33

(9 replies, posted in General Discussion)

Thanks Sonicbeat! Yeah 8gb, come bacvk!

34

(9 replies, posted in General Discussion)

Ok, i got smart and looked up the track llist:

01 - ADR Design - Drop The Bass II
02 - Biglupu - Plastik Buttons
03 - Kure - The Funky 303 Drive
04 - Plauze - Acid Fever
05 - Kure - Ultraviolent Dreams
06 - Slice - AMG-303
07 - Substance - 101-versus-909
08 - Noisy Abdul - Drunk House
09 - Marc - Acid Attack
10 - Spot - Break the Box
11 - Substance - Rhythm of Acid
12 - Substance - TB303 Funks Up TR808
13 - Juice - Scenewars



Here's another banger from "Noisy Abdul":


Whoa

35

(9 replies, posted in General Discussion)

Yes! You've got to figure there's some of it out there...but where? And who? And whom?

36

(9 replies, posted in General Discussion)

Yeah, 8gb is the shit. This mix was really exceptional though.

37

(9 replies, posted in General Discussion)

Hey, do you guys have any...uh... You holding? Is uh... You William? William Holdin?

https://soundcloud.com/8gb/amiga-acid-mixtape-vol-1

(sorry, this is a request for Amiga acid house)

38

(12 replies, posted in General Discussion)

herr_prof wrote:

People are people
So why should it be?
Chiptune music, is almost always in c.

We're different OSes and were different speeds,
and different trackers have different needs.

39

(12 replies, posted in General Discussion)

Tumult wrote:

I would say the Atom Heart (Atom™) of Chipmusic - i.e. much more talented / prolific / interesting / well rounded than an  Aphex Twin comparison smile

In terms of music, I'd say 4mat is closer to Aphex, really. I don't know if he " the aphex" twin of chipsongs, but, they do sound a bit similar.

40

(6 replies, posted in Software & Plug-ins)

I follow him on twitter. I bet he would be okay with it... it's an homage, clearly.

And I mean, all she really did was violate some silly 200 year old copyright law. =P

41

(59 replies, posted in Software & Plug-ins)

kometbomb wrote:

The whole thing is 100 % written from scratch with SDL. The UI troubles are not technical but more about finding out which key is available to everyone (e.g. is there a F12 key on the keyboard, should CTRL-C be actually CMD-C on Macs etc.). Oldschool trackers are maybe the most tactile software ever written and basically utilize the keyboard as well as it's possible - it's a bit of a challenge to make that work on touch screens unless you somehow find a very different way to track.

Yes that is a very daunting problem, but potentially a big accomplishment if you did even an ok job at it. Having Such portability as you do is a huge bonus in many ways. But yeah, the draw back is you have to imagine a bunch of compatible UI paradigms.

the thing that I loved about keyboard tracking was that it was so fast, and gave me a really fast listen->modify->repeat cycle. As long as you can do those somehow, I think it would be successful.

42

(59 replies, posted in Software & Plug-ins)

Oh wait... are you using SDL to write the UI, komet?

43

(59 replies, posted in Software & Plug-ins)

koub1s wrote:

yes except if you really know what you're doing and/or don't like experimenting, the ctrl+s / revert-shortcut, ctrl+z/ctrl+y  are like the most common combo you'll use yikes and on phones if you have to long touch, or swipe on the side to reach an option, you're slowing your workflow so much, it's really frustrating,

Right, I use those a lot too. Even on a PC, it's nice to flip back and forth. Basically, on a phone, you have to take the *most* important stuff, and just make it really  accessible. Which, on a tracker, ends up meaning you need a big context-sensitive area to tap on. You need to turn those hot keys into buttons, and make them easy to hit.

What I have learned is that making portable software is not about getting it running but trying to somehow satisfy all platforms and their weird UI conventions...

I guess I'll start with an undo feature, it's useful in any case!

Sorry I didn't mean to add anything to your todo list! tongue Oh yeah, mobile needs a lot of focus on UI. Theoretically you can avoid the weird conventions by just writing your UI in OpenGL, but that's asking a lot. I just build my audio code in cross-platform C++, and have the GUI layer make calls into it. Which is still a pain for porting between OSes. Oh well.

44

(59 replies, posted in Software & Plug-ins)

koub1s wrote:

>Is it even possible to have an usable tracker with no keyboard?

komet, did you try nanoloop on android or ios?
i also like the way dotpict works (it's a pixel art app on android),

you have to adapt to the touch interface, i think both of those apps have a good approach:

you select the place you want to interact with by touching it (a note on nanoloop, a pixel on dotpict) and then you touch/slide elsewhere (usually an empty spot of the screen) to finetune it (you slide on nanoloop to choose the correct note, frequency, on dotpict to change the color of the pixel).

it's hard to interact with something when you have your finger on it, so it's better to have a zone to select, and another zone to play with,

how could it work with a tracker? some ideas,

if the regular interface use a 4:3 ratio, you have an empty spot you can fill for the 16:9 ratio of the phone like in the screenshot you posted,

i like the idea of having the undo/redo button because you makes lots of mistakes on phones, and/or you can quickly experiment stuff and revert to the previous state

so you touch the spot you want to edit, example the note, or several notes if you make a selection,
- 2 icons appears (in the option area, check the pic above): note/scale, by default on note
- if your selection is empty a single tap on the finetune_area set a default note ; if you touch and slide you change the note according to your position

you can manage copy/paste with that finetune_area:
- if you keep touching the note/selection of notes, and double tap on the finetune_area it copies it,
- if you double tap the the finetune_area, it paste the clipboard on the spot you're currently located

I've gotta say, you're on the right track with that overlay. The undo/redo are a good thing to have right in front. You make accidental edits a lot with a touch screen.

45

(18 replies, posted in General Discussion)

leavelucktohell wrote:

I shift the bass around when I'm stuck, which works especially well for differentiating new sections and melodies tend to write themselves over an interesting bassline, or progression in the least (ex: I always try to start on a new note from the previous section).

Yeah I didn't think of it, but I do tend to let the bass do the walking. which is usual the *root note, or wherever, in my songs. The bass note is just dancing around the root of the chords usually.

I can go either way on the "leave it alone for a while" thing. Sometimes I just power through, and write anything, with the knowledge that I can always reload the song.

46

(9 replies, posted in LittleGPTracker)

Yeah your wheelhouse on that thing is going to be old PPC Mac  audio software. Of which there are myriad. I'm sure there's still stuff around on torrent sites and shit. I only advocate that for legacy software.

i believe you could get ubuntu running on that machine (maybe do it as a dual-boot in case you want to use old mac software too), which might let you use the linux version of piggy tracker on it

That's a very good idea.

47

(18 replies, posted in General Discussion)

Jazzmarazz wrote:

Make up a few verses of goofy lyrics, add a new tune to the second verse and then forget all the lyrics. Maybe that will mix it up a bit.

That's pretty creative!

48

(18 replies, posted in General Discussion)

Make another loop with  the same sounds. Or, how about this: don't loop it. Construct each new pattern by ear. Don't copy/paste any patterns. And don't sit there listening to it forever.