(46 replies, posted in General Discussion)

nanode wrote:

- K E N Z O; he showed me the ropes of ableton and glitch hop. Especially moody slow lo-fi stuff. And he's good at it

Hey! I know that guy! Such a talented person. He went to elementary school with my older sister so we've been friends since a very young age.


(46 replies, posted in General Discussion)


Michael is one of the best general musicians to work in this medium, and this isn't the type of compliment I like to hand out. But he's also settled, he knows what his style is and even when branching out he lets that style shine through. He's a mature musician, essentially, someone with a lot of skills that he knows when not to use.

That's just musical stuff though, he's also extremely friendly and has probably caused more LSDJ improvement in the general user population than anyone else out there. I really admire people who can write tutorials as stand-alone writings, I love helping people out but I always need to know what they're trying to do first because I don't have a good grasp on what I can teach that people want to learn.


(10 replies, posted in Nintendo Handhelds)

Relative volume is the only thing that matters in LSDJ. Volume control is what separates treyfrey from everyone else.

This doesn't help with things you've already written, but in the future you can halve the BPM and make the groove 3 ticks per step, I end up doing this for any song over 160 or any song I use a halfclock for. It rarely makes a difference unless you're one of those people who likes to use c commands for arps.


(24 replies, posted in General Discussion)

Make sounds until the sounds sound good and then add more sounds that sound good and now you have good sounds.

Get a field recorder. Then you can use the sounds of any object you can find.


(15 replies, posted in Nintendo Handhelds)

I still regard transistors as unnatural abominations and transistor biasing as an dark form of witchcraft.

.lsdjsng ---(LSDManager)---> .sav ---(Write SRAM)---> cartridge

catskull wrote:

I think this is what I printed when I made them. The red border was so I could cut it out.

I'm in love with this. Might throw it on a t shirt.

a) LSDJ Nanoloop 2 Sync

b) This is the hardest part

c) IAYD. It'd be fun to chill with Alex on an island.


(8 replies, posted in General Discussion)

There are a lot of ways to do an album, too. Some are just collections of songs written around the same period and with a general sound to them, some albums were conceived before any of the music was written as a way of designing an experience. There's no wrong way to do it as long as you're happy with the finished product.


(7 replies, posted in Bugs and Requests)

DeerPresident wrote:

Wow. This is actually the most important issue brought up on these forums in a long time.

Second most, after the dangers of crowdfunding. Still pretty spooky.


(4 replies, posted in Nintendo Handhelds)

pselodux wrote:
Dire Hit wrote:

You could have several tables that have different transpose values and then use a Z command with an A command.

Wow, that's a great idea, in general. Would be really nice for timbral variation.

I hadn't thought of this until I saw this thread. I don't use Z commands much outside of the noise channel, but it seems like this would work fairly well.


(4 replies, posted in Nintendo Handhelds)

You could have several tables that have different transpose values and then use a Z command with an A command.

Ninten Kwon Do wrote:

tldr: Dire Hit was kinda right.

As usual.


(2 replies, posted in Nintendo Handhelds)

First Question: I'm afraid not. You just kind of get used to un-messing up your stuff.

Second Question: You can work with 8th and 16th notes by changing the groove setting of your phrases. The default groove of LSDJ has each sequencer step take 6 ticks, but with groove you can make each step take 3 ticks and get 8th notes or even begin messing around with swing and triplets. Here's more info: http://littlesounddj.wikia.com/wiki/Tri … wing_HOWTO and http://www.littlesounddj.com/lsd/latest … _4_0_0.pdf (Page 21)