I have a few question that's somewhat relevant to this thread and that I don't think warrants a new thread.
First, I understand that SNES uses SPC. I understand that if you want to write 16-bit SNES chips you have to track it out in Impulse Tracker following very specific limitations and then throw it on a powerpak cart and re-record the SNES playing it. My question is, if the SNES is playing samples, can't I just make my own samples or alter the SNES samples using modern effects and such, convert to .wav and then re-convert it to the necessary SNES file? (or atleast re-import it into IT)
To ask the question in another way:
If the only pre-requisite to having the samples play on a SNES are:
-Notes can not exceed 128Khz playback rate!!
-The 64 or less samples must fit within 58K of memory. This is AFTER |
| "BRR" compression. 8-bit samples will be reduced to 9/16 size. 16-bit |
| samples will be reduced to 9/32 size.
Then can I alter the samples in a soundfont pack or even make my own samples that fit the specific requirements and have it play back on the SNES?
My second question is a lazy question:
Does the Genesis run off samples too or are there dedicated trackers with sound synthesis and such?