385

(32 replies, posted in Nintendo Consoles)

So I'm experimenting with this awesome player and I have a couple questions.

I've hooked up a simple cmos clock up to the controller and found that hooking it straight up to the brown and yellow wires works. I couldn't really tell what pin on the shift register you had the clip connected to, and while prodding around I found the out wire (yellow) made it work for me.

Which leads me to my question... Is that going to distort the timing at all away from the nanoloop standard? is the shift register actually doing anything, or can I just ditch the controller and use the raw wire?

On a side note, you were right about the functions that wouldn't work with the MML NSFs. play/stop/reset/song change work fine. Nothing else does though, which I'm 100% ok with.  One thing I'm battling with is these nsfs are conflicting with the ram location of the sprites.

Hmm, maybe you need something like a Cermet Trimpot with a shaft on it. I don't know where you'd get one with those values though.

EDIT: haha, better answers came in whilst I was typing and googling. That pot kit looks perfect.

387

(12 replies, posted in Releases)

Laserbeak43 wrote:

tried reading the blog but didnt find anything. What's a teletime do? is it an nsf player or production tool?

It's an Album on a cartridge

388

(12 replies, posted in Releases)

Agreed. Making NES carts is hard work. I've done one for myself, and desoldering the mask roms and pulling them out without ripping up any traces is tricky business. Also, erasing and burning EEPROMS takes longer than you'd think. Waiting 20 minutes for the UV eraser and trouble shooting any failed burns is not fun.

  Not to mention that there are like 10+ freaking song on this. Not sure if any samples were used but coding memory efficient tracks like that takes skill.

  MAPPER 0 boards only have a max 32k PRG rom. If I remember correctly VegaPlay only lets the user have like 30K for song data. I imagine this release would allow even less cause the extra backgrounds and nametable data. I'm not sure how to get smaller file sizes like that in Fami, but in ppMCK, using the |:\:| brackets will come with it's own set of obstacles when trying to minimize file size. Like frames become out of sync at certain tempos yikes.

  All in all, I wish I could buy one, but I'm currently saving money for the newest iMac. Apple wants my arm, leg and first born >_<

389

(12 replies, posted in Releases)

Kick ass!

390

(3 replies, posted in Releases)

I like your style. Devastation Connect sounds like some scratchy, blippy, tech house or fidget big_smile

Hell yeah for Dallas! Now I just need to get off of work...

393

(9 replies, posted in Nintendo Handhelds)

Alley Beach wrote:

how did you take these pics?

Andostar USB Microscope.

Well they might draw too much current from the supply. The couple LCD mods I've have separate plugs for the screen. Iff you over work your commodore's PSU, things can turn badly. Those old bricks are working hard enough as it is, I think a modern 12v LCD like the TFT 3.5" for example will draw a decent amount over current, adding pedals would just be a bad idea in my opinion.

I guess if you wanted to put one pedal in and call it quits, then you might be able to get away with it. But just beware.

395

(9 replies, posted in Nintendo Handhelds)

So I was curious as to how good the LCD tech was that was put into the various gameboy models released. So I did a bit of close inspections for fun. Here are my findings.

I don't have every model, so excuse the lack of a Pocket or a DS for example.

DMG Gameboy. (Play it Loud With Sapphire V4 backlight)

Gameboy Color

Gameboy Advance

Gameboy Advance SP (AGS-101)

Modern Smart Phone (Galaxy S4)

396

(24 replies, posted in General Discussion)

sleepytimejesse wrote:

You can use detune commands in Fami, I think. Usually used for doubling a non-detuned lead for that chorusy mega man lead vibe but you could probably get something more in depth with the time put in.

Or even better**, You can directly address the pitch register with MML (ppMCK) using

@n<value>,<length>

Or you can use the y command to write to any address you wish.

y <address>,<value>

**may not be better depending on who you ask tongue


EDIT: I almost forgot. Theres also the D command which is a simple detune used like this.

A D-1c D-2c D-3c D-4c D-5c D-6c 

This illustrates a downward slope in pitch starting from c and dropping 6 register values.

Surprised no one has mentioned it yet, but you can get it straight from the creator himself. Just email him. It's like 100 bucks for the cart, and 20 shipping.

http://derpcart.com/buy.html

398

(24 replies, posted in General Discussion)

You can get some microtones quite easily with the Houston Tracker for TI-82.

399

(76 replies, posted in General Discussion)

The most common tempo I use is 153. Never knew till I just looked.

400

(26 replies, posted in Commodore Computers)

Yeah, SD card solutions take the hassle out of dealing with ancient forms of save media. I've had projects become corrupted before on floppy. I can tell you, it's a soul crushing experience.