1

(4 replies, posted in Releases)

Very chilly compilation, I didn't recognise any of the originals, not enough pop culture from my side, sorry, anyway It's a enjoyable collection. You should post this kind of stuff in releases, maybe you can get better feedback if you do so.

2

(4 replies, posted in Releases)

missing file dude

I know I've no right to say this, but thanks for your patience. The thing is going on.

Here you can download latest versions of M0-K1 and M4gTracker.
https://mega.nz/folder/kKxwCR6Q#mWU8fNhoDDrhbPfz_h_UwA

M4GTracker can use now all 6 channels. It may crash under high cpu load, so ensure to save if you expend more than 10 minutes working on anything.

https://drive.google.com/file/d/1K93KGX … sp=sharing

nope, its actually R+Select and L+Select
The key order remains in a different keystroke, not the same A+B than B+A

smiker is doing its best redesigning the whole gui to adapt it to the gorgeous look by iLKke. so yes, that is the official look of m4gtracker smile
ty iLKke ^^

me also needing one (or two) powerpaks. keep up the great work comrade.

Actually, iLKke is gonna do the art related matters, so, taking in count his clear and polished works before (it's noticeable that im very glad of being able to tell this tongue), i'd say that's done. Thank you for the suggestion smile

egr wrote:

Would you happen to be "smiker" in disguise?

How else could i know more than you from M4GTracker? Since you are the greatest follower of this project...
That equals an 'Of Course I am.'

iLKke wrote:

On a not-entirely-unrelated note, is it possible to flash GBA software on USB GB carts?

Definitely, No. It cant work, for many reasons:

General
*Software on AGB uses 16 bit memory adresses, while the DMG uses 8bit, (yeah you could say this software is not 8bit related but 16 bit)
*DMG cant handle 256 color palette mode. Thats a essential.
*GBA has two additional PWM Dac that the DMG lacks. Also, the memory adresses for graphics, sound and else are completely different for both platforms.
*DMG runs at 4mhz, since the AGB runs at much more speed (i actually cant remember in mhz, but about 5 times a snes)


Related to this rom
*DMG cant modulate without adding crunchy distortions. AGB has a updated wave channel that doesnt distort anything.
*The saved game sizes wouldnt fit=it wouldnt be able to boot since it requires a proper saved data file to boot without throwing garbage on the screen and freeze when you try to listen that 'memory dump'

egr wrote:

According to smiker, this latest alpha is not showcasing the FM channel.  That's just how the WAV channel works...

In fact, wave channel its not FM but AM (Amplitude Modulation + Phase Modulation) But the phase effect is way too slooooow for the moment.

egr wrote:

so, what else could be in store for FM (which I think is channel 4?)

Yep. Tha's how's gonna be made, FM for channel 4, Samples/Synth for channel 5