About damn time yo!

Now. Only three more days to finish Gravitus before 2016 is over.. GO ON. I DARE YOU smile

18

(28 replies, posted in General Discussion)

Martin Galway is widely credited as the father of the chiptune arpeggio effect. His song for Kong Strikes Back is allegedly the first time the effect was used:

As far as similarities with other arpeggios in more traditional music, I think the chip arp stands on its own. The original intention of arpeggios in classical music was more along the lines of not wanting to put a chord with all notes played simultaneously and give more movement to a part but retain a certain simplicity because layering too many "unique" melodies over one another can become chaotic quickly. Whereas the original intention of the chip arp is kind of the opposite, you WANT to have a chord, but you just don't have the means to do it. Of course overtime it became such a staple sound that people when beyond emulating chords and started using them fairly creatively.

There's also a wide variety of chip arps. The "classic" one is three notes played quickly and it's probably the most used because that's what a lot of trackers are limited to with the three digit effect format. But simple two notes octaves are also common, although I tend to think of them more as a sound "texture" rather than an arpeggio since they don't really convey the idea of a chord. With software that allows you to program properly synthesized instruments, you usually have no limits to the number of notes so you can do more complex chords that step outside the min/maj/aug/dim realm. There's also many other creative uses. You can use the first two notes of an arp to play intervals that carry most of a chord's "flavour" and use the third note to add a layer of melody. That means that one a single channel, you not only are cramming a full-ish chord, but also a melody, really maxing out what you can play out of whatever machine you're using.

All in all, I find that chiptune arps are much more complex and unique that just reducing them to "a faster version of traditional arpeggios"

19

(2 replies, posted in General Discussion)

I watched the entire thing about 932 times. I often put it in the background when I'm doing something else. It's a super in-depth look at the BBS world of the 80s and 90s. The guy really did his research. Some of the people interviewed are top tier engineers who have changed the face of computing forever.

For a guy who grew up in the 300/1200 bauds era, this was super interesting to me. Shame they didn't touch on the demoscene aspect of BBSing though.

Highly recommended! The whole thing was put up on youtube a long time ago.

20

(43 replies, posted in General Discussion)

To get here, I had to click login, this thread's title, and then submit reply.

Hah! I was about to suggest this very thing to you after playing around with Comeback Tracker and thinking that Klystrack could really use this feature smile

It's really a matter of preference but, my 2 cents:

C64:
+ The fucking SID chip. Top notch chiptune stuff right there.
+ They are fairly cheap to buy.
+ Upgrades are still made for it.
+ Three channels forces you to be creative.
- It's a bit of a pain to use if you haven't used one back in the day.
- MIDI sucks ass. I mean yeah, MSSIAH but... yeah....

Atari ST:
+ MIDI built in
+ Sweet sound chip
+ Modern trackers can really push the more powerful machines (STE and up)
+ Some upgrades available for it...but really nothing super impressive.
- The OS fucking sucks
- They get pretty expensive. Expect to pay a fair bit for a decent setup. Older models aren't worth shit for music. Things get interesting from the STE and up.
- Two different screens required for low/med resolution, and high resolution. Most (cool) software needs the colour screen (low/med) and they're hard to find for a decent price.
- It's VERY early stuff, if you're looking to use like Cubase and shit. Don't expect much.

Amiga:
+Still pretty cheap to get a decent setup.
+TONS of modern hardware is still being made for it.
+AmigaOS is super intuitive to use, easy to configure etc.
+Tons of music software
-MIDI is meh. You can get a midi interface for a decent price, but the software that take advantage of it are pure shit.
-A basic system is cheap, and will get you running a lot of cool software, but if you want to upgrade it to modern standards, it's very expensive.


If you're looking for a MIDI sequencer, then the Atari is the clear winner. If you want to use them for their chiptuning abilities, then I'd say Commodore (64 or Amiga) wins over the Atari, but there's still something quite special and charming about the ST's sound chip. In terms of ease of use in a modern context, Amiga comes up on top by a mile. And if you're looking for a computer made in different shades of brown, nothing beats the C64 wink

They're all great systems, and a ton of fun to use. I'd suggest using emulators for a few months until you figure out which system is better suited to your needs. All these systems will end up costing you a criminal amount of money to get them up and running in a modern setup, so take your time to choose the one that scratches all your itches.

