178 May 24, 2011 5:12 pm
Re: *.tfc Playback on Everdrive (37 replies, posted in Sega)
TFM MM and TFMCOM are personal projects made for personal needs and released for free without any responsibility (as stated in docs). I don't owe anything to anyone, neither author of TFMCOM does. There are no docs for TFMCOM in english, russian doc is pure tech info (format specification) without any user guide or parameters specification. Generally it is a tool for programmers only. I can't be responsible that someone decided to use this tool/format for common use, there is VGM export for general purposes.
I answer questions about TFM MM for 5 years now, and most of the time I have to literally beg for details about a problem. I've asked you about details twice, and you still didn't answered.
Edit: the files are temp files, as you can guess from their names. You can delete them after conversion.
179 May 24, 2011 4:46 pm
Re: *.tfc Playback on Everdrive (37 replies, posted in Sega)
First, I'm not author of TFMCOM, TFC format, and it is not part of TFM MM. It is included just because it could be useful and it is not easy to find.
Second, you wrote a lot of text but still haven't provided 'detailed explaination what you doing'. Your screenshot does not show an important part, the command line, and my only guesses so far are you either run it without parameters (it crashes in this case indeed), or trying to convert not a TFD file (result depends from a file, may be hang or crash).
180 May 24, 2011 2:31 pm
Re: *.tfc Playback on Everdrive (37 replies, posted in Sega)
It works for a lot of people for years, so obviously the problem is that you doing something wrong. I only can provide help (maybe) if you provide a detailed explaination what you doing and what is wrong. I can't answer anything meaningful to 'gives an error'.
Take a screenshot, for example.
181 May 24, 2011 2:06 pm
Re: *.tfc Playback on Everdrive (37 replies, posted in Sega)
It works under XP.
182 May 24, 2011 8:56 am
Re: *.tfc Playback on Everdrive (37 replies, posted in Sega)
Export TFD, use tfmcom.exe, it is in /replayers/.
183 May 12, 2011 8:15 pm
Re: . (28 replies, posted in Other Vintage Computers & Consoles)
Well, tape output actually could be count as a sound output, I guess the tape bleeps are generated in software, just like on ZX Spectrum. So, if you make software, you probably be able to pull some sounds from ZX81 through tape output. However, it uses CPU to generate video, so you have to turn the video off while sound plays (I guess it turns off video for load/save too). I don't know for sure, though.
184 May 12, 2011 6:01 am
Re: . (28 replies, posted in Other Vintage Computers & Consoles)
It is not very useful for tracking because it has no sound, and probably no music software too (it is a ZX-81 clone).
185 May 4, 2011 8:42 am
Re: TFM Music Maker (42 replies, posted in Sega)
Ok, maybe I've named settings tab not so obvious indeed, but please! This thing explained in docs, and I even quoted it here. It starts from these words:
Go to editor settings window (Editor sheet of main window).
This situation repeats over and over again - people tell me they can't get proper sound, and after discussion which OSs, sound card, drivers, etc it turns they did not read help file, and haven't tried to actually config anything. These settings aren't something special, you have them in many sound programs and have to change them to minimize delays.
186 May 3, 2011 10:39 pm
Re: TFM Music Maker (42 replies, posted in Sega)
I don't have any 64-bit PCs, so I can't test and tell anything certain. It works on 32-bit Vista, at least, so maybe it is not OS-related. The only time I had problem with WaveOut-based apps was when I've used old driver for SB Live. After updating the driver everything worked OK.
Do you have problems with other WaveOut-based apps? Vortex Tracker II and AY Emulator is among them (check their options, there are similar settings).
187 May 3, 2011 7:34 pm
Re: TFM Music Maker (42 replies, posted in Sega)
Users of the program tried it on hundreds of different computers with different sound cards, OSes, etc, and it worked for them.
From doc:
Go to editor settings window (Editor sheet of main window). Enable test signal by pressing button which is located at right part of the WaveOut group box. Select minimal possible values of Buffers count and Size, which allows to stable sound playing, without gaps and noise. Check if sound is stable when editor window moving and other programs starting in background. Disable test signal.
Open one of example modules, which are included into editor package, by File->Open Module (Ctrl+O) item of main menu. Play module with play button on toolbar (F5). If it sounds unstable, increase sound buffers length and number of buffers. You also can change output volume using trackbar in the WaveOut group box. Note that too high output volume may cause to clipping. You can notice if it happens when green indicator at right part of the editor's toolbar turns to red. Also note that too much and too long buffers can cause to bigger sound delay when pressing note keys in editor.
188 May 2, 2011 1:17 pm
Re: TRG for SEGA Master System / Game Gear (11 replies, posted in Sega)
Easiest way for non-EEs is, probably, this.
189 May 2, 2011 9:58 am
Re: The Chiptune Market (22 replies, posted in General Discussion)
Chiptune music here is for 30+ years, and it is not a genre, as it was said above. Chip is an instrument, like a guitar or piano, you can play any music using it. Therefore chiptune music progresses as much as music in general does, i.e. - not much, if at all.
190 May 1, 2011 12:51 pm
Re: The Chiptune Market (22 replies, posted in General Discussion)
Lower a market entry requirements, less money there, down to zero. To make chip music, you don't need anything special, no money needed to start, no advanced performing skills involved, so everyone could do this, and a lot of people do this now.
Few years ago there was a way to make money with chiptune music, through making music for small games - ones which distributed over internet (not Flash) or for mobile devices. Today these games don't have to be optimized by size and CPU resources, and there are way more musicians than demand from game developers.
Generally, it is really difficult to make a money from any music. With chiptune the difficulty only increases.
191 Apr 23, 2011 5:11 am
Re: Otomata (3 replies, posted in General Discussion)
Very impressive that so seemingly simple thing can produce nice sounding (rhythmically) phrases from almost anything you draw.
192 Apr 16, 2011 3:22 pm
Re: Blowing Into Cartridge: A Necessary Solution? (18 replies, posted in Nintendo Consoles)
There is alternative to blowing - sucking.
I've used a rubber eraser to clean edge connectors, it works nice, but you need to disassemble cartridge to do this.