I'm glad this didn't exist while I was taking college maths.
Let's see what my calculator was... oh here it is, it's a TI-83 Plus. But I don't have a cable... just might have to buy one though.
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I'm glad this didn't exist while I was taking college maths.
Let's see what my calculator was... oh here it is, it's a TI-83 Plus. But I don't have a cable... just might have to buy one though.
This thread turned into a ton of awesome information and I just wanted to say thankyou.
Lines per beat
edit: As in, right now you can only make notes as small as quarter notes in Famitracker. You can make shorter notes with pattern commands or volume envelopes, but this wouldn't allow you to make a rapid succession of notes. You could try to do something with the arpeggiator in the instrument editor but this gives you poor control obviously and you'd need to make a new instrument for every few notes and it would be really hard to get it to sound the way you want.
As opposed to say, OpenMPT where you can just set LPB to 16 and now you can make 16th notes at any BPM you choose.
Thanks for the responses, I think that fully answers my question. I have several years of metal guitar behind me, and as old habits die hard, sometimes yearn to rip a solo when I'm tracking.
So theoretically, there could one day be a LPB added to Famitracker then? Like when I make stuff in Renoise I use 16 LPB, and it seems Famitracker is permanently stuck on 4 which feels a little limiting to me sometimes.
Ok I realize that question doesn't make any sense, so I'm going to try to explain what it is I'm trying to ask. The only way I can think of is by just describing a scenario.
Ok so if your goal is to make authentic sounding NES music on a modern PC, you have Famitracker. And Famitracker is great, I love it.
But lets say you were to use either authentic samples, or the Plogue Chipsounds plugin, in a DAW, and limit yourself to 2 pulse channels 1 triangle channel etc.
And then you like, record a improvised pulse solo. That's something you can't really do in Famitracker. I mean you could, but it would miss the subtle details, and the "imperfections," because you have a limit on how short a note can be.
So maybe my question is making sense now. Now in one way this would be "authentic" just because you could theoretically play that solo on a real NES if you got the special midi device and cart for it. But would you be able to save that data on a cart without data loss? And if not, does Famitracker accurately emulate the limits you would have, or can you get more with MML?
So, H is B then?
^That's kind of what my gut feeling was, just wanted some kind of confirmation since I've never even seen it mentioned anywhere. I have goattracker stereo and have been figuring it out, and I guess I just waned to confirm it was worth the effort.
The interface is a bit weird but I found it mostly functional. Pattern commands are lacking though. Seems like there's just enough to make up for the fact that you can't adjust pattern length or global speed, it's all done with pattern effects, and anything else you want you have to do with the instrument editor.
So a while back I randomly downloaded this program called Synder, and now I'm coming back to start using it, and I was wondering what people thought of it in terms of how authentic it sounds and options available compared to (what seems to be more popular) Goattracker.
The thing is it seems like this tracker barely exists on the internet at all. I got it from here: (ctrl+f synder)
http://woolyss.com/chipmusic-chiptrackers.php
The author's website is here:
but seems to contain no reference to the tracker whatsoever. I can't even find one single mention of this tracker with a google search, or from searching these forums.
The description on woolyss.com is "Full soundchip emulation : Commodore 64 (C64). It emulates the SID (MOS Technology 6581) soundchip."
Now I don't know much about C64 and SID based music, only that I like the sound of it and would like to meddle around with making some. But this tracker seems pretty cool. It has a random wave generator if you go to the new menu, which is a cool way to get a quick unique random sound. It has 4 oscilators that you can visually see the waveform of, plus a preview of the final output. Each osc has 2 sliders, the bottom picks a wave type and the top one picks it's amplitude. There's an arpeggiator in the instrument editor and by all looks of things seems to be a pretty run of the mill chiptracker. I guess it lacks a... filter... unless that's what "sweep" does.
What do you think?
I have done so, and continue to do so, but I have found an overwhelming amount of information, and nothing so far with specific advice of where to start. This for example has a great extended analogy http://www.dnbscene.com/article/88-thin q-tutorial but I still have no idea where to start with actually adding eq. I haven't read it's companion article on compression yet though http://www.dnbscene.com/article/1474-co n-tutorial .
I also located this and intend to read it, but it's very long. http://archive.org/details/GuideToMixing
I was kind of hoping for starter advice as it relates specifically to problems in my song.
Link to track in question, on Soundcloud for now:
https://soundcloud.com/theftofcarbon/shelluva-man
As far as the song itself goes, I'm actually very happy with how it turned out. Whether other people will also like it remains to be seen but I really enjoyed making it. Basically, I have absolutely no clue when it comes to mixing/mastering. In fact until this week when I specifically looked it up I didn't really know what the difference between the two even was. Here's a breakdown of the songs construction including panning, panning currently being the only step towards mixing I have taken.
*Music Box VST, two channels, each panned slightly away from each other one left and one right, only used in the intro.
*Triangle sample created by exporting a tone from Famitracker and cropping a single wave form, currently panned dead center.
*VST called 389111bytes, used for several different sounds:
-----Minor arp effect, panned 12 to the right
-----Lead pulse tone with some pulse modulation, panned 19 to the right
-----2 more arp effects, but only 2 note harmonies, used in section of song starting at 3:07. Identical except for the second note flatted on one in order to properly reconstruct the harmony from earlier in the song. In same channel as other arp effect, therefore panned 12 to the right.
-----A pulse tone, used for the really fast solo part. Automated the pulse width. Also panned 12 to the right.
*Kick made in Famitracker, panned 24 left.
*Closed hat made in Famitracker, 21 right.
*Crash made in Famitracker, 20 right.
*Snare made in Famitracker, 6 right.
*Rough sounding sample I just found somewhere and fell in love with, used for the bass. Sounds like a distorted bass guitar to me. 8 right.
*Square sample made in Famitracker using duty cycle 0, cropped to one wave cycle, added volume envelope, used in harmony starting at 1:30. 5 left.
*Another Famitracker square, duty cycle 3, 10 right.
Any input or advice is appreciated. I really don't even know where to begin with mixing as far as adding EQ and whatnot go. Or maybe it doesn't need anything else. I'd like another set of ears to tell me one way or the other. Or if something is too loud and I didn't notice, or if you think I could be panning something differently to better effect.
If you want the NES sounds but don't necessarily want the other restrictions, you can create samples with famitracker by just playing a note and cutting it immedietely, exporting it as a wave, and cropping it in audacity or openmpt's sample editor. Just be sure to include the long line in between the waves or it will sound too smooth. Then you can use the samples in whatever tracker you want. If you have a more complicated instrument, like with a duty cycle envelope, you can still do this, you'll just have a longer sample.
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ChipMusic.org / Forums / Posts by Carbonthief