Yeah I took one look at the website and...no. I'll never trust a "company" that tells me they will distribute my music, free of charge, to all major digital stores, then give me 100% of the profit.
225 Feb 20, 2015 1:27 am
Re: Your choice for hosting streamable audio? (19 replies, posted in General Discussion)
226 Feb 19, 2015 3:33 am
Re: Could use some tips or advice with my music. Anyone out there? (1 replies, posted in General Discussion)
There's nothing wrong with your song. In fact I'd say it's better than a lot of first efforts I've heard. It's musical, structured, and does what it's supposed to do in terms of being chiptuney. It pretty much sounds like what everybody does before they get comfortable with the medium. You're comparing your song to something 4Mat did in 2006. Considering he started way the hellfuck back in the days, he's got a couple of years on you.
Keep at it, download a ton of modules, play them in your tracker of choice, and observe. Sounds boring I know, but it's how we pretty much all learned.
(edit: ah yeah...there's also these tutorials I used to write... they are for a specific software in mind, but a lot of the ideas are just general tracker stuff that should translate to what you're using)
227 Feb 19, 2015 2:16 am
Re: Your choice for hosting streamable audio? (19 replies, posted in General Discussion)
I read the entire post. You've got a wordpress website and need to playback audio. My solution seems to fulfill all your requirements. You can grab a free, easy-to-use plugin (I recommend an HTML5 player) that'll allow you to play back any number of audio files that you can host in the same manner as your wordpress site.
Perhaps you misunderstood my solution?
But the Wordpress site is hosted by Wordpress (free account) and it doesn't host any audio filetypes. I could pay for premium then have unlimited hosting with nifty html player and all that, but I'm trying to be cheap because it's winter and my handjob-in-the-alley business is running a bit slow these days. That's why I was asking for hosting, and not specifically just an HTML player. I just need a place to dump files, but it has to allow streaming, something that a lot of hosts don't seem to offer for free
228 Feb 19, 2015 12:41 am
Re: Your choice for hosting streamable audio? (19 replies, posted in General Discussion)
Why not just use one of many customizable HTML5 players and host it on your own website?
Wild guess here.. but I'm 90% sure you work in software development. Only a programmer would read half the available information before offering a solution that doesn't apply with a sentence that starts with "why not just..."
Bandcamp works just like you've described. They have embeddable players, you can prohibit downloading, no "radio play", and no limit to how much audio.
Doesn't it put you into the rotation of bands to discover though? Or can you opt of of that? I'll go take a look, it might be the simplest solution of all.
229 Feb 18, 2015 11:03 pm
Re: Your choice for hosting streamable audio? (19 replies, posted in General Discussion)
I thought about it, but doesn't soundcloud automatically puts your files in the rotation of music to discover? I know it sounds kind of counter intuitive but I don't want people to listen to my music dammit! I mean, not directly on soundcloud, just through my website. I'm building this portfolio for my music that I want to showcase online, but all I really want is to have a nifty little media player on my site that plays stuff from a list. I don't want people to be able to download the files (at least not directly/easily) or have them put into some kind of 'radio' rotation. Dunno if I'm making any sense here?
230 Feb 18, 2015 10:38 pm
Topic: Your choice for hosting streamable audio? (19 replies, posted in General Discussion)
Title pretty much says it all. I'm looking for a good, cheap place that will host about half a gigabyte of audio files (mp3) that I want to be able to stream from a Wordpress site. I figured I'd ask here since it's probably something a couple of you have experience with.
231 Feb 18, 2015 8:59 pm
Re: [CB027] N00BSTAR - LES GRANDES COUVERTES VOLUME UN (19 replies, posted in Releases)
La poupée qui fait non was on my list at some point, but it got replaced by something else. I'm trying to keep my want-to-remix list as short as possible to make sure I actually get around to doing it. I think the reason was that once you remove the lyrics and just keep the barebones harmony, the song became too boring since the melody sticks to the chords too much. There's a lot of songs I had to abandon because of that. People like Plastic Bertrand or Jacques DuTronc, or Renaud. They all have sub-below-minus-suckass-mediocre vocal ranges and a lot of their melodies are basically repeating the same one or two note about fifty godzillion times. Plus there's no convincing way to do "ta-ta-triiin" with a square wave
232 Feb 16, 2015 12:08 pm
Re: [CB027] N00BSTAR - LES GRANDES COUVERTES VOLUME UN (19 replies, posted in Releases)
There will be at least one more Gall song on Volume Deux
233 Feb 15, 2015 3:54 pm
Re: [CB027] N00BSTAR - LES GRANDES COUVERTES VOLUME UN (19 replies, posted in Releases)
Penises aside, someone asked if the .kt files are included and how much extra that would be.
