65

(29 replies, posted in LittleGPTracker)

herr_prof wrote:

Piggy has no protection from changing a sample ON The zero crossing. Its a quirk, not a bug big_smile

http://kyma.symbolicsound.com/qa/1710/s … wavetables

Sorry, I feel like we're not saying the same thing. I'm saying, I put the loop start at 0 (a zero-crossing) and loop end to 0x800 (the end of the wave,thus zero crossing), then move forward by 0x800 like this:
00 LPOF 0800

So now loop start is at ^^ 0x800, and loop end is at 0x1000 (a zero crossing)

Then I do

LPOF F800

Theoretically, I should be back where I started right? Still at zero crossings, because I move only by intervals of the cycle period. But it clicks... I don't get it.

66

(29 replies, posted in LittleGPTracker)

herr_prof wrote:

That makes sense because lpof will move your loop points and probably create zero crossing problems, ie those clicks.

Yeah but in theory, if  i start on wave boundaries, then I go forward 2048 smps, I will be at the start/end of the next wave; then I go backward 2048, I should still be landing on the wave boundaries.  I should be right back where I started. So I propose that either LGPT is fucked up, or I'm not understanding the lpof command.

herr_prof wrote:

i never use lpof for osc instruments, I feel like it's more suited for drum loops, or stuff with really short transients like speech. Plof works really nicely with samples like monowave because that is 256 samples long, so you could have a loop at x800-x900 and then plof 0001 in a table to slowly scan forward a waveform at at a time, and not have to worry about clicks

Yeah it's good for many good effects. but with it would just be good to get random access in oscillating mode.

67

(29 replies, posted in LittleGPTracker)

herr_prof wrote:

If you want to skip between two different wavetables, just make a wave with two wavetables back to back


That's a good idea. But ya know, that requires planning and editing. I want just random offset access... uh...wait...does lpof just loop around if you give it a big number? I don't even have my PS P charged right now. Oh well, something to try.

The docs say

LPOF 0001 adds one to both values, LFOF FFFF removes one (so values > 0x800 moves the loop backward)

But when I try going backwards, I get weird, ducked up sounds. All clicky.

68

(5 replies, posted in Constructive Criticism)

I think this one is a bit better song imo https://soundcloud.com/bit_cruncher/void
Just make them longer. Good sound design though.

69

(29 replies, posted in LittleGPTracker)

PULSELOOPER wrote:
breakphase wrote:

If you open these in audacity, you can make it show you exact sample positions. That's nice for seeing where the waves you want are. Good luck!


Edit: I was also quite confused when I first got it, which is why I wrote the blog post about figuring it out. I was confused mostly because I had never seen a wave table which just had a bunch of random waves in the same file. I wasn't familiar with that, and struck me as quite a nifty thing to do.

That just reminds me of my dream-request for LGPT: a wave editor with loop points.

If I could add any feature to LGPT, it would be that, or if that's too hard, just make it easier to switch wavetables. I can only get forward travel working; I haven't been able to find a way to just skip around in a sample.

Because I realized that if you could just skip around to any waveform, you could sample all the LSDJ waveforms, or NES, Or Atari 2600... and you could make "instrument tables" like in a c64.

urbster1 wrote:

ok so far i've discovered that most of the serum wavetables are either 256, 512, 1024, or 2048 samples. dividing the sample rate by the number of samples per cycle would give you the frequency, e.g. 44100 / 256 = 172.265625 Hz (a slightly flat F3)

Cool, good to know! Yeah they are all powers of 2 (which makes them easy to figure out in hex). More samples means it will sound better and have more (pitch) range at which it doesn't sound like shit. But I guess "shit" is subjective.

70

(73 replies, posted in General Discussion)

Subway Sonicbeat wrote:

Guess you have a big point here! This makes sense to me. A lot. Maybe I was seeing from another angle.
But hey, Im not the guy who tries to be right whatever, I agree with you here and say I was wrong on that one. It is rebellion if I want change, right? Sometimes I end up trying to be devil's advocate and then I'm wrong. Otherwise we would all be rich and famous. Just a different kind of rebellion.

But then I ask: What are we rebelling against? I'm definetly going to think about that in the next few days.

I mean yeah, I think we are making a strong statement, in aggregate, against something. What exactly is hard to say. But I don't mean to minimize the role of nostalgia, that's a big part of chiptune too.

71

(73 replies, posted in General Discussion)

chunter wrote:

TIL somebody still makes dubstep in 2017.

Sorry I don't know what the the 2017 equivalent is. I'm think  it's just all Trap, everywhere. See I don't even know what to rebel against.

