Just checked and I've got an EMS GB USB cartridge with 4.7.3 and it works on all my Game Boys, including my DMG-01.

Perhaps it's a case of either the DMG or cartridge being physically damaged?

354

(11 replies, posted in Software & Plug-ins)

I can offer free professional hosting, if you need it.

355

(20 replies, posted in Nintendo Handhelds)

Dire Hit wrote:
TylerBarnes wrote:

But isn't that why we are all here to begin with? tongue

Nah, musically nostalgia is kind of a crutch. I'm here for crunch wav channel bass.

Nostalgia is not inherently a crutch. Music can come from a lot of different places and nostalgia is one legit avenue for that.

356

(20 replies, posted in Nintendo Handhelds)

To what?

357

(20 replies, posted in Nintendo Handhelds)

Zach Coursey wrote:

I really don't understand how I can move my songs off of my usb cart to my pc to put on bandcamp or how to convert these files to the appropriate file type. Any ideas?

You need to record the audio off of the Game Boy of via an emulator. Neither .sav nor .lsdsng are audio formats and can't be directly converted without being played back and recorded.

Song made with an Amiga and an Atari ST.  Scandalous, I know.

You can buy the compilation it's on or download it for free from my website.

359

(13 replies, posted in Commodore Computers)

BTW, I personally have always used 27C64A chips from Philips, so I can vouch for those.

360

(13 replies, posted in Commodore Computers)

catskull wrote:
jefftheworld wrote:

That's the access timing. For the C64 this needs to be faster than 500ns. EPROMs will commonly come in 450 ns models and these will do just fine.

Thanks a lot for confirming that for me.

Is it okay if I ask just one more question? The programmer I'm going to be using is a TOP2004. Info can be found here: http://www.ebay.com/itm/TOP2004-EPROM-U … 7675.l2557

It looks like this exact chip (from this manufacturer) isn't supported (or at least not on the list), but the exact same model from AMD is. Am I safe to assume that this programmer will still work fine with the eprom? Or is it very specific?

In general, how particular are eproms? Would anything from the 27C64 "family" be compatible with each other, or are the exact variants unique?

Check the datasheets for each, if the pinouts and timings are the same they should be compatible with the same programmer (although certain programmers can occasionally be quirky).


TylerBarnes wrote:

You won't be able to harvest from an old cart cause these are all going to be mask roms. Which are not erasable/programable and will likely have a different pinout. (I know for NES this is true, but I'm not as savvy in the way of c64 repro carts, so grains of salt should be taken)

Sounds like they plan on buying an EPROM, which is erasable.

361

(13 replies, posted in Commodore Computers)

That's the access timing. For the C64 this needs to be faster than 500ns. EPROMs will commonly come in 450 ns models and these will do just fine.

The Blast Processors are really great and I assume the rest of them are great too. People should go to this, unless you're dying or dead or aliens come.

If aliens come, you have an excuse. Otherwise, I'll see you there.

363

(13 replies, posted in Commodore Computers)

catskull wrote:
TylerBarnes wrote:

It certainly seems that way. Though getting the flasher, the uv eraser, the eproms and that board would all cost more that just getting the AtariAge production.

That's true, I failed to mention I (probably) have access to a flasher. The viability of attempting to make this on my own depends on that factor alone! Assuming I do, where can I pick up the eprom? Are they something readily available on ebay, or do I need to harvest an old cartridge?

herr_prof wrote:

Or it might be cheaper to just get:
http://www.frank-buss.de/kerberos/buy.html

I have no idea what that is! Is it some kind of multicart that also includes midi? The only midi cart I'm really familiar with is the MSSIAH. That being said, I think I'd rather just play the C64 like a synth than try to control it with midi or a tracker.

To be fair, Kerb does a lot more than just midi. It does come with a MIDI-enabled version of Cynthcart but includes other software as well - including Steinberg's Pro-16 - and allows you to upload your own PRG files to the 2MB flash memory.

I want one.

antron420smokeallday wrote:

I found this crib sheet on the thursday customs website
https://dl.dropboxusercontent.com/u/632 … bsheet.pdf
From what it looks like, I can only map these commands with a midi keyboard?
(I do have one, so that's an issue)

What parameter(s) are you trying to map? Those "keyboard" commands are all just MIDI note values sent to channel 16, so they can be sent by any device that can send MIDI notes.

antron420smokeallday wrote:

So, here's the sitch...

I purchased a usb-boy from kitsch-bent.com a little while back, and I don't want my $80 purchase to be entirely in vain. From what I understand, the device is an arduino-boy type mod that allows your Gameboy to send and read MIDI signals. So far, I've had some results in Ableton live using Master mode to record my GB audio, but I haven't been able to do so much as map the play button in Ableton to the start button on my GB. Ableton set aside, my ultimate goal is to be able to run my Gameboy through my audio interface (built into my dj controller) in Traktor pro, and map some of the settings such as tempo, volume, and filters...
Does anyone else own one of these things? Do you know which setting would be the best for use in a live mix?

Any insight I can get would be helpful since I'm pretty clueless when it comes to this, Thanks!

You can't directly map the start button on the Game Boy. When using the Game Boy in MIDI Slave mode you first press start and the Game Boy will then be enabled to listen for MIDI Start/Stop and tempo signals. It will then continue to listen for incoming MIDI unless you press start again.

As for controlling filters I'm unsure of what you mean as the Game Boy doesn't have any filters, unless you've added some.

EDIT: Unless you're talking about using your Game Boy in MIDI Master mode to control the filters on your Audio interface/Controller? In that case you need to make sure you've got the correct version of LSDJ, as the MIDI Out feature isn't present in all versions and you have to ensure you have the mode set to MIDIOUT. There are then use the commands X and Y to send MIDI CCs and program changes, respectively.

367

(24 replies, posted in General Discussion)

There aren't any I know that play chiptune music full-time but Infinibit is a weekly show that you can check out online.

It's broadcast on CISM in Montreal, so you're not going to pick it up easily in Utah but you can listen online as well: It's broadcast at midnight (GMT-5) every Friday on 89.3 FM and http://cism893.ca.

More deets: https://www.facebook.com/InfiniBIT
Archive: http://cism893.ca/emissions/infinibit/

368

(14 replies, posted in Other Hardware)

The8BitMachine wrote:
jefftheworld wrote:

LSDJ uses the ext. port for communication with a keyboard or arduinoboy. It might be possible to internally rewire some rarely used pins like the audio-in pin to the ext. pins and then it would be possible to have a cardridge with an internal arduinoboy and MIDI in/out ports. However, it would only work in a Game Boy that had been internally modified to support it.


whoa, whoa, whoa, you mean to say that there is an extra "audio in" pin?
hmmm, i must look into this.

Pin 31.

http://chipmusic.org/forums/topic/7071/ … d-channel/