Haha yeah I saw Bouke ask for them on facebook I'll email them to him directly. He's trying to steal my god damn klystrack secrets again!
234 Feb 14, 2015 9:05 pm
Re: [CB027] N00BSTAR - LES GRANDES COUVERTES VOLUME UN (19 replies, posted in Releases)
Love it even if the song titles might actually be terrible jokes at my expense!
Every song title is a joke about your penis.
235 Feb 13, 2015 4:51 pm
Topic: [CB027] N00BSTAR - LES GRANDES COUVERTES VOLUME UN (19 replies, posted in Releases)
Groove along to the sound of 1965, made in 2015 on software that emulates when 1995 trackers wanted to sound like hardware from 1985.
Click here to purchase. CD 5$ / Digital 3.50$
1. Laisse tomber les filles 02:01
2. Poupée de cire, poupée de son 02:23
3. Comment te dire adieu 02:13
4. Tous les garçons et les filles 02:58
› Cheapbeats Records Catalogue
236 Feb 9, 2015 8:42 pm
Re: FS: Crystal Clear Audio Mod Sega Genesis + Much more (50 replies, posted in Trading Post)
Sweeet! A DIP package version!
For your FYI, the estimated ETA of arrival on these is as ASAP as possible.
237 Feb 5, 2015 4:07 pm
Re: A Maze of Murderscapes: Metroid II (23 replies, posted in Nintendo Handhelds)
we don't share the same opinion, but I'm not the one who looked at something that someone obviously spent a long time writing and declared, without provocation, that it was "bullshit" and that you felt sorry for the author, but only after laughing at the article
I'm not interested in the rationale behind the opinion of someone who drops into a thread, unsolicited, to hate on something
The cognitive dissonance is strong with this one.
238 Feb 4, 2015 10:38 pm
Re: What are the typical C64/SID sounds/instruments? (11 replies, posted in Commodore Computers)
Alright alright.... I'll give you TEH SECRET.
239 Feb 4, 2015 5:15 pm
Re: What are the typical C64/SID sounds/instruments? (11 replies, posted in Commodore Computers)
Hmmm.... also, if you can just sample shit and shove it into the synth, why don't you just get a SID player, a couple of SID songs, solo whatever channel you want the sound from and sample that?
240 Feb 4, 2015 5:08 pm
Re: What are the typical C64/SID sounds/instruments? (11 replies, posted in Commodore Computers)
In the context of a band that's just adding chiptune touches to an otherwise 'band' sound, you really just need the basic oscillators. Any piece of hardware/software that can do standard pulse/saw/tri/sine will do just fine. "Chord Arps" will be out of reach because you can't play them by hand and I don't think I know of a single traditional arpegiator that is fast enough for the purpose. But everything else in the palette of chip sounds shouldn't be too hard to get.
Some general tips...
1) Don't go for analog, or virtual analogs that try too hard to simulate tubes and warmth and other bullshit like that. Hash, brittle digital synths will give you better results for chiptune sounds since that's pretty much what the original hardware was.
2) Leave that fucking Effect section alone. Once you put a square wave through a chorus, reverb, phaser, crusher, compressor, distortion, chorus again, reverb again, waveshaper and chorus again.... well, you just sound like any other electronic/synth sound out there. A big thing about the sound is that is mostly used dry with the only effects being those you can make by hand in a tracker...and these are:
3) Chorus/Flange/Phase if you waste 2 channels on a single sound. This is usually best recreated with a bog standard chorus unit with little to no feedback put back in the chain. Usually done by detuning one of the two sounds by a tiny bit. If you keep the two mono, you get a flanger/phaser like effect. If you hard pan them on each side, you get a kind of chorus. Rarely used in 'heavy' sections because of the wasted channel.
4) Delay. Again, by wasting another channel for the delay taps. The classic chiptune delay is a single tap delay either 3 or 4 quarter notes behind the original signal. Again, it's used in parts where a channel is freed up, usually in 'calm' sections of a song. When you need all your channels to input actual music in it, the faux-effects are the first to get sacrificed in most cases.
5) Classic C64 lead: Start with a pulse oscillator at about 10% width, and increase the width up to a 50/50 square wave and add vibrato to it all. A *lot* of synth leads start loud and sustains at about 80% of the volume. This gives a nice guitar/piano like attack and keeps melodies from sounding too stale.