1

(41 replies, posted in Audio Production)

alright, thanks for the help smile

2

(41 replies, posted in Audio Production)

boomlinde wrote:

I think you'll jump through all kinds of hoops like this if you want to make somewhat authentic sounding chipmusic with Cubase, but if you really feel like it, keep at it! A good idea is to at least download a tracker and some music to look at to learn some of the techniques you'll probably want to mimic.

At 150 BPM, assuming a ~60 Hz NTSC tick rate, an arpeggio note would typically be 1/96 (which is also true for 50 Hz PAL at 125 BPM), and for 150 BPM PAL, the note would be 1/80. I think that the length of the arpeggio notes are the least of your concerns though. With Cubase you have the power to pick any rate that sounds good.

theres really no particular reason as to why im using cubase, Its just a DAW that i know my way around and is quite easy to operate (in my opinion).

3

(41 replies, posted in Audio Production)

Victory Road wrote:

It's an octave unison, the bass note is pretty soft though. Use thin pulses. The note is E, not C.

Alternatively, if you have any kind of sampler VST you could just use that wave file and set it to loop, I found that it loops pretty much seamlessly.


Yeah mybad about the note, i was considering on using a sampler vst.

4

(41 replies, posted in Audio Production)

now i understand this is probably a longshot, but the sound im looking for is this http://gamerstats.net/C2.wav (ignore the tiny gaps, i had to lengthen the sound), by the name you can probably tell that its a C2 note.

Anyway, I'm trying to figure out what type of wave it is, and what effects it has. I have achieved similar results using a bitcrushed sawtooth wave but i cant seem to get the combination right.

Any suggestions?

*accidental post, please delete*

6

(41 replies, posted in Audio Production)

In the test sample i was using i had 24 notes that were 2/128ths long, with a 2/128th gap inbetween them. Cubase managed to process 9 of those 24 notes

Also, im  at 150bpm not 120bpm, so that might make a difference

Victory Road wrote:
patawic wrote:

are you saying the third trill is in "a minor" or are you saying that its a "minor third trill"?

it's a minor third trill.
you could always just use your ears, though!

i was having issues pin-pointing it, other people who i have asked say its alternating between the E and the D, but an A minor third trill would make it the D and the C

(The combination of E and D seems to be a closer match)

8

(41 replies, posted in Audio Production)

akira^8GB wrote:
patawic wrote:

Ive composed other genre's before, just not chiptune. I just wanted to figure out whether it was an arp or if it was oscillated.

Uhm, an arp could be explained or obtained by means of oscillation.
You say you can't get it to go faster than "128ths", are you syncing it to clock? Because you should be able to work on hertz range, not measures.

it has trouble getting anything higher than 64ths (which is what the original clip uses) when i use 128th's it skips half of the notes. Im just assuming its either related to the VST not being able to handle such speed, or Cubase not being able to send to the VST fast enough / recieve from the VST fast enough

Now the fun part is finding the right sound big_smile always the part i hate. I have the song all composed, with a vague idea of what i want it to sound like, but i always have difficulty making my ideas become reality hmm

9

(41 replies, posted in Audio Production)

Downstate wrote:

use renoise and throw cubase away : P


advantages over cubase? That also means i need to learn how to use yet another DAW D:

10

(41 replies, posted in Audio Production)

µB wrote:
patawic wrote:

The trouble is, i cant seem to get the arpeggio fast enough, its going faster then 128ths to the point where the vst plugin cant produce all of the beats sad

There are VSTi with built in arpeggio function. They can usually be set to fractions of ticks.
Take a look here: http://woolyss.com/chipmusic-plugins.php


greatly appreciated, I already have most of those vst's i clearly havent found all of the functions built into them yet.

Thanks smile

11

(41 replies, posted in Audio Production)

Saskrotch wrote:
patawic wrote:

What do you mean by that? im new to the whole chiptune community big_smile

i mean arps are the kind of thing you learn before you even get enough experience to get to level 1 stuff

VIDEOGAMES

Ive composed other genre's before, just not chiptune. I just wanted to figure out whether it was an arp or if it was oscillated.

12

(41 replies, posted in Audio Production)

Victory Road wrote:

there's two sounds. a minor third trill (the fast 32nds) and a quick V-I in the background. it's e minor.

are you saying the third trill is in "a minor" or are you saying that its a "minor third trill"?

13

(41 replies, posted in Audio Production)

The trouble is, i cant seem to get the arpeggio fast enough, its going faster then 128ths to the point where the vst plugin cant produce all of the beats sad

14

(41 replies, posted in Audio Production)

Saskrotch wrote:

damn this is like level 0 chip stuff.

What do you mean by that? im new to the whole chiptune community big_smile

15

(41 replies, posted in Audio Production)

roboctopus wrote:

Sounds like a really fast arpeggio.  I don't know anything about cubase, but it should basically be a monosynth arpeggiating a chord very quickly.

cubase is just another DAW with vst plugin capability.

Thanks for the help smile

I've heard it in quite a lot of chiptune songs but im unsure on how i can re-produce it.

If you can assist me (i compose using cubase with vst plugins, so using them would be even better) It would be greatly appreciated

http://gamerstats.net/blip.wav
(im unsure on how to embed the inbuilt player)

Thanks in advanced smile