These three synths are complete crap for what you're trying to do unfortunately. Well... two of them are just crap in any situation really wink

If you have access to a laptop or something, you'd be better off using a proper synth VST (or whatever else really) with all the oscillators your need. PWM is a *huge* part of the C64 sound and you won't be pulling off realistic SID leads without it.

Also keep in mind though that you're in a band so other people will be playing. Your sound doesn't need to be a perfect copy since it will get buried behind angry guitars, angsty vocals and a sub-par bassist who still somehow managed to get all the damn chicks after the show. More often that not, a perfect recreation of the feel/groove/melody goes a much longer way that having the right stereotypical sound.

242

(617 replies, posted in Releases)

To be released very very soon, the first of a series of thematic cover albums. For the first installment, four covers of old French yéyé songs from the glorious 60s!

243

(25 replies, posted in General Discussion)

xylo wrote:

The chiptune artists / composers I listen to mostly don't have albums.


I found the chipster.

big_smile

Overall sound: It's both a pro and a con, but it really all sounds kind of the same. It's a pro because it associates a certain sound with you....gives a sense of unity to the songs. But it's also a con in the sense that the whole EP sounds like you used the exact same instruments/sounds with the exact same mix everywhere.

Mix quality: I find the mix lacks shine and bite, but that might be Bandcamp. Mid range seems subdued and the very top of the high end seems to be missing entirely. So while the lows hit the sweet spot, the rest lacks punch and definition I find. I'm using Event 20/20BAS monitors in a treated room (good!) but I've just come down from 4-5h of composing (bad!) so my ears might be tired a bit.

Musicality: Not the type of music to float my boat, but it's well produced, the intentions are clear, and the music comes through. I didn't find myself thinking "what the exact fuck is he trying to accomplish here?"

245

(33 replies, posted in General Discussion)

sandneil wrote:

not to say that learning theory is a bad idea, but it is silly to say that everyone who knows how to make music knows music theory. the map is not the territory

What I mean is.... They know going from a Cm to a Fm chord sounds good. They don't have to test it again every time they compose a song. So in a way, they assimilated a lesson about music. Cm -> Fm = Good! Next time they'll be on a Cm chord they might want to throw in the Fm in there. But oh what's this shit now.. why doesn't it sound good anymore? Then they notice these two chords are good together when they're in key and otherwise sounds like a baby goat dying in a car crash. Another lesson learned.

No matter what you do. If you compose music, you are picking bits of theory. You understand them in your own way, and maybe sometimes you understand only the usage of something before you get to understand the underlying mechanics of it, but you're still progressing along the same path.

246

(33 replies, posted in General Discussion)

On theory: I find that people who say you don't need theory to compose music are terribly, terribly wrong. They might not think they're using it, but the very very vast majority of people who "don't know shit about theory" are still composing music that follows most "rules" of theory and make very few of those musical faux-pas associated with lacking knowledge in that area. Theory has a bit of a bad rap with the amateur musician because there seems to be a weird generalized opinion that it "tells you how to write music" when nothing could be further from the truth. Theory doesn't tell you how to play or what to play, but it will tell you why what you just played sounded so good. And knowing why this or that sounds good when it follows this or that helps you in moments when you're shooting for a specific idea that pops into your head and that no amount of hitting random keys on the piano will make happen.

Furthermore, even if you actively try to never ever learn theory, if you're composing music, or playing an instrument, you'll eventually pick up tricks. Licks. Riffs. Patterns. Whatever you want to call them. You'll notice C and G sound damn good together. You'll notice C and C# is kinda meh and not useful most of the time. All these little observations you make, those little bits you learn slowly as you throw shit on the walls hoping for a song to stick, well that's still all theory in a way. You know that C and G are nice together. Soon you'll notice D and A have the same cool quality to it. Soon you'll realize it's because the interval is the same. And bit by bit you build your bag of theory.

So even people who don't learn theory, still learn it.

Now if you want to kickstart your music making into second gear instead of spending the next five years facerolling the piano wondering why your music is mostly used by DJs when they want to empty the dancefloor, then by all means get a quick theory primer off the web and get cracking. The basics are really dead simple. Something like this: http://chordmaps.com/

There's already a pulse with modifiable duty cycle in the synth engine.

You can also do PWM effects with the EXP setting on a SQR wave in the wave generator.

A lot of the effects in the video you linked have nothing to do with PWM though, a lot of them are sync effects (which you can also do in klystrack with the sync setting)

Aaaaand there's the bit crusher if you really want to get that awful 4bit NES bass sound so many people are fond of.

Lazerbeat wrote:

I want to head the something!


Please keep it PG13.

Working on it! Something is in the works.... VAT COODIT BE?

Colours are working fine for me now.

