Your music video game is on point.

130

(11 replies, posted in Software & Plug-ins)

Google drive is always a good free hosting option until you get the final hosting package settled. I designed my band's page and host it on google drive for free. I just use masked URL forwarding.

Example: http://www.designofdestiny.net

I hope your project becomes popular cause sharing patches has always been kinda meh cause writing down all the necessary info and pluginig it back in has been a chore.

131

(14 replies, posted in Nintendo Consoles)

Dire Hit wrote:

No thanks, I'd like to keep my vision.

Haha, maybe if there was a cool 3D demo scene for it the visuals might be worth it, but I was thinking more like being able to program the song in something like MML or Daflemask and just exporting the song for playback.

132

(14 replies, posted in Nintendo Consoles)

Honestly I've heard some good sounding waveform come out of that machine and would be curious about a sound channel rundown.

So far wiki only says "10-bit stereo"

I hear a noise and sample and something like three tone channels. Some of which sound like they can be non-pulse waveforms.  I'm just guessing at all this so I'd love to see the real answer.


EDIT:
Ok I think I answered my own question.

it has 1 noise channel and 5 '32 sample PCM' channels.

and only the 5th PCM and the noise channels have sweep and modulation controls. the other 4 only have envelopes.

Individual instrument exporting is seriously a game changer.

TetrisEffect wrote:

Stop living in the past man

But isn't that why we are all here to begin with? tongue

megagirlx wrote:

ok cool ill try that...yeah i do auto filter the lows to about 60 hrzt to cut the bass rumble but it does take away the power. ok ill not use too much compression and wont cut as much. cheers! smile


I wouldn't have cut so much meat out of the bass especially if your highpass filter is 12dB/oct. I like to keep my bass' highpass filter around 30hz. Again I'm only saying my personal preference. Refine your style and don't get too discouraged if others have a different outlook than you. Though, still take all styles into consideration and try all kinds of ways to do things.

Another trick I use is to high pass every other instrument to make more room for your bass and kick. Don't carve out any frequency that the instrument is actually using but only the low stuff that the instrument isn't using. For example if I had a snare track I would find the fundamental note that the snare's main meat is, then Id put a high pass filter below that so that it doesn't take away any snare meat but still makes room for the bass. All instruments can use a bit of this treatment.

I always have everything at low volume when mixing...My individual tracks never go above -12dB. If you can't hear, turn up your speakers, not your track levels.

Compression is definitely one of those things that is very mysterious and hard at first. But if you stick with it you will get the hang of it.

I usually point newcomers to this video when introducing them to compression. You prolly have the basics down already but it's still a great vid to learn from. https://www.youtube.com/watch?v=RkeJqtJGn0I

Simple tones like squares and triangles usually don't need compression cause they are synthesized at a constant volume already. and when you compress an entire mix you are usually just sucking the life out of the drums. I would only put a very light amount of comp if any. But others have their own ways of processing.

On 'Drifting Mariokarts' I noticed only like one or two of your bass notes really resonate with any power at all. I suspect you are boosting something like 80hz with a bell curve. I would recommend not doing this (Personally). I would have instead just shelved out some the highmid-high stuff and increase the overall volume. This will make the lows increase more evenly across the freq spectrum.

Again everyone prolly has their own ways of accomplishing these things. Just some ideas to try and see if they work.

138

(12 replies, posted in General Discussion)

Yes

139

(21 replies, posted in Circuit Bending)

Well, Lets hear it smile

breakphase wrote:

Also, use the line-in, most Mic inputs are mono.

Oh yes. You are correct. I rarely use PCs hence the error.

Edited for posterity.

For macs without audio input jacks, I use a thunderbolt audio interface to input audio to the mac. Usb or firewire devices can also be used. I was only photographing that PC cause I imagine it will be what most beginners have at their disposal.

Dire Hit wrote:

Maybe I'm mis-remembering the tutorial but I think you skipped the steps where you go take a shower and your friend replaces the mp3 with a sabrepulse song as a joke and that's how you get fans.


I don't get it. Did someone do that?






144

(13 replies, posted in Commodore Computers)

Those look expensive for just two rom chips. I usually buy in bulk (like 30 at a time) so I am usually only paying $1 per chip. but when buying one or two at a time 2-4 dollars is what I would be looking for. The commodore is a very old machine so buying vintage eproms is fair game too if you see any.

also if you're feeling adventurous you can load up a larger eprom with several small prg files and use dip switches to access the various addresses.

These boards will give you 2 roms on one cart switchable with the dip switch: http://www.ebay.com/itm/commodore-64-12 … 25a3967ac7

Theres also board variations for up to 8 roms on one cart.

(if you're curious how to prepare the rom files, you just have to combine them using a command prompt window. something like:

copy /b rom1.bin+rom2.bin output.bin

and burning that output rom to a larger eprom will put both the programs in the right addresses for that dip switchable board.

admittedly this might be overkill if all you care about is getting cynthcart in an economical way. tongue