Hi I found Infiniteneslives 's projects over at NESDev a couple weeks ago. He has a redesigned Kazzo cart dumper board and a flash cart for several mappers.
http://forums.nesdev.com/viewtopic.php?f=9&t=7912
http://forums.nesdev.com/viewtopic.php?f=9&t=8808
http://forums.nesdev.com/viewtopic.php?f=9&t=10357
The Kazzo is a USB cart dumper designed in the land of the rising sun, very cool. Their goal is dumping ROMs. INL enhanced the design, to add flashing from the cart edge. He also designed a flash cart that is configurable for a range of mappers. Keep in mind this is a one mapper repo cart, unlike the PowPak or N8. You order the mapper type you need (but if you have the CPLD tools you could change the mapper).
His latest design is packed with advanced features for future versions (what caught my eye was the ATMega footprint that's mapped to the databus, I smell a midi synth) He also just ordered molds for NES cases, should be ready come spring.
http://www.infiniteneslives.com/products.php
As i researched his threads and his shop, I knew I had to order! What really hooked me is the Kazzo hardware can upload and download WRAM saves!
SO a few day ago my Kazzo and SXROM flash cart arrived. IT runs Pulsar and PR8 flawlessly!!! The best part is with the Kazzo I can move Saves back and forth between Nestopia and my NES. Also works great with my NTRQ and cajoNES+ carts so it's not just for his flash carts.
For the finial nail, the Kazzo/INL retro-dumper board is 20 bucks and the SXROM flash cart is less, depending on your options!
I will be getting another SXROM cart very soon! Each of Neil's titles will have a separate cart!!!!! \o/
Yogi
EDIT Anago 062 WRAM:
I was having a problem with Nestopia and dumped .sav files.
The problem was in the script that is used by the Anago.exe software for wram access. This software package is from the original Japanese project, so there is a language issue with the docs.
What I saw was: I could download and upload the Pulsar 32K wram.sav fine, but this bin would not play correct in Nestopia.
After looking at the mmc1_surom.ag script I reasoned that it was using an even/odd access to the 4 wran banks: bank 0,2,1,3. This may be needed else where but doesn't work with Nestopia!?!
So I changed the order to 0,1,2,3 which I guess is the manor that Nestopia saves the wram. Work great!!!
Not sure how to host my modded script file, but will find a solution asap!
EDIT WRAM how-to:
Just posted a how-to for Pulsar and INL's SXROM and sav files.
NOW with the modded script attached for DL:
http://forums.nesdev.com/viewtopic.php?
mp;start=0
Hope this helps!
Yogi