putting cardboard underneath the board seems to be sorting out the issue, dealt with this in an email today and that worked for them as well. thanks for the tip!
33 Apr 3, 2015 11:48 pm
Re: Drag and Derp cartridge won't boot on DMG? (15 replies, posted in Nintendo Handhelds)
34 Apr 3, 2015 9:02 pm
Re: USB-boy trouble shooting (need help!!!) (6 replies, posted in Nintendo Handhelds)
have you referenced the MIDI CC information on the project's page? (not my store site, the actual arduinoboy/teensyboy MIDI mappings is what you need). i think with this info you could map it however you'd like within its abilities
seems like this might me the bit of info you are missing. if not of course let us know i'm sure someone here will know if this isn't the issue
35 Apr 3, 2015 1:54 pm
Re: BennVenn's Joey-Squinson (38 replies, posted in Nintendo Handhelds)
YESSSSSSS
just to make this request in public because its gotten nowhere in mod posts: staff, we really need to update the bbcode info page (for new people at least, or old farts who forget the basics like myself). its missing a whole lot. i'm more than happy to do it if someone can just get me a list of what we're supporting so I can include this in the page. from memory, we're at least missing the video/image info.
not a new feature, but we ought to fully describe what we have. afaik, there are two people who can make these changes. it'd take as long as thinking of something for the talking C to say...
like if you agree
(oh hell.... social sharing was removed?)
anyways. BennVenn this is very cool! totally can't wait. you're a mad scientist
37 Apr 2, 2015 1:35 am
Re: Video Game High Art by Allix Barrett (8 replies, posted in Trading Post)
she's a little dehydrated
38 Mar 28, 2015 4:04 pm
Re: BennVenn's next generation of Flash tools and Linkers (77 replies, posted in Nintendo Handhelds)
!!!!
39 Mar 28, 2015 4:04 pm
Re: Kitsch frontlight in a dmg "tutorial" (11 replies, posted in Nintendo Handhelds)
i'm going to have batches after this upcoming one made with reflective tape on both sides, i've decided. this way people will have some extra to play with if they'd like, and the like...
thanks for posting the picture btw
40 Mar 23, 2015 12:07 am
Re: Kitsch frontlight in a dmg "tutorial" (11 replies, posted in Nintendo Handhelds)
post pics and results! i've been meaning to make purposefully sized ones for the pocket for a little while now, since the backlight install kills so many perfectly good screens on those
41 Mar 22, 2015 7:29 pm
Re: Kitsch frontlight in a dmg "tutorial" (11 replies, posted in Nintendo Handhelds)
thanks for posting this! think i might make a proper sized panel, with loca this would look pretty spectacular imo
42 Mar 18, 2015 11:10 pm
Re: DMG case mods (10 replies, posted in Graphics, Artwork & Design)
if you're looking for a way to buy decent music gear for this summer, i'd suggest trying another venture. you won't raise the funds this way. unless you are amazeballs at it and can offer something which others aren't doing (and can't replicate easy), i don't think you'll get where you need to be with any sort of real spending money. you'll raise enough for mediocre gear, at best.
for the time/labor involved, and without a customer-base especially, i think you'll have better results doing a lot of other things instead.
43 Mar 12, 2015 5:21 pm
Re: HardSid 4u General Consensus? (8 replies, posted in Other Hardware)
if there were decent tech support for this device, it would be great
unfortunately, there is not, and request for X or Y features is generally met with some hostility.
the general consensus on these machines is that in terms of hardware they really offer a lot, but the software-side/post-sale support is absolute shite
44 Mar 11, 2015 2:39 pm
Re: Glow in the dark plastic sheets as backlight? (8 replies, posted in Nintendo Handhelds)
i tried this some years ago and the results were not very good at all. i was looking at it for a sort of 'passive' backlight approach
perhaps the material has improved and a sheet can generate enough light to be useful, not to mention stay illuminated for more than ~30 minutes, but at the time it just didn't quite work well enough to worry with.
45 Mar 10, 2015 3:17 pm
Re: Some new stuff on Raspberry Pi (11 replies, posted in Releases)
TERRIFIC!
46 Mar 9, 2015 1:38 am
Re: Limited Run of 10 LSDJ Keyboards from greightbit.com (3 replies, posted in Trading Post)
yeah, i like that one too, its very miami vice
47 Mar 8, 2015 8:24 pm
Re: Selling a nice retro sequencer (9 replies, posted in Trading Post)
listing removed
???
'retro sequencer' drew me in.... so curious
48 Mar 3, 2015 7:45 pm
Re: Syncing without Midi - using audio pulses, triggers etc.. (2 replies, posted in Nintendo Consoles)
(just speculating)
i'm guessing this works because the rimshot is pseudo-squarish in its overall wave form (at least it has a sharp ramp and the volume falls back to 0v or at least below the threshold again before the next hit. quick ADSR), and in this matter maybe acting like a 'clock'? you can do this with a square wave LFO for example, or a 555 timer, or all sorts of things. i mean, you can sync compatible software in the gameboy to external devices through the clock pin on the link port (or perhaps another depending on what the ROM is looking for), its just a matter of figuring out how you need to clock it. depends on what the ROM is looking for, in some respect.
if you're hooking this up to a modular, or anything really, make sure you don't feed it more than 5V (the GB clock pin). you could add a potentiometer and turn it up just enough to get it to sync on your signal, it doesn't have to go up the full 5V just above a trigger threshold and the pot would help out just in case the signal is over 5V
hope that makes some sense
tbh, i'm not sure the frequency range of a 555, perhaps its not appropriate. a LFO with a square wave that has a decent frequency range should get you some results.
but, with a drum machine or something alone those lines, this could be a quick way to add sync without MIDI or anything like this. you are more-or-less replicating the MIDI/sync 24 via audio pulses. audio in this manner is just electricity too, so mimicking the standard syncing technique in a music making device should work fine. you just play it to the link port, instead of through a speaker. devices with individual outs are prime for this sort of thing.
(this is also a poor mans way to sync a variety of things)