Impossibaru! It was closed in 1985.
1,553 Nov 27, 2011 12:08 am
Re: Why is 8bc down? (12 replies, posted in General Discussion)
1,554 Nov 26, 2011 11:14 pm
Re: Why is 8bc down? (12 replies, posted in General Discussion)
There was a discussion about the lack of funding on 8bc's Facebook page but it seems to be gone now. Instead there's this: https://www.facebook.com/groups/8bitcol
740154057/
The site went down exactly 1 month after that was posted, so that's probably the reason. In other words, donate if you want to see the site again.
I am an 8bc admin as well. Donate money to my paypal account. Donations of beer, cigarettes, and weed are also acceptable.
Pft, donate your ciggies to trash80 instead.
1,555 Nov 25, 2011 2:07 pm
Re: LSDJ corrupt file? (5 replies, posted in Nintendo Handhelds)
Send me the sav, even if it looks empty. [my username]@gmail.com
If you get an error when transferring, there's probably a hardware problem with the cartridge.
1,556 Nov 23, 2011 2:05 am
Topic: Analog vinyl sampling (2 replies, posted in General Discussion)
This is just brilliant.
Experimental analog sampling with modified vinyls.
Sectors from a vinyl record are cut and replaced by pieces with exact shape from other records. When played in a vinyl player the needle follows the grooves from both sectors creating sampled tunes or loops.
More information here: blog.ishback.com/?p=918
In this video:
Supertramp - Crisis? What Crisis?
Paul Anka - My Way
Chicago - Chicago X
Lil Jon - Kings of Crunk
1,557 Nov 23, 2011 1:02 am
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
Kitsch, if you don't have time to run the tests, maybe donate a flashcart to Apeshit for science, or if either one of you dare, send me the unit for testing and a teardown with hi-res photos.
1,558 Nov 22, 2011 7:28 pm
Re: Translating LSDJ groove to Renoise (6 replies, posted in General Discussion)
Renoise's groove setting is slightly different and slightly less powerful than LSDj's. And also mislabeled as far as I can tell.
Where it says 1&2, it should really say 2&3.
Where it says 2&3, it should really say 4&5.
And 3&4, the last slider, should really be called 6&7.
I should actually file a bug report about this.
What they do is to control the shuffle between a pair of steps in the sequencer. This is why I believe they are mislabeled. What's more, Renoise's groove function can only affect the odd (i.e. second) step of the selected pair by delaying it. You can't do inverse shuffle like in LSDj, where the second step is played earlier than it normally would have been. Also, this means that you can't do shuffle over multiple steps, say you have notes on steps 0, 2, 4 and 6. No way to do it using the groove function, whereas LSDj could do it with something like a 7/7, 5/5 groove or whatever. (See my article on ticks and grooves in LSDj) Or put differently, Renoise can only swing 16th notes or whatever your LPB setting dictates that the smallest interval is.
What this translates to is that an LSDj groove can be translated to a Renoise groove if...
1) the LSDj groove has multiple pairs, each step must be equally long if you want to be able to to translate it precisely. 7/7, 5/5 (used for 1/8 note swing) wouldn't work since one pair is 14 ticks long and the other is 10 ticks long.
2) the LSDj swing value is >=50%.
If those conditions are true, you can take the percentage in LSDj and calculate the corresponding Renoise groove with the formula Renoise_groove=(LSDj_groove-50)*2. In other words, you take the 50%-100% range and scale it to the full 0%-100% range, if that makes sense.
LSDj's grooves are variable length, but Renoise has a fixed length of 4 groove patterns, or 8 sequencer steps, so if your LSDj groove is only two steps, you need to repeat it across all 4 sliders. By default, the groove presets will contain progressive settings for all the 4 sliders. 1=all 0%, 6=all 50% and 10=all 90%.
So for example, to convert the simple LSDj groove 8/4, you first look what the percentage in LSDj is, which is 66%. 66-50=16; 2*16=32. So you need to change all of Renoise's sliders to 32%. You might that 30% is close enough and just click the default preset 4.
Hope I made sense for once.