Look out for Godzilla. According to Toho's series of documentaries, Japan has a pretty severe monster problem.

25

(16 replies, posted in General Discussion)

Chiptune labels aren't record labels really.

I think the only reason to release on a label is that /some/ of them apply a certain level of quality control on what they release, so your music doesn't get lost in a sea of shitty releases. That's not true of all labels however. Your music stands a marginally better chance of being discovered by random people if it's on a label that's well known, but that's not exactly verifiable data.

Otherwise, I think the "promotion" part is utter bullshit. 99% of labels will make a facebook post, a CMO post, a twitter post, and maybe a small youtube video for your release. Beyond that, nothing that exciting. All of these things, you can do by yourself in a matter of minutes. You can make your own print-on-demand CDs on Kunaki. You can manage your own Bandcamp page. You can spam your releases on every freaking chiptune facebook groups, etc etc.

In a way, chiptune labels have adapted to what chiptune artists are: hobbyists. They don't "sign" you up on a proper release contract, with schedules and budgets and whatnot. They "hire" any old chap who calls himself a "mastering engineer" and pay him 20$ to put your song through one of Ozone's preset. It's a very mom and pop affaire, because there's no need for anything more serious because 99% of the scene is composed of people who are doing it for fun. Nobody makes a decent living out of chiptune albums, and that's not going to change anytime soon.

So... to answer the original quesiton: any label will accept submissions even when they say they don't. If your demo is short enough and easy to access online, they're always going to at least scroll through the songs quickly. If your stuff is stellar, you'll get a positive answer. Just remember that your shit needs to stand out from the rest. Stay humble when you get rejected.

My advice however, is to DIY the shit out of it and release on your own. Make your presence known. Collaborate with people. Be part of the scene. Spam the groups. Be active. That's way more promotion than you'll ever get from any netlabel.

26

(4 replies, posted in Releases)

Panda Chan wrote:

Nice stuff! This tracker is looking like lots of fun!

It's a shit ton of fun. It felt a bit limited at first, until I got to understand some of the more in depth features. It really has its own character, which is nice in a world where every tracker does the same. The only two chip trackers that really work for me are Klystrack, and now Comeback. Definitely will be using this a lot smile


nanode wrote:

Brilliant shit man. Fucking loving every second.

Thank you sir smile I think I'll be using this tracker for the you-know-what that has a deadline in you-know-when. tongue

27

(4 replies, posted in Releases)

My first go with it. I really love this tracker. There are some glitches in the video because I apparently can't get a decent screen recorder to work... so yeah... anyways.

28

(6 replies, posted in General Discussion)

There you go!

http://kometbomb.github.io/klystrack/

29

(6 replies, posted in General Discussion)

Give Klystrack a try. Seriously. Not enough people are using it!@$#%$#^

Shameless plug about what Klystrack can do:

https://n00bstar.bandcamp.com/

(yay for using topics for self promotion!)

Focusrite and Presonus have some nice interfaces around that price.

And go for Firewire over USB. People will say that USB3.0 is faster and all that jazz, but I always had better latency with Firewire.

31

(20 replies, posted in General Discussion)

nitro2k01 wrote:

Well, I disagree. In my opinion such titles are earned, based on the person's skill. Some may be natural talents at doing something, and others may have practiced for decades. But to claim that someone who sings for the first time holds the same right to the title as someone who has proven skill, not only possibly, but necessarily, is to me absurd.

You're too serious, so here's a picture of a red panda.

32

(20 replies, posted in General Discussion)

nitro2k01 wrote:
n00bstar wrote:

I'm fairly certain anyone who sings is a singer, even if only momentarily.

If joe schmoe does his own electrical wiring in his house, is he (momentarily) an electrician?

Of course! He is momentarily an electrician. He might very well be the worst electrician ever, but lack of talent has never stopped anyone before.