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(5 replies, posted in Trading Post)

katsumbhong wrote:

I'll take the Greenboy!

You got it! I'll fire you a message now.

2

(5 replies, posted in Trading Post)

Updated. DMG price lowered, Light Boy sold, PSP now with two games!

3

(5 replies, posted in Trading Post)

Trying to slim down a little.

flickr set
PSP 1000 with 4gb Memory Stick --PLUS-- Me and My Katamari and Megaman Powered Up (games only) $60 shipped CONUS
Never messed with the firmware or anything. Just a regular PSP.

I might be interested in trades (especially the new form factor Nanoloop carts).
Thanks!

Direktor wrote:

I connected my arduinoboy's MIDI in directly to my sound card's midi out. I tried connecting my MIDI keyboard directly to the arduinoboy, but that did not work either.

Well, seems like you can rule out the controller being the problem. I still think you might want to probe your link cable with a volt meter. Maybe try a different Gameboy even.

Direktor wrote:

My apologies. I assure you I would not think less of anyone who uses Game Boys only in this way, though.

Haha not necessary. That's nice of you though!

Direktor wrote:

I just loaded mGB onto my cartridge again; I tried it out several months ago for the first time, with the same results: I sent the MIDI from ableton to different channels (at first 1, then 16, then 1 again) while trying out different modes on the arduinoboy. There was no sound from the game boy and no indication of the arduinoboy receiving anything once I started the MIDI clips.

On another note: You should totally try to compose something in LSDj.

Well again, the voices are channels 1-4. So 16 isn't going to do anything. And if you're not getting any flashes or sound that's not a great sign. Do you have a controller with a midi din jack so you don't have to control the arduinoboy with midi over usb?

I meant that I only use the arduinoboy to interface between a keyboard and a Gameboy. That's not the only way I use Gameboys.

Direktor wrote:

Could you maybe describe in more detail how to setup LSDj for this purpose, so I can determine wether it is actually a hardware problem?

I was suggesting a way that you could test your hardware. I know that you have something specific you want the arduinoboy and LSDJ to do together but if you can get some blips coming out in mGB you can rule out the problem being hardware.

And to be honest, I don't have any experience using the hardware or software in the way you want. I have just been plugging a keyboard into the arduinoboy and using the Gameboy as a sound module.

You'll have a much easier time troubleshooting with mGB. LSDJ has to be setup very specifically for being midi controlled.

I can't tell from the video but if you're supplying the cable that goes between the arduinoboy and the Gameboy, you need to make sure that all the pins are connected. Most link cables have some of the pins not connected or missing altogether.

In mGB mode, there should be an LED that is triggered whenever you hit a key on your midi controller. If that isn't happening, double check that you're in the right mode.

Set your midi controller to midi channel 1. The four voices in mGB are channels 1-4 so if you're outside of that group, it probably won't do anything.

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(1 replies, posted in Trading Post)

I have one. There seems to be some crazy glue under the screen cover. I would have lost the sticker replacing the screen cover and you can't see the glue when the Gameboy is on.

flickr set

Make me an offer!

edit; This is NOT Biverted

Ha! I totally forgot that the nes controller jack only has like 6 pins. So yeah, you'd be gutting the advantage and making a new board with each button connected to it's own wire out of the cord.

You really are going to need a meter though. Even if someone has/finds info about that ribbon, you need to check it. Otherwise you're setting yourself up for some heartbreak at the end of your project.

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(8 replies, posted in Nintendo Handhelds)

I was playing with a ruined front board yesterday and I noticed that all of the buttons seem to run up to the ribbon that connects the two boards. If you clip your meter to one of the ground jumpers, you should be able to test which leads on the ribbon are connected to which button presses. From there, maybe connect your dmg to nes adapter to the back of the back of the ribbon box on the back board.

Good luck.

Kitsch, can you clear something up for me? The description for the DMG button sets says that a power switch isn't included but the neon green set (pictured) includes one.

Do you get a power switch with your DMG buttons?

I've been reading a lot about drone synths based on 555 chip oscillators (for example) and I think it'd be really neat to see the four channels of the gameboy given some controllable constraints (volume, pitch, wave shape, tremolo, whatevs).

The problem is that the two ends of the caliper (while tapered) don't disappear when you have it set at zero. I couldn't get them inside the barrel. And to make the operation a bit more difficult, there is a taper to the inside of the barrel so even if you manage to get the tiniest bit of the tip inside, you're measuring some point along that taper.

Again, if this isn't information that people have, I'll conduct my own investigation. I mean I think it would be pretty useful. Everyone could buy the cheapest 6v (or 5v) wall wart from digikey instead of being limited to Gameboy branded stuff.

I think you might be remembering the jack being bigger than it actually is. There is no way to get '2' side of the caliper in the barrel or the '1' side around the pin inside the Gameboy. That's the number I'm looking for.

No no you got it with your first guess! I tried getting a grip with some digital calipers but I couldn't manage to get a read on the interior of the plug or the pin of the jack. The only alternative I can come up with is to buy a couple different plugs with the same outer diameter and hope for a fit.

I am hoping the measurements might be info that someone has lying around.

I want to build a power supply (something like http://www.instructables.com/id/Build-A … ar-Pedals/ probably) and I can't find any info about the inner or outer dimensions of the power jacks for Gameboys. Gameboy classic is the most important info to me but if anyone has dimensions for other members of the family that'd be great too.

Thanks y'all.