1,559 Nov 21, 2011 7:01 pm
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
I like how it comes with a fake copy of Pokémon Gold. Classy.
Probably a really crappy fn translation, though.
1,560 Nov 21, 2011 2:30 am
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
Look at the bottom pic here:
http://web.archive.org/web/200303101523 ews090.htm
You can see a picture of the transparent version of the unit at the bottom, which reveals some of the front PCB in all its lo-fi glory.
1,561 Nov 21, 2011 1:16 am
Re: Search for instrument (16 replies, posted in Nintendo Handhelds)
With the risk of sounding rude, have you tried creating your own sounds? Trying to experiment your way to the sounds you want is the to learn how to use a program. I wouldn't mind if you asked for a one or two sounds, but what you're asking for is to basically get a preset for every instrument you need.
1,562 Nov 19, 2011 11:38 pm
Re: Pirate Gameboy Clone (24 replies, posted in Nintendo Handhelds)
Could you please run a few tests for me?
http://blargg.parodius.com/gb-tests/
Not the GBC ones obviously. Only the main ROM in each zip. (Not the singles to start with.) Save the SRAM after each ROM. It contains a log of the test. If you two have different versions of the hardware, and even if you don't, I'd like you both to run the tests. Hi-res images of the insides would be nice too.
1,563 Nov 17, 2011 3:42 pm
Re: I require the services of a master gameboysmith (39 replies, posted in Trading Post)
There were over 100 million units sold (including pocket/color) so a few modders won't even put a dent in the supply, even if there were half a million modded units. But you could still be in a position where units available on the open market are becoming more scarce, so that prices are going up. I.e., that the easy to find, cheap sales are running out. (This is hypothetical. I don't have much insight in how the market looks.)
1,564 Nov 16, 2011 8:34 am
Re: Weird LSDJ bug/glitch (3 replies, posted in Nintendo Handhelds)
Try writing the ROM to the cart, then reading it back and sending that to me. Perhaps also send me the sav.
[my username]@gmail.com
1,565 Nov 16, 2011 8:01 am
Re: Is it possible to know the SID version (6581/8582) by serial number? (6 replies, posted in Commodore Computers)
The general rule is breadbox = 6581, C64c = 8580, although this is not always true, because there was probably a transition period where Commodore put one type of mo-bo in the other type of case. And sometimes some people probably swapped the mo-bos for some reason. I was going to say that you could look in through the cassette port and determine where the SID chip is located. (Different SID chip = different location.) But then I found this:
http://ilesj.wordpress.com/2010/07/01/h
sid-model/
There are some really easy tell-tale sign for each mo-bo.
1,566 Nov 13, 2011 12:04 pm
Re: 1/4" Pro Sound Mod (12 replies, posted in Tutorials, Mods & How-To's)
Is three-pole 1/4" ever used for stereo in other than for headphones? (I mean things like mixer or sound card inputs.) I was under the impression that each cable only ever carries a mono signal, and that three-pole is used only for carrying balanced signals.
1,567 Nov 12, 2011 4:51 am
Re: More noise than normal from DMG-CPU-06 (18 replies, posted in Nintendo Handhelds)
Ok, I'm entering science mode again. You will always get some noise from the headphone output. That's just to be expected, and why people prosound their boys in the first place. Newer versions of LSDj also don't have the power save option, but always go into a new auto mode. This mode should give only a minimal amount of the power save noise (basically interference from the CPU turning on and off) when LSDj is idle or playing a song. However, when moving the cursor, or changing screens etc, you may still hear some noise. This is normal. Here are some things to test.
On the headphone out, does the noise sound the same when you're not doing something and you're doing something? Or is there additional noise when you do something?
What happens if you create an empty chain with an empty phrase in it and press play. Any difference in noise?
What happens if you create a chain with a phrase with an pulse instrument with volume 08 (yes, silent) but otherwise unchanged settings in a new song, and press play? What's the difference in noise compared to nothing playing? Compared to the empty phrase?
1,568 Nov 11, 2011 2:38 am
Re: I require the services of a master gameboysmith (39 replies, posted in Trading Post)
NeX, NeX, NeX