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ChipMusic.org / Forums / Posts by IceWolf
Topics by IceWolf
Posts found: 129-144 of 191
bod wrote:Thanks
@IceWolf: I could surely upload the work files, if you want them. In mod-files you could read all the stuff and look at it. I still work under this way of thinking and have no problem in handing out the files.
Also back to the topic. I'm running in 64bit and am experiencing no cpu hogging at all. Intel Core I7 HP Laptop with an nVidia GeForce 840M.
Ooh yes please
bod wrote:Hey kometbomb,
I finally got around to play a bit more with klystrack and as promised: here is an ep.
bod - Tracks Of The Klys
100% Klystrack
Nice, I wish I could do that with the pwm.
Can I get some slide to note examples? I just started messing with that command on sunvox and it's cool but I'm not sure how to achieve the same effect on klystrack. I know the command is the same but it doesn't sound the same.
Hmm, I thought I read somwhere that milkytracker and something else can run in a framebuffer without X. Forget where I read that though...
I mostly use sunvox, klystrack, and sometimes lmms.
The Silph Scope wrote:About damn time!!
Yep awesome!
Well I found it http://weeklybeats.com/#/forums/topic/5
struments/ but:
Demo Restrictions
No ASIO support on Windows
Rendering to .wav is disabled <-
Rendering/resampling selections is disabled <-
Rendering/freezing plugin instruments to samples is disabled
Nag screens
As ReWire Master, only the first stereo input bus will be available
As ReWire Slave, Renoise will occasionally generate a small subtle hiss
Anybody know of some nice electric guitar samples (rock or heavy metal sounds) I can use with piggy?
Darn it http://bedroomproducersblog.com/2012/11
more-12708 looked promising
p.s. the guitar ones looked promising too but those are probably in the same format
I heard piggy can import soundfont files, what about .sfz files? I found some nice .sfz files.
Piggy (littlegptracker.com) can downsample and crush bits on samples.
I got curious and tried the ghetto build that didn't go so well:
[CONFIG] Got config path=/home/todd/music/lgpt_DEB/bin/config.xml
[-D-] Audio
[AUDIO] Audio object initialised with
[AUDIO] Api:
[AUDIO] Device:
[AUDIO] Buffer size:256
[AUDIO] Pre Buffer Count:2
[AUDIO] Current API: Linux ALSA
ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_
pulse.so
ALSA lib control.c:953:(snd_ctl_open_noupdate) Invalid CTL hw:0
RtApiAlsa::getDeviceCount: control open, card = 0, No such file or directory.
Segmentation fault
Nice
Oh that makes a bit more sense.
yoyz2k wrote:Hi IceWolf, here are the key :
KEYS
=====
ESC : Select key/escape key
ENTER : Start key/enter a menu
L-CTRL: A key
L-ALT : B key
Quit : ESC+ENTER
=======================
First check Oscillator works, and you have sound.
If this is the case, it's great.
You could do this to learn how it works.
Remove the file which contain my data, then create an empty one :
# rm data.pic
# touch data.pic
launch PatternPlayer
With the CTRL you add a "trig", or remove a trig.
with UP,DOWN,LEFT,RIGHT, you can check if the trig is activated or not.
type "ESC", you will see a BAR at the bottom of the screen.
you should see "[A/R]", this tell you that you are in the Attack/Release section.
Type ALT+RIGHT then ALT+UP, you will see two RECTANGLE moving.
You have set up part of the enveloppe, but you have not setup a NOTE.
Type ESC, then RIGHT, you will be in the [NOTE] menu.
Type ALT+RIGHT then ALT+UP, you will see two RECTANGLE moving.
You should hear a sound.
Tell me if it works.
I tried all that and no sound now
Edit: works now, tried some more stuff
Update: it's not working consistently, most times it's being buggy, not playing all the sounds, or just one, or none at all.
Posts found: 129-144 of 191
ChipMusic.org / Forums / Posts by IceWolf