Tinctu, what was their reason? That's ridiculous. Slovakia is in the EU now. You should be able to send inside the EU without problem. You should complain to someone!
1,553 Nov 29, 2011 11:26 am
Re: M4G Tracker -- GBA tracker by Smiker (and iLKke) (484 replies, posted in Nintendo Handhelds)
1,554 Nov 29, 2011 6:39 am
Re: “MODIFYING A FAMICOM KEYBOARD TO WORK WITH THE NES” (7 replies, posted in Nintendo Consoles)
Interesting project. A regular NES controller is read out by using a parallel in, serial out shift register. One button is read at a time. It also has support for 2-3 controllers on one port, each with a separate data line.There's a common clock line that clocks all the 2-3 controllers that may be connected to one port.
It seems from the chips on the board that this corresponding clock line is used to increment a 4017 decade counter. A decade counter is a type counter that sets one output pin high at a time, incrented by a clock signal. it can cycle through ten positions. Each position would then select a segment of the keyboard. This is what the 9 diodes are for. Each segment selector is connected to a segment of 8 keys. Those 8 keys are probably further broken down into 2 groups of 4, selectable by an output, so you're reading 4*9=36 keys at a time.
All of this might be possible to achieve using two controller ports on a NES. The NES controller port is a bit more crude than the Famicom one. Another option is to hook up the Famicom to an Arduino, and invent a serial communication protocol to be used over the NES controller port. Of course, this could expanded to work with a Gameboy or anything you like. BTW, if anyone wants to send me a Famicom keyboard for experimentation, I'd be happy to.
1,555 Nov 28, 2011 11:31 am
Re: Little-Scale Amiga kits? (9 replies, posted in Commodore Computers)
1,556 Nov 27, 2011 12:18 am
Re: Why is 8bc down? (12 replies, posted in General Discussion)
Shop's closed. Go make some music and come back next month.
1,557 Nov 27, 2011 12:08 am
Re: Why is 8bc down? (12 replies, posted in General Discussion)
Impossibaru! It was closed in 1985.
1,558 Nov 26, 2011 11:14 pm
Re: Why is 8bc down? (12 replies, posted in General Discussion)
There was a discussion about the lack of funding on 8bc's Facebook page but it seems to be gone now. Instead there's this: https://www.facebook.com/groups/8bitcol
740154057/
The site went down exactly 1 month after that was posted, so that's probably the reason. In other words, donate if you want to see the site again.
I am an 8bc admin as well. Donate money to my paypal account. Donations of beer, cigarettes, and weed are also acceptable.
Pft, donate your ciggies to trash80 instead.
1,559 Nov 25, 2011 2:07 pm
Re: LSDJ corrupt file? (5 replies, posted in Nintendo Handhelds)
Send me the sav, even if it looks empty. [my username]@gmail.com
If you get an error when transferring, there's probably a hardware problem with the cartridge.
1,560 Nov 23, 2011 2:05 am
Topic: Analog vinyl sampling (2 replies, posted in General Discussion)
This is just brilliant.
Experimental analog sampling with modified vinyls.
Sectors from a vinyl record are cut and replaced by pieces with exact shape from other records. When played in a vinyl player the needle follows the grooves from both sectors creating sampled tunes or loops.
More information here: blog.ishback.com/?p=918
In this video:
Supertramp - Crisis? What Crisis?
Paul Anka - My Way
Chicago - Chicago X
Lil Jon - Kings of Crunk
1,561 Nov 23, 2011 1:02 am
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
Kitsch, if you don't have time to run the tests, maybe donate a flashcart to Apeshit for science, or if either one of you dare, send me the unit for testing and a teardown with hi-res photos.
1,562 Nov 22, 2011 7:28 pm
Re: Translating LSDJ groove to Renoise (6 replies, posted in General Discussion)
Renoise's groove setting is slightly different and slightly less powerful than LSDj's. And also mislabeled as far as I can tell.
