A idea just hit me, I want to use my LSDJ for live use and sometimes it can be hard to find the sound level thats good on bigger live speakers. I dont know if this is already inside...but i could not find any options for this.


So what about making a build-in-mixer in LSDJ, where you can adjust the different 4 channels and maybe also the master volume in one "build-in mixer", that would be a nice feature in LSDJ because a gameboy has only 1 output else i would have taken each output into my mixer and adjust each sound.

There is a thought that hit me, when I was testing the live mode on LSDJ. Why, are there not made any kind of controller that is flexible with the internal sequencer, when you use it for live on stage?

Something similar to a Bliptronic 5000, Monome or Novation Launchpad where you can jump forward and backward in each channel by 1 finger press or maybe turn off/on channels by 1 simple press instead of being forced to hold “select and start” to turn off the channels.

Just a thought I wanted to share ^.^

what about a dead battery inside your cart?

84

(8 replies, posted in Nintendo Handhelds)

This sounds very interesting and good job Fluxer and thanks for taking time to try it out smile

Are there made any patchbooks yet, which doesn’t force you to go out and buy a iphone? Like this > http://itunes.apple.com/app/id432765867

Something I am very interested in, is how to make the Gameboy (LSDJ) emulate old instruments, I am still a bit new on LSDJ so I still have a lot to learn. I normally program sounds on a Korg ms10 or Roland sh-101, which is very different from using LSDJ. Something I would find cool would be emulations of horns, marimba, accordion, banjo, cello, electric bass, electric piano, flute, Oboe, ocarina, trumpet, violin, Tuba, xylophone, Sax and everything in different layouts to give different variations. Because then you can use LSDJ as an actual instrument that can be used for nearly all kind of music.

WaveBoy

Any ideas of how to make a organ sound-like patch in LSDJ?