I have a few question that's somewhat relevant to this thread and that I don't think warrants a new thread.

First, I understand that SNES uses SPC. I understand that if you want to write 16-bit SNES chips you have to track it out in Impulse Tracker following very specific limitations and then throw it on a powerpak cart and re-record the SNES playing it. My question is, if the SNES is playing samples, can't I just make my own samples or alter the SNES samples using modern effects and such, convert to .wav and then re-convert it to the necessary SNES file? (or atleast re-import it into IT)

To ask the question in another way:

If the only pre-requisite to having the samples play on a SNES are:
-Notes can not exceed 128Khz playback rate!!
-The 64 or less samples must fit within 58K of memory. This is AFTER   |
| "BRR" compression. 8-bit samples will be reduced to 9/16 size. 16-bit |
| samples will be reduced to 9/32 size.

Then can I alter the samples in a soundfont pack or even make my own samples that fit the specific requirements and have it play back on the SNES?

My second question is a lazy question:
Does the Genesis run off samples too or are there dedicated trackers with sound synthesis and such?

mind=blown

19

(12 replies, posted in Commodore Computers)

Well, I have a tendency to update my threads if nobody responds and I find the answers I need just in case somebody else stumbles upon this thread with the same question.

If you are looking to use a C64 as a synthesizer rather than a dedicated workstation like myself you will need 3 main things:

1. A Commodore 64
  -There are two main versions that use different SID chips. The 6581 which runs off a 12v supply in the original C64 'breadbox' designs and the 8580 which runs off a 9v supply and found in the C64c redesign. The sound chips are said to sound warmer/crisper respectively; which is not the same as better or worse, just different.

2. A midi interface
  -There are various places that use to sell dedicated C64 midi interfaces, but it seems like the shops have dried out. A good alternative I found is one that uses arduino found at this site:
http://little-scale.blogspot.com/2010/0 … rface.html
Seems relatively simple, but i'm in the process of building an arduinoboy so I know this stuff is easier said than done!

3. A means of transferring files between the C64 and your Computer
  -There are a few ways in which this can be done. The most convenient of which are really expensive or impossible to find. The most cost effective route is to buy a C64 floppy drive and to splice your own cord. Note: A normal floppy drive will not work. Also, I posted the link to make the cord in the post above so I won't repeat it here.
  -Link regarding the other transfer methods: http://www.c64.com/faq.php#2.6

Overall, this is a lot cheaper than buying a MSSIAH cart, but again, buying a MSSIAH cart is much more practical if you want to use your C64 as a dedicated workstation.

To answer my above questions:
The C64 has an TV analog out, so it would be harder to connect it to a monitor (you have to buy an adapter which is pretty cheap) or you can connect it straight into a TV.
The mouse would be useful for a lot of programs (mainly MSSIAH cart), but you can buy an adapter online.
Adapter Info: http://sensi.org/~svo/[m]ouse/
Note: at the time of writing this adapters cost about ~$30

20

(12 replies, posted in Commodore Computers)

Hey guys, i've been getting into chiptunes a lot ever since I got this DMG and EMS cart. Anyways, I was looking around my local Craigslist and saw a C64 listed for $25 and now I feel this overpowering urge to buy it and abuse the hell out of that SID chip. My question to you guys is a very basic one: what are the essential hardware peripherals that i'll need to get in order to start making music with this thing right away?  There's loads and loads of information on various mods and programs, but it's the stuff that is so simple and obvious that I can't find any info on!

From my research I need a floppy drive to load programs and a C64 to parallel port cable, is that all the essentials? Can I connect the C64 to any TV using RCA or S-video? Is that mouse thing helpful or just unnecessary because it looks like C64 runs on a "MS-DOS" like interface.

What do you guys think of this cable? http://sta.c64.org/xe1541.html

Anyways, thanks for the help!

This idea sounds awesome, i'd be willing to put in a few buck (~5-10) to get the process moving faster! I wish I had experience with coding besides copy-paste skills, alas even if I did I probably wouldn't be much help anyways.

Looks gorgeous, love the pollock!

godinpants wrote:
Chainsaw Police wrote:

I challenge you to write an entire song using nothing but the noise channel.

http://www.chkdisbrk.com/four%20to%20th … 0floor.mp3

That was awesome! for real, ha.

24

(12 replies, posted in Nintendo Handhelds)

Ha, well thanks for the help guys. Just bought LSDj and the cart and asked for mGB to be put on it as well. I'm excited!!!! Anyways this thread can die now.

25

(12 replies, posted in Nintendo Handhelds)

nickmaynard wrote:

to be fair, you could answer a lot of these questions for yourself after you get the cartridge.

I was under the impression that the games had to be flashed onto the cartridge with a GB transferrer; does the USB port on the cart itself allow me to drag & drop roms in and out?

26

(12 replies, posted in Nintendo Handhelds)

Looked into arduino boy and mGB and that DEFINITELY sounds up my alley, although it might take me awhile to save up money to get the parts. (which are admittingly cheap, but i'm starving artist mode) Soo slot 1 is going to be LSDj and slot 2 is going to be mGB. I guess those are the two slots i'm restricted to? because i'm really liking the idea of a simple dedicated 8 bit drum machine...

Also in regards to bright primate: I guess my wording was pretty confusing. What i'm asking is if I make a bunch of sounds in LSDj and save the presets for later use, will I be able to then go into mGB and make a bunch of sounds and save those presets as well? Or will I have to upload the LSDj presets to a computer before I can save presets on mGB?

Hey everyone, i'm new to this board and new to the chiptune scene as well. I recently got turned onto DMG production from another music board I frequent and bought a DMG off craigslist. I have minimal experience (not the same as zero experience) with circuit bending and electronics and thought that this would be a great project to invest time into. I plan on doing some basic mods to my DMG like prosound and picth knob/underclocking.
Anyways, I've sold a few of my things to get money for LSDj from kitsch and want to know what synths the community suggests to fill in my 3 empty rom slots on the cartridge with. I'm mainly interested in DMG production as a sound source and less interested in using my gameboy as a dedicated workstation and being that LSDj is a tracker to begin with if I do want to create a chiptune song I always have that to use. Also on the kitsch-bent site it states that the carts "game *.sav file is stored in sram. only one *.sav can be stored at the same time". Does this mean that I'm not able to save and hold synth sounds from multiple synths and that I would have to upload the sounds from one synth if I want to save them before I start making sounds on another synth?

I've read http://chipmusic.org/forums/topic/5574/ … nths-list/ and really want to know your opinions on nanovoice and pixelh8 musictech v2.