uptick wrote:
yoyz2k wrote:

and the other one which use multiple sound engine at the same time, but they are not chip related IMHO :
- sunvox, renoise, picoloop

why do you mean exactly when you say they are not chip related?
as in, they don't contain the chip engine that produces the authentic chip sound for that particular platform, but instead uses other means to recreate the sounds?

and thanks so much for the post, it really helps to know the difference between sample based and non-sample based trackers.

Yes exactly. Some people like to use a "chip" related engine : gameboy, commodore, nes. Some people don't care too much about it. They like the sound of chip but they don't stick to a particular chip.
For example, I like nanoloop 2.x and nanoloop android/iphone for their sound and the workflow. I like sunvox sound engine, for the sound engine. They made sound that can be related to sound chip area, if you want but it is not sound chip at all.

Your welcome wink

smile

oliver wrote:

this is all too nerdy, not casual enough.

Say the guy which develop the most amazing music handled software, developed, most of the time, on obsolete nerdy platform wink For music nerds wink

yes this last one is really cool. I really like it.
But only ios...

Yes, there is some on the market.
But I think people will enjoy most with this kind of stupid cheap bluetooth controller :

https://m.french.alibaba.com/p-detail/I … directed=y

It seem to be supported by lots of emulators, it is bluetooth, so no worry with current hardware android/ios and physical spec of the phone.
You feel at home with real pad if you can put a whatever phone on it. Today I think a 100$ whatever brand phone can run nanoloop android smoothly.
And a 20$ pad will not affraid anyone.
There is a ps3, xbox360 standard today, so I think with a simple "learn" menu you are in.
And this kind of controller is available on any tech shop today.

The product is not in production, but this company seem to release lots of stuff. This one seem to be in developement and expect to ship in december :

http://hyperkinlab.com/smartboy-development-kit/

Mhh, I don't know.
The interface of ios/android is good for me.
when you change parameter per step it only react to y axis today, maybe you can take the x axis too.
What I mean here is : it is difficult to set a value beween 0 and 5 on 128 value today.
If you take the x axis too, you may be able to change the y value depending on the x value to slower the y.
I hope you understand the idea, I think it is simple to do.
And you stick on the same interface.
you can also add a two fingers tricks which reset the curent selected parameter to 0, could be a solution.

Or yes, copy paste step like the gb/gba and per step parameter no global track parameter, could be great too. I like this, and I think people could like it.

Or you completely jump to a gb/gba feeling smile Which could be really whooa. It change the ios/android version completely wink
If you think gb/gba way is nicer ( I like the idea ) to be really full, you need a usb/bluetooth joypad, which cost something like 15 euros, not a real issue for people I think, but yeah, you have the portable nanoloop like the gba version but with a cristal clear sound. I think people will buy it, if you do it this way and you call it for example nanoloop 4 or something.

I think people could really enjoy it wink
But this third option ( feeling like gb/gba ) is for me like another nanoloop version wink

Hope the best for you wink

Yes it was not well written, but the idea is simple.

You set global sound parameter for the first track and it sound nice to you. You want to stick with this sound but change parameter for each step.
You begin with the decay parameter.
You want it, sometime really short, sometime really long.
In this case, the interface allow you to only increase the decay parameter per step, you can not decrease it.

The obvious workaround to this is to set the decay to 0 to the track sound and set it manually for each step.
But it is not the same feeling, and it take more time for the user, so in the end, it is less used...
What could be really good, is "a kind" of bipolar value for the parameter change by step (-128,+128), not a (0,+128) like it is done today. I think you understand what I mean here. It is just ease of use.

In the end I think, people don't use this "parameter lock" feature to it's full potential.

There is different kind of tracker on linux, if you want to use a desktoo/laptop.
For me there is tracker which has one sound  engine at a time :
-  chip sound : goatracker c64, adlib tracker (opl) ;
- defflemask ( maybe this one support multiple sound engine at a time or multiple instance, could be interesting to you )
- sampler : lgpt, impulse, etc...
- klystrack, chip sound related

and the other one which use multiple sound engine at the same time, but they are not chip related IMHO :
- sunvox, renoise, picoloop

you seem to say, you don't want to stick with only one kind of sound, so I think, sample tracker could be the way to go. Or maybe try defflemask which support different sound engine on the same interface. But I don't know if you can mix gb sound with megadrive for example. I have not use this one.

I think you need to discover using those tracker if you want to make sound "from a chip", or you want to use "kind of chip sound" from a sampler or synth engine.

Hope the best for you, find your way thru the jungle wink

EDIT :
I think I have not fully reply to your question. Each tracker as it's own way to make music. So for amiga like, IIRC, it is only sample, so you have to collect sample from everywhere from the internet or collect "mod" file which contain sample and parameter (instrument) connected to the sample. The "mod" file are really interesting as format because it is quite portable and you can dump instrument sometime ( depend on the tracker ).

There is tracker which is focus on keyboard also, and other which use keyboard and mouse, not the same feeling, I know I don't like to use mouse at all because I'm a linux command line nerds. For some people mouse is a bottleneck and it is maybe a reason they like tracker or hardware gears.

I think in my case I don't like sampler because you need ( as you seem to say ) to collect sample, it take times, and you don't make music. You collect sample and you will never have all the sample in the world, so be aware, that sampler take more time than synth engine. But the two are really important ( I use also sample but from hardware sampler, less distractive ). Or you can choose to use a big bank of sample and say I have enough let's make music.

And remeber one thing, make music for you not for every one, it will be the better way to enjoy what you produce wink

Hi Oliver,

I have used android app those day and definitely I like it. And I remember why I have not used much in the last years. I stop using it for the lack of sync... So I decide to open a post to fill a feature request, I'm sure there is other people here which may have the same feeling. I use your software for years, and I use it with sync with other gears. This last one is difficult to sync, so to play it with another gears it is tricky. I know today you are busy and each project take time, but I need to fill it somewhere.