Colours are working fine for me now.

Colours are working fine for me now.

First: The default wav pitch should be in line with the synth's oscillators. It's tuned to an A, which fits with the synth's C. They are technically not on the same pitch, but the default settings are transposed to compensate. Just remember that A = same pitch as the synth.

Second: Forget it. Pokey is useless outside of atonal sounds and effects. Been using Klystrack for a couple years now and I composed many, many songs but I have never ever used the Pokey oscillator because it's just pointless. Plus there's no texture coming out of Pokey that you can't recreate with the synty+wav and a little creativity, and at least that way you're in control of the pitch.

Third: In normal mode, all keys on the keyboard input a value in the sequence editor. "0" inputs pattern 00. "1" inputs pattern 01. "A" inputs pattern 10 and so on and so forth. It's a bit quicker to edit sequences this way, but for any song of decent length and complexity, you'll run out of inputtable patterns (0-9 + A-Z = 36 possible pattern numbers) before you're anywhere near the end of the song. I've switched to AHX edit a long time ago and never looked back.

Fourth: http://n00bstar.blogspot.ca/2013/03/kly … ction.html

Fifth: Options often break between versions. Komet bomb takes a lot of mushrooms and he can't always be trusted around code. Sometimes nobody notices for a few versions, especially for weird rarely-used options like the multiplexer. The multiplexer might have been broken for 20 versions for all anybody knows. I never switch to a new version (because there's no backwards compatibility for the song files.. so you can't load a 1276 song if you're using the 1275 build) until I am satisfied that all the options I need are functional, and that there are no new options/bugs that will make me want to choke a cute bunny.

Sixth: Welcome to Klystrack, here's your membership card and complimentary tank top. Meetings are every other sunday at the community center (bring food). Updates are once a year, when Komet realizes he's been ignoring us for almost twelve months and feels bad about it, usually around Christmas. Our theory is that he is visited by The Ghosts Of Code Past, Present and Future and he gets Disney'd into doing good deeds. Either that or aliens. Who cares...updates!

Something like a control channel could work. An extra channel in a song that doesn't have notes. Just text and maybe some commands or whatever.

Before adding stuff for game and demos though, it would be cool if you included (and updated for the latest versions) the replay routine in .DLL format or whatever else is needed for people to play it back in common environments like Unity and whatnot. Having to render 50mb wav files for a game when the source tracks are like 5kb feels a bit ridiculous heh smile I've shown the code to many people, and none of them want to touch it with a ten foot pole...so you're going to have to compile the player yourself and included in the pack! I'm sure you can script that somewhere in your stuff tongue

Both systems have their merit really but I think that colours per position is much better than colours per pattern because of the way it works. Since Klystrack offers a lot of simultaneous patterns to play, there is very little need for juggling. In almost every klystrack song I've seen, people tend to keep things tidy and in their place. Drums are all on the same channel.. same for bass.. lead.. etc. Very rarely do you see people start juggling instruments across channels to fit it in between other notes because there's no more room for patterns.

So accordingly, there's less of a need to identify that "all bass patterns are red" since all bass patterns are probably all going to be on the same channel anyways. When you track you develop certain habits like always using channel 02 for bass, or whatever. People already know where the bass patterns are "vertically" in the sequencer.

I think most people would rather be able to section off intro, verse, solo, outro etc in the sequencer instead.

Also, a per-position system can do what a per-pattern system does but not the other way around. If someone wants to make all bass patterns red, he can still do it.

Hmm I just launched 1304 and started a new song directly without loading an old one first, and all the patterns are white by default. Maybe the funky rainbow default setup only happens when an older song is loaded up.

Per pattern vs per sequence pattern item? Not sure I understand. You mean colour is separate from the actual pattern (the chunk of note/command data) and is now associated only with it's position on the sequence? Or the other way around? Or am I totally off the mark?

Yeah I don't think they are really random colours, just a 'default' setup. Pattern 00 is always white, pattern 01 always red etc etc. So when you either load an older song without colour data, or start a new song, it uses this default setup of colours for the patterns. It should definitely be all white by default.

Keyboard shortcuts should be quite enough in the fullscreen sequencer. The thing is, if we have to do it one pattern at a time, it's always going to take forever. There should be a way to assign specific colour to a block of selected patterns.

w00t!

Some things about the colours:

- It would be nice if the program didn't assign random colours to patterns when a pre-1304 song is loaded. Makes working on old song a pain to look at, or take a long ass time to fix

- Patterns should not be assigned a random colour when they are created, it just adds an extra step if you don't want to be bleeding from the eye holes ten minutes later. Colours should be opt-in, not opt-out.

- Pattern colours definitely need to be assignable from the full-screen sequencer page and not just the classic tracker screen