72

(29 replies, posted in LittleGPTracker)

If you open these in audacity, you can make it show you exact sample positions. That's nice for seeing where the waves you want are. Good luck!


Edit: I was also quite confused when I first got it, which is why I wrote the blog post about figuring it out. I was confused mostly because I had never seen a wave table which just had a bunch of random waves in the same file. I wasn't familiar with that, and struck me as quite a nifty thing to do.

73

(73 replies, posted in General Discussion)

Subway Sonicbeat wrote:

On Rebellion
I say it's not. It's more about reviving and modifying past memories than rebellion. It's like molding and reframing what you used to listen as a kid. I don't know about everyone, but I grew listening to VGM more than what was on television or radio or wtv. That's not rebellious at all. That's actually my status quo. And here I link with "sad nerds", which I don't think we are at all. It's just different and "new".

Ok, I would like to communicate that I cannot possible presuppose all of your motivations for making chipmusic. I don't know your story, except when I do.

I'm trying to examine chipmusic as maybe an anthropologist or something. I think the behavior around it, and the aesthetics of it, are interesting.

You seem to think that chipmusic is about nostalgic reclamation. Taking things from the past and making them different. Why? Why would someone do that? Why not live in the NOW? HELLO! It's 2017. Not 1986. Your living in the past man. Why don't you make some Dubstep?

My point, to try and be brief, is that chipmusic -- whatever your specific motivations -- is counter to mainstream values. The acquisition of equipment. The composition, done in bare bones minimal UI. The diy approach to everything. Making art and small-scale commerce with the e-waste of a bygone capitalist boom. The simplicity of the music. (It's not simple you fool! It's endlessly complex! Yes it is simple; it's a friggin SID Chip!)

same guy wrote:

I wasn't from the punk scene here, but I did studied the beginnings of punk at my town (as in academically, see how 1337 i am). And as I say that, I just think how many here are from poor families and from a worker background, cause, cmon, who had money to buy videogames? I got poorer as I got off from my parents house and I got lucky to even have a graduation from a university. And then if you see who started to make punk after the Ramones, specially here, was the poorer kids from the peripheries of cities.

It's interesting to think about the class issues around chiptune. Obviously, in the 80s only rich kids could make it, but now, this is the music of the people. It's dirt cheep. But we don't have a history of political speech. Punk is empowering to poor kids. That doesn't mean chiptune can't be made to appeal to this group, but certainly the natural vibe of chiptune is like, armchair, easy listening, leisure music. Right? So yeah you're kind of right.

But the thing is, it's quite natural to subvert conservative media for radical purposes. Many of us make music that is quite shocking because it comes from old video game systems.

Another example of this is Techno, which evolved in part from euro-armchair music, like Kraftwerk. which is weird.

Anyway, in conclusion, I think chiptune is quite subversive as a movement, even if we don't mean to be. Thank you. In high.

I love you guys

I...love you too...

74

(29 replies, posted in LittleGPTracker)

I'm going to be a bastard and link to a little post I made about LGPT and wavetables. (Thus completing the link cycle.)

https://jnapps.wordpress.com/2016/06/02 … g-in-lgpt/

I believe most of the wave forms in that pack are 2048 samples long. Each file has a bunch of 2048 sample cycles. Some are differen lengtht.

Its all about using the loop start, loop end to find different waveforms to use. Since most of the waveform s are 2048, try a loop end that's 0x800 (2048 in hex) samples after the loop start. In oscillator mode of course.

I was going to bring this up. The ios app doesn't like connecting to insecure websites anymore.

76

(5 replies, posted in Releases)

Hexadecimal album enumeration? Generative cover art? I know a dogwhistle when I hear it! These rhythms are very interesting. There are brief bits of latin-style rhythms I think. Even the breakbeat rhythms in the second song were quite unusual.

Timeless was pretty epic. Good ending. Lebenzyklus was my favorite song.

77

(7 replies, posted in Releases)

Good techno

Nice! Thanks for that. Always interested to hear from people working in creative fields. And of course I remember when he made NES music with Reason. Wish he would do moor of that.

79

(45 replies, posted in General Discussion)

herr_prof wrote:

Hate to tell you guy but
https://twitter.com/chipzel/status/796759879243497472

Well.. If you can't tell by listening that is not PSG... Doesn't matter to me.

op wrote:

(wants to be inspired by) what can be done with JUST a gameboy.

Oh. Never mind then. Although, you could do much of the same stuff, but I get it.

Yeah exactly. Samples sound really bad. And the timing is off too. That's what made it basically unusable for me. Especially when I used a lot of swing,i would notice it. Noise doesn't track accurately between a gameboy and Rin either. I think Gambatte sounds better.