2,129

(22 replies, posted in Nintendo Consoles)

If you only have one NES... This + Mario Bros. (Not Super...)

2,130

(22 replies, posted in Nintendo Consoles)

Crazy idea... You could stack another 4021 on top of the existing one. Solder all the pins except 3, 7, 9 and 10 to the bottom chip. 3, 7, 9, 10 is what transmits the data and powers the chip, so connect these as appropriate to the second cable. Also connect ground on the second cable to any ground point on the board.

HEY NEX, I DON'T HAVE A NES SO TRY THIS FOR ME PLEASE! It should work though.

2,131

(22 replies, posted in Nintendo Consoles)

Heos: Will not work! The controller is a slave device and both the control deck and the USB adapter will try to be master. Will not work (as expected)

2,132

(12 replies, posted in General Discussion)

Renoise is terribly good at controlling sound at a pretty high resolution for drills and manual time stretching and stuff like that. Volume column and the 9 and B commands for the win!

http://www.gg8.se/temp/nitro2k01-Cut3.mp3
http://www.gg8.se/music/nitro2k01-Bwau1.mp3

2,133

(3 replies, posted in Nintendo Handhelds)

Sending this off to the handhelds section.

2,134

(25 replies, posted in Nintendo Handhelds)

I might have a look at this. As far as I remember from looking at Pounder a few years, the sound format is indeed 4 bits, just like in LSDj. Sample rate, I don't know/remember. If I were you though I would try to rewrite the program in asm. Actually that's what I did back then and failed for some reason. Maybe I should try again now...?
In the meanwhile, post the samples you want to use.

2,135

(36 replies, posted in Other Hardware)

Oh, that's a nasty heap of wires... If I had designed it, I would have used ribbon cables, and maybe daughterboards for each line of potentiometers.

2,136

(9 replies, posted in Nintendo Handhelds)

Beware wrote:

http://gameboydev.org/ - This is Jose's page for the USB carts.  You can also email him at: jose.torres [AT] 8bc [DOT] org

Not true anymore. This page has moved to http://gbdev.gg8.se/ and is no longer selling cartridges.

2,137

(7 replies, posted in Rules & Announcements)

Come and say hello!

http://www.facebook.com/group.php?gid=315581669273

2,138

(34 replies, posted in Bugs and Requests)

akira^8GB wrote:

In no way it is compulsive, but now that the balloon has proved to be grounds for unmoderated abuse from someone to one another, I like it even less. I'm not offended, nor I find it funny, but it's specially notable how any shit can be written on it to be fed onto everyone else without an option. I rather have some useful information being forced on me than this.

For the record, that was my tweet. While you didn't think it was funny, I don't see how it is abuse? It was your own words that you started to get annoyed with the logo (page 1 in this thread) and the katakana made it less obvious what it actually said. I think you need to take a chill pill.

As for the general concept, the idea of the bubble is that it's supposed to funny, and not serious. Maybe lighten up someone's day.

2,139

(40 replies, posted in General Discussion)

Ts ts!
I O, you know...

2,140

(40 replies, posted in Nintendo Handhelds)

BR1GHT PR1MATE wrote:

thanks for the excellent info nitro, i was really considering the infinity cart... i probably would have bought 3, but perhaps ill wait and see. Also- the file manager is going to be a HUGE DEAL, and I can't wait until its out.

But keep in mind that it won't work on any EMS cartridges. sad

2,141

(40 replies, posted in Nintendo Handhelds)

nonfinite wrote:
BR1GHT PR1MATE wrote:

may our dead songs play on like glitched out sprites into infinity!!!!!!!!!!!!

Speaking of the infinity cart... My opinion on this cartridge is that it solves a problem that doesn't exist. The problem I saw in BP's sav is unique to EMS cartridges. It might be a glitch in their CPLD (Memory bank controller emulation) Regardless, the most common glitch I see in savs people send me happens because the cartridge looses its connection to the cartridge slot or that the Gameboy loses power and turns itself off. When thi happens, the Gameboy CPU writes the values 00 39 all over the memory map. As a side effect, up to 8 kB of the external RAM may be overwritten.

This problem is not at all related to the cartridge battery, so the NVRAM in the Infinity cart won't help a single bit in this respect. But, what's even worse... The original Bleepbloop cartridge (non-USB, and USB as well I think) had an MM1134 RAM protection circuit which would disable access to the SRAM if the external power went away, saving it from that type of glitch. The infinity cart cannot use this circuit as it's not battery powered. So, unless Jose has come up with a clever solution to the problem, this cartridge is actually more vulnerable to this type of glitch!

In my opinion, the increased component cost and the doubtful benefit of the NVRAM makes me wonder if it was a wise decision to go for this new design. Especially since the battery holder makes it so easy to swap the battery. (And with my upcoming LittleFM file manager, sorry for the wait, it'll be possible to store up to 8 full 128 kB savs in flash memory, which is truly stable in every respect, on any bleepbloop or smartboy cartridge.)

2,142

(4 replies, posted in Bugs and Requests)

That appears to be a bug in the code with titles with numbers only. As a quick fix I changed the URL for it, but I'll bug trash80 about. (Or maybe even fix it myself.)

http://chipmusic.org/silreq/music/s008

2,143

(9 replies, posted in Tutorials, Mods & How-To's)

theDutchess wrote:

-is this interchangeable with all oscillators, (read: is the relationship between voltage output and frequency related mathematically?)

Low-gain answered most of your questions, but I'll address this one.
1 V/oct is a widely recognized and used standard in modular synthesis because it makes things easier if oscillators (and filters, not to be forgotten) follow a common standard. There are others, less common ones as well, such as Buchla's 1.2 V/oct, which elegantly translates into 200 mV/semitone. (Don Buchla is a famous pioneer in modular synthesis who started his career in 60's. Another name to look out for is Serge)

However, 1 V/oct (1 V/some arbitrary interval) is not a magic intrinsic property of oscillators. The oscillator needs to be designed and tuned for that standard in order to obey it. Often, a high precision oscillator has two trim potentiometers for tuning, of which one is for fine tuning in the higher octaves. This is needed because the oscillator is likely to deviate from its voltage/frequency curve at higher frequencies. Another problem is temperature instability - the oscillator detunes itself once it warms up. This problem is solved by thermocoupling  a heat sensitive resistor  to the critical transistor, to compensate for these effects. Thermocoupling means that the components are placed in such a way that they keep the same temperature, in the case of this resistor, by joinng it to the transistor with a blob of thermal grease.

Now I'm not expecting you to understand all of that immediately (hopefully you will one day smile ) But rather I'm trying to explain that getting a high precision or even low precision a 1V/oct response is not a trivial thing but requires it to be a part of the design. Specifically, making an APC do 1V/oct would likely require some sort of voltage scoling.

little-scale wrote:

CSIRAC: http://en.wikipedia.org/wiki/CSIRAC

I'm with you. I immediately spotted the error at 00:46. Although that probably was and is the world's oldest recorded computer music.