Where it says 1&2, it should really say 2&3.
Where it says 2&3, it should really say 4&5.
And 3&4, the last slider, should really be called 6&7.
I should actually file a bug report about this.
What they do is to control the shuffle between a pair of steps in the sequencer. This is why I believe they are mislabeled. What's more, Renoise's groove function can only affect the odd (i.e. second) step of the selected pair by delaying it. You can't do inverse shuffle like in LSDj, where the second step is played earlier than it normally would have been. Also, this means that you can't do shuffle over multiple steps, say you have notes on steps 0, 2, 4 and 6. No way to do it using the groove function, whereas LSDj could do it with something like a 7/7, 5/5 groove or whatever. (See my article on ticks and grooves in LSDj) Or put differently, Renoise can only swing 16th notes or whatever your LPB setting dictates that the smallest interval is.
What this translates to is that an LSDj groove can be translated to a Renoise groove if...
1) the LSDj groove has multiple pairs, each step must be equally long if you want to be able to to translate it precisely. 7/7, 5/5 (used for 1/8 note swing) wouldn't work since one pair is 14 ticks long and the other is 10 ticks long.
2) the LSDj swing value is >=50%.
If those conditions are true, you can take the percentage in LSDj and calculate the corresponding Renoise groove with the formula Renoise_groove=(LSDj_groove-50)*2. In other words, you take the 50%-100% range and scale it to the full 0%-100% range, if that makes sense.
LSDj's grooves are variable length, but Renoise has a fixed length of 4 groove patterns, or 8 sequencer steps, so if your LSDj groove is only two steps, you need to repeat it across all 4 sliders. By default, the groove presets will contain progressive settings for all the 4 sliders. 1=all 0%, 6=all 50% and 10=all 90%.
So for example, to convert the simple LSDj groove 8/4, you first look what the percentage in LSDj is, which is 66%. 66-50=16; 2*16=32. So you need to change all of Renoise's sliders to 32%. You might that 30% is close enough and just click the default preset 4.
Hope I made sense for once.
1,563 Nov 21, 2011 7:01 pm
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
I like how it comes with a fake copy of Pokémon Gold. Classy.
Probably a really crappy fn translation, though.
1,564 Nov 21, 2011 2:30 am
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
Look at the bottom pic here:
http://web.archive.org/web/200303101523 ews090.htm
You can see a picture of the transparent version of the unit at the bottom, which reveals some of the front PCB in all its lo-fi glory.
1,565 Nov 21, 2011 1:16 am
Re: Search for instrument (16 replies, posted in Nintendo Handhelds)
With the risk of sounding rude, have you tried creating your own sounds? Trying to experiment your way to the sounds you want is the to learn how to use a program. I wouldn't mind if you asked for a one or two sounds, but what you're asking for is to basically get a preset for every instrument you need.
1,566 Nov 19, 2011 11:38 pm
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
Could you please run a few tests for me?
http://blargg.parodius.com/gb-tests/
Not the GBC ones obviously. Only the main ROM in each zip. (Not the singles to start with.) Save the SRAM after each ROM. It contains a log of the test. If you two have different versions of the hardware, and even if you don't, I'd like you both to run the tests. Hi-res images of the insides would be nice too.
1,567 Nov 17, 2011 3:42 pm
Re: I require the services of a master gameboysmith (39 replies, posted in Trading Post)
There were over 100 million units sold (including pocket/color) so a few modders won't even put a dent in the supply, even if there were half a million modded units. But you could still be in a position where units available on the open market are becoming more scarce, so that prices are going up. I.e., that the easy to find, cheap sales are running out. (This is hypothetical. I don't have much insight in how the market looks.)
1,568 Nov 16, 2011 8:34 am
Re: Weird LSDJ bug/glitch (3 replies, posted in Nintendo Handhelds)
Try writing the ROM to the cart, then reading it back and sending that to me. Perhaps also send me the sav.
[my username]@gmail.com