Here are my feature request, I think those stuff could be liked by other people too :

- please enable midi sync in the code, I understand it could take time to enable it, but it could be really cool to be able to play with the another midi gears in sync ;
- add a tempo with dot, like 120.1 to be able to sync it manually ;
- add the /1 /2 /4 /8 timedivision, really usefull IMHO
- add the trig condition
- be able to change parameter of each step fully, today we can increase OR decrease value per step but not both and it is really different than putting a completely different parameter set per step, so today for me each step sound similar because of it, I can do a bit of parameter lock, but not fully use it ;
- add a "tempo lock/seqlock" to be able to change project on the fly keeping the bpm and the sequencer position, like in gb/gba
- a zoom on the sampler, to put the start and stop without click ;
- and last one a bandpass on the sampler wink
- and veryvery last one fx send per track with a global fx ? like a delay ? it is minimal a delay ?

Cheers

139

(257 replies, posted in Software & Plug-ins)

Super retour, j'aime ça wink

- The font stuff could be improved, I will look at this. The screen seem to be the same size as psp, so the two can benefit from a lift.

- for the "mac" menu which is too fast, it is linked to the speed of the cpu and the refresh rate which is fast. So to fix it, you have to change the value of KEY_REPEAT_INTERVAL_LONG in Master.h define by platform. You can have a look at PatternPlayer.cpp and seek  void handle_key_mac() which handle this.
it is small function to read and you will understand how it works.

- I will pull your commit wink

- for the midi sync, you need a usb otg cable and a midi gears or pc. In slave sync, Picoloop receive midi clock. In Master mode, picoloop send midi clock. You can also use a gameboy with arduinoboy to be the master in the midi chain. Picoloop can be the main sequencer or slave. And if I'm right it should works right on pocketchip. But today, only midi sync in out is implemented. No recording of midi note or midi cc. One day I will work on a full midi implementation, but today, midi sync is enough for me.

- for the loadavg of cpu, if top show 1%, then maybe it will be able to handle more beefy synthengine like cursynth, this last one run on raspberry 2, so maybe it will run smoothly on chip.

- for the screen size, there is two different thing for me. The desktop version should one day be able to be resize, but today it is not possible. The "handled" version should be fixed to fullscreen. And in this case, for me it is two different platform : the handled and the desktop version.

- Great this post on the pocketchip forum.

- I think I know why you don't have sound on the opl2 engine. There is two AR/DS screen in the A/R menu then a "T Amp" which is on Y the gate time and in X the amplification of the channel.  you have to raise the gate time. put all in middle to keep simple and the sound will flow.
Then you can change from AM to FM in the " VCO" menu.

Great work see you soon wink

140

(257 replies, posted in Software & Plug-ins)

Whaoo, look great smile

You say the sound is clean,  is it as clean as a psp, dingoo ?
What I mean, do you feel the dac is ok and it is possible to record stuff. Because today, it seem to be the only linux handled available on the market with a usb otg port, so midi sync smile

If you have a usb midi adapter and a midi device, you can try to midi sync in  smile
The first screen allow you to choose :
-  midi sync in port ( if there is a usb midi cable plugged )
- sync method ( midi in in this case )

Thank you for this pics wink

141

(257 replies, posted in Software & Plug-ins)

Great smile

For me my least favourite thing producing chiptune is : the lack of diversity of what I discover on youtube and here.
I feel, people publish and "maybe" want to listen to only "lsdj" on gameboy, "nanoloop", "famitracker" or only music made with "one instrument".
In years, I heard very few people making album with multiple instrument ( and different lanscape of sound ) in the chip area.
The last I heard is this one, which contain lsdj and ds10 : https://simeonsmith.bandcamp.com/album/ … recurrence
It was published here : http://chipmusic.org/forums/topic/15757 … s-setting/
And as you can see, people like this album, but, there is really few people which publish music made with anything else than a "gameboy", so I think people want to listen to this ( which is cool, but I don't want to listen to it more than 5 minute ) :
https://www.youtube.com/watch?v=UBVoONryE3s


I only make music with two or three instrument and I use often one chip instrument.
Some music sound a little chiptune most not at all.

For me there is a fact ( ok, a personal opinion ) on the capability of each platform :
- "lsdj" alone sound good but limited  ;
- "nanoloop" gb is not better than lsdj ;
- lgpt could do cool stuff, but I'm not an expert on it and definitely it lack on synthesis, "Bleo" is one of the guy who can shine on lgpt and maybe one of the best artist on lgpt IMHO. I listen to his track really often ;
- megadrive cool, but you need some other kind of sound to make it shine ;
- commodore 64 could sound really cool too, but with another instrument too ;

You understand what I mean ?
There is not a lot of artist out there which use two or three chip instrument at time, or a chip instrument with an analogue or VA gears.
And I seek this kind of sound.

And If you tell you "what does this guy publish after all ", here it is :
https://yoyz2k.bandcamp.com/releases
Made with SFX60, electribe, nanoloop, picoloop.

143

(43 replies, posted in General Discussion)

I've play two years of impulse and fast tracker 15 years ago before making music with rebirth, flstudio reason and hardware synth.
I've discovered lgpt, nanoloop, lsdj 5 years ago on youtube which was : "Wahhooo, what is this weird and cool stuff ?!"
I fall into chip and related kind of sound and I play now with nanoloop and other gears.

144

(257 replies, posted in Software & Plug-ins)

@garvalf :  giti pull the "master" I've add a "pocketchip" makefile for RtMidi, RtAudio, and PatternPlayer.
It is in 320x240, tell me if it works for you wink

Johann