I get a 9-10k whine on my prosounded gameboys. if that's the noise you're hearing it's likely pretty well masked by the square wave harmonics in the section you're showing us.
97 Sep 3, 2014 9:29 pm
Re: Help with removing high frequency noise (10 replies, posted in Audio Production)
98 Jul 30, 2014 1:21 am
Re: EDIT THE LAST PICTURE POSTED! (13 replies, posted in Graphics, Artwork & Design)
99 Jul 16, 2014 5:57 pm
Re: Sampling LSDJ Drum Sounds (39 replies, posted in Nintendo Handhelds)
what a weird thread, this guy's idea seems fine
100 Jul 10, 2014 2:38 am
Re: 4chan creator in ANAMANAGUCHI'S meow? (32 replies, posted in General Discussion)
If you stop the video at just the right frame and look carefully, you can see the hidden text, which subtly hints that that gentleman is indeed Christopher Poole, also known as "moot". It's a conspiracy!
nitro, i've gone ahead and enhanced your image. it may be hard to tell, but it appears that 4chan creator aka "moot" may or may not have made a cameo in this video. you decide.
101 Jul 8, 2014 5:59 pm
Re: Wav Instrument Tutorials for LSDJ (11 replies, posted in Nintendo Handhelds)
if you want to go nuts with it layering some very quiet noise with like a slow decay might be cool
102 Jul 1, 2014 11:31 pm
Re: NES audio mods:EXPERTS WANTED (68 replies, posted in Nintendo Consoles)
MIDI/1/4'' jack box (they're out there)
i've been had
103 Jul 1, 2014 9:30 pm
Re: NES audio mods:EXPERTS WANTED (68 replies, posted in Nintendo Consoles)
Use a mixer to sum multiple sound sources into one output for your amp.
Something cheap like the Behringer Xenyx series will get you started. Can buy one on Amazon or most places that sell audio equipment.
If you mean using a guitar to control 8-bit sounds, you need to use MIDI as described above.
104 Jul 1, 2014 9:26 pm
Re: NES audio mods:EXPERTS WANTED (68 replies, posted in Nintendo Consoles)
As far as MIDI options goes, there are a few options.
There's Chipmaestro, mentioned earlier in the thread, that works well. I prefer the midines, which does basically the same thing, but can be a bit of a hassle to acquire; I'd steer clear of buying one from the first party seller.
There's also this thread: (http://chipmusic.org/forums/topic/14641 c-the-nes/) which has some options you might find interesting. You'll need some kind of guitar midi controller if you want that style of control as well.
There are some modern midi guitars that work very well, but they're really pricey. Something like the casio DG-20 won't work as well but they run about $150 and have some retro appeal
105 Jul 1, 2014 9:15 pm
Re: NES audio mods:EXPERTS WANTED (68 replies, posted in Nintendo Consoles)
I'm not sure how to view those images you linked, but are you trying to have the nes process your audio in some way, or just like act as a conduit for multiple sound sources?
If the latter, why not use a mixer? If there's some way to process incoming audio with the nes, however, then I can't help you. I've never heard of anything like that, but it sounds like it'd be sweet!
106 Jul 1, 2014 8:55 pm
Re: NES audio mods:EXPERTS WANTED (68 replies, posted in Nintendo Consoles)
I'm so confused. None of those things are audio into the nes. they described some extra audio channels from a cart (like kitsch is doing with his gameboy cart to my understanding), as well as splitting the individual channels into separate outputs.
I still don't see any reason you'd want audio running into the nes. MIDI makes sense, maybe that's what you mean?
107 Jul 1, 2014 6:57 pm
Re: NES audio mods:EXPERTS WANTED (68 replies, posted in Nintendo Consoles)
oh gosh, I can't tell if this is a serious request.
the nes doesn't have an audio in of any kind. there would be no reason to input audio into an nes.
108 Jul 1, 2014 4:52 am
Re: Alesis Micron Synthesizer (6 replies, posted in Trading Post)
damn fine synth at a great price
109 Jun 29, 2014 11:35 pm
Re: Chiptune gear + analog synths, drum machines, etc. (12 replies, posted in General Discussion)
maybe I came off a bit strong, there's a lot of ways to get a good sound.
I just think multi-tracking is a good suggestion for somebody having mix problems who may have come from a different musical background.
110 Jun 29, 2014 5:57 pm
Re: Chiptune gear + analog synths, drum machines, etc. (12 replies, posted in General Discussion)
I think a large part of this feeling may come from how you are mixing your tracks.
Nanoloop on the gameboy is a real all-in-one package and it ends up doing a lot of the mixing for you. When you add sounds externally you've gotta do some reevaluation, even within the gameboy, about the volume of your individual tracks.
I'm sure there are plenty of people here who disagree, but I feel like when you're trying to mix multiple sound sources in a recording its pretty necessary to multitrack each of your gameboy tracks into a DAW or something, and mix them precisely and individually. It's less of a purist approach to recording chip stuff, but I feel like a lot of people are still after a really polished sound with their chipmusic.
111 Jun 27, 2014 4:55 pm
Re: will it bend? (6 replies, posted in Circuit Bending)
find where batteries go and go farther
112 Jun 25, 2014 5:06 am
Re: stj tiny orchestra project (piggy, sunvox, etc.) (16 replies, posted in Audio Production)
are you looking for everything in 16/44? and would you like multiple octaves?