error for missing file system. b+start+select will start the program and erase loops/songs saved in 2.3. if you wish to keep them, please downgrade to 2.3.
Posts found: 17-32 of 340
ChipMusic.org / Forums / Posts by oliver