Video of DefleMask @ the latest 8static event in July 12, awesome!. big_smile

Btw, what host OS are you using?. Remember that DefleMask is available for Linux too.

As for the skin, check if there is a "default" folder in the skins directory, and if it is selected in the config.ini file.

There should be an error.log file in the DefleMask Folder.
Btw, a user in YT send me a private message and he explained that he fixed the Error CODE: 0xF4E7372F after the installation of the latest OpenGL Drivers.

https://www.facebook.com/Delek.Page

I'm thinking in use SDL for graphics too, it is a little bit slower than OpenGL in 2D mode but I think that it is more compatible in PCs.

That is related to the OpenGL state of your video card, the code that it is failing is:
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 1);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 1);
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, 0);
if(glfwOpenWindow(width,height,0,0,0,0,0,0,GLFW_WINDOW)!=GL_TRUE)
     fatalError("Impossible to create the Window.");

I don't know why some video cards are failing, maybe I'm forcing the OpenGL drivers to 1?, I don't think so because I have here OpenGL 3.0 and it works. Strange...

I uploaded this DefleMask pack file to see if it has the same problem too, I changed some little things, could you please test it?

http://www.delek.com.ar/soft/deflemask/ … k_Test.rar

Regards.

I'm working in a more standard way of change the volume dinamically in the Game Boy. Some emulators are not compatible with the current way. Because you can't simply change the volume while a note is sounding in this Nintendo console, I have to use hacks that works on the real hardware. I'm doing heavy testing right now. Wish me luck.:p

An update is coming with even better GB and GBS exporting.

DefleMask 7f released!, Game Boy ROM BUILDER FTWWWWW!!.

NEWS:
01: Game Boy ROM and GBS Exporter! (remember always to use an accurate Game Boy Emulator, such as Visual Boy Advance, or the actual Hardware!).
02: Custom Keyboard Layouts added and keys editor!.
03: Fixed a bug regarding to the Note Up shortcut, it was limited to octave 3.
04: Fixed a bug introduced in the latest release, regarding to loading a premade instrument.
05: Fixed a bug in the GENESIS Rom Builder, it was disabled in the previous release.
06: Manual Updated.

Both Linux and Windows builds updated!.

DOWNLOAD!!!

DefleMask is going better and more compatible, I updated it and now it works in all Linux distributions without those sound problems that some users suffered!.

NEWS:
01: Fixed incompatibility issues with the sound in some Linux's Distributions.
02: Fixed a frequency calculation error in the noise channel of the Game Boy (both Windows and Linux builds).
03: Removed SDL.dll from the Linux Build, it was in the package due to a mistake.

DOWNLOAD!

DefleMask Running @ Ubuntu!!!!!

DefleMask updated!-

CHANGES:
01: Due to a HUGE and AWESOME track done by Chip Champion for Battle Of The Bits I realized that the memory allocation was very slow, I speed it up a lot by using blocks of memory instead of individual requests.
02: Re-enabled the note previewing, it was disabled to debugging.
03: Fixed a bug in the Load Files menu under Linux.

DOWNLOAD!

I managed to separate all of the YMU stuff of the main DefleMask's core, the YMU has his own files now. Then YMU759 will stay inside DefleMask for now, fully functional in Windows and without emulator feedback in others OS.

Now I will boot into Ubuntu to finish some final points of the Linux build.

382

(13 replies, posted in Nintendo Handhelds)

Sorry for make this question here as it is not fully related to the topic.
I'm interested in add a lsdj song
importer to DefleMask. I should reverse engineer the lsdsng format or there is a spec out there?.

I need your feedback in a very hard decision for me: cutting off the support of the YMU759.

Why I am considering this?:

First, very few dudes are actually doing music with it. After the release of DefleMask 3.5 all the hype is deposited in the Genesis/Master System, now in PC Engine or Game Boy, and the YMU is alone in the dark.

Second, it is very annoying in the code. The YAMAHA YMU759 is using an emulator with a very strange behavior, and I have lot of code and exceptions ONLY for it (all of the other systems are sharing the same main core).

Third, the emulator is closed source and done by YAMAHA, I reverse engineered it and there are lot of hacks everywhere.

Fourth, it is not portable. The Linux release of DefleMask is almost done, and the YMU759 WILL NOT BE AVAILABLE on this OS. After all, the YMU759 is only an option for Windows OS (because of the shitty Emulator dll).


The good things about it are:

First, there are no trackers that can done music for this obscure Mobile FM soundchip.

Second, maybe in a close future the cellphonechipmusic gets sky rocketed, and would be awesome that DefleMask can offer this support.

Third, this was the soundchip that started everything, without it, I think that DefleMask could never have been born.



Tell me what you think!, thanks!.


Music Compo @ Battle Of The Bits using DefleMask 6!, you should register and show off your music!.



By the way, I need volunteers to test the already Linux Build of DefleMask before the release. big_smile