Back in 1950-60s in USSR, behind the iron curtain, there were DIY bootleg recordings of foreign artists (Presley etc) and forbidden local ones called 'music on bones'. The recordings were made on used X-Ray film (with pictures, hence the name) and hand made electro recorders like this one. Designs of such recorders were published in DIY electronics magazines at the time. It was illegal, sound quality was low, the recordings didn't last for long, but it was doable and affordable. I guess, with all the fancy modern electronics and tools (CNC of all kinds), a dedicated person with some skills could make something similar, but with better quality and cheap enough.

Listening to my own old works, I often wonder how I managed to compose that.

19

(18 replies, posted in General Discussion)

I use software all the way, because I'm cheap.

The real hardware, however, could bring inspiration by itself, along with some difficulties in use, of course.

Press Ctrl+Numpad Plus and Ctrl+Numpad Minus, and you'll see it is quite hopeless to get pixel perfect anything in a browser these days.

21

(9 replies, posted in Sega)

VGM2OPM is updated, test it.

Here is a list of known NES-related patents. As you can see, they all are from later period than Famicom development stage. The 'Electronic sound synthesizer' is for FDS, I can't recognize what is the 'Digital sound source apparatus and external memory cartridge used therefor' for - not for 2A03 certainly.

There could be other patents, though. Maybe they are Ricohs rather than Nintendo.

'Nintendo' is a very abstract person to ask, the company by itself didn't actually designed the hardware, so they don't know the answer. A few japanese engineer guys did it like 30 years ago, that's who should be asked, if it is even possible to even find them now.

I'm sure sound effects were the main concern of designers of 2A03. As for music, they maybe were expecting to do short jingles and simple background loops, but certainly not something that Konami or Sunsoft brought much later.

Chiptune is music played on a chip. It is a much of a genre, as guitar music, piano music etc.

Actually I thought to translate this video if someone could help and deal up with adding the subtitles to the video, through reupload or something, as I'm not sure how and who to contact with about this (the video has been uploaded by many people).

Meanwhile, Dendy Memories #4.

The problem is that music theory, advanced especially, is certainly difficult to explain, so there is no a single definitive book on this. Try a few random books and find one that is written in words that are easier to understand for you personally.

I don't like it because it is slow and I don't feel neither the drive nor any certain direction there. The chip tech there is pretty basic too, although this could be an artistic choice.

29

(24 replies, posted in General Discussion)

1 minute was a typical duration of a song in NES games, and it wasn't much longer for Genesis and SNES games either. As they had to loop over and over again for hours, there was not much repetition within that minute.

30

(16 replies, posted in Other Hardware)

12ianma wrote:

From the 20 minutes I've messed with it it seems really useful

Same story here. Too bad it is difficult to get one here.

31

(12 replies, posted in Nintendo Consoles)

If you really want to make music on the NES itself, you should check this.

I doubt that any composers were involved in 2A03 sound hardware design, because at the time (before 1983) games had almost no music. Nothing anywere close to that has been done in late 1980s and early 1990s.

However, Hidenori Maezawa mentioned in an interview that he was involved in VRC6 design. It was designed at the time when music in games became more serious, so to say - circa 1989.