lets get started
http://widerscreen.fi/numerot/2014-1-2/
chipscene/
.
it is impossible to conceptualise chipmusic without the actual hardware; it would be like performing folk music without any folk musical instruments
good article y/n?
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ChipMusic.org / Forums / Posts by sandneil
lets get started
http://widerscreen.fi/numerot/2014-1-2/
chipscene/
.
it is impossible to conceptualise chipmusic without the actual hardware; it would be like performing folk music without any folk musical instruments
good article y/n?
its certainly not you after that post
got so many friends in the chipscene dont wanna list them (u know who u r) all because id inadvertently forget someone so im not going to do that but theres a special place in my heart for jellica
Ant1 / Aunt1 / Is he with Aana now?
ya i think theyre dating now
chantal goret
dino
linde
thank you
the last songs good imo
thanks doxic
heard of max tundra
hes kind of a big deal
anyway his albums top of the charts on bandcamp right now
and its made on amiga and bbc
so its chiptunes
http://maxtundra.bandcamp.com/album/sel
orks-85-92
good luck with anny of that stuff tbh, the raspberry pi is super underpowered
i could run schism on it but only if i didnt resize the window
if you want to run adlib tracker 2 you should try building it from the source code so its native for linux rather than emulating it in dosbox. i mean dosbox runs ok on my pc but raspberry pi has a different kind of cpu to a windows machine (which is the same as a dos machine) so im assuming its slower there, and the pi is slower anyway. just grap the source code and do a native pi build... an then share it with the rest of us!
a device I can slip into my bag with LGPT, Ninjatracker, AT2, LSDJ, and maybe XPMCK on it
dont wanna be a killjoy but a laptop is probably going to be more suitable
anyway good luck and whatever you choose i hope it works out :-) !
the twg anti chiptunes comp was really cool and theres going to be 1 (2?) a year from now on
think i have pretty much already stopped tbh. sometimes i do it for a lol and because i know how
but it doesnt really interest me
got into chiptunes like 2008 and the sound genuinely interested me but ive grown tired of the sound quicker than ive grown tired of the people so i stick around
another thing is that im still doing tracker stuff and theres no good communities for that so this is it
if they made a kind of catharsis-inducing cream that you rubbed on yourself in times of change and uncertainty they'd call it janusol
I'm still not satisfied with Chipcrusher unfortunately. I've been mostly using DMG-01 and GBA_clam with the bits set to 16 and the resample rate pretty high. I've turned off the noise. The result is ok, but it still doesn't make high quality sounds sound like something you'd hear on a SNES. Even when I put the high quality sound through a sampler to remove the realism that Kontakt adds through round robin techniques and stuff.
And sandneil, I attempt to do what you were talking about in audacity but for some reason the wav file became unusable (at least in c700) after I lowered the bit rate. Any clue why that might be happening?
Any other ideas? I wish it was possible to access the exact thing that the game makers were running samples through because I can't seem to find anything that's as accurate as I'm looking for. :c
maybe c700 only supports 16 bit samples or whatever. you can always load them back into audacity and convert them back to 16bit/44.1khz - the quality reduction is not reversible.
part of the SNES's distinct sound is not the quality of the samples but the size of them - it only had a few hundred kilobytes of memory. running a 10 megabyte kontakt patch through chipcrusher is arguably going to be further from the mark than using 100 kilobytes worth of high quality samples. a lot of the sound of the SNES comes from looped samples as well. of course its hard to really count the size of the samples you're using in a DAW, its way easier to do in a tracker.
try making a 100kB s3m file or something and you'll probably find that it sounds pretty retro! of course you can do the same thing in a DAW but i think youll find it harder
I went for a walk with my two sibling dachshunds this hot summer afternoon in São Paulo, and "To Be Celebrated" played on my phone. I had most fun, and so did my dogs (they can hear the hiss sounds from my headphone).
Thank you Aannaaaanaa.
Your truly,
Pulselooper
Chico
Juma
nice dogs man
im gonna dedicate my life to producing terrible songs on jumble sale computers which timbaland is forced to use for his songs so his career goes down the pan
ill throw in 8bitcollective.biz as well, it expires in 2 months
soundfonts are just a bundle of samples put together so you can play them as an instrument/set of instruments. they have nothing to do with snes or low quality or "low bit" music. in their heyday they were really regarded as being pretty high quality
if you just want to trash some samples "offline", any audio editor will do. resampling to 8khz or so will sound pretty crap already and if you want to go further you can try converting to some dpcm format or reducing the bit depth (16 bit to 8 bit)
original:
https://dl.dropboxusercontent.com/u/140
iginal.wav
https://dl.dropboxusercontent.com/u/140
iginal.wav
8khz:
https://dl.dropboxusercontent.com/u/140
d_8khz.wav
https://dl.dropboxusercontent.com/u/140
d_8khz.wav
4bit 8khz ima adpcm:
https://dl.dropboxusercontent.com/u/140
s_mono.wav
https://dl.dropboxusercontent.com/u/140
s_mono.wav
i use goldwave which is cool and easy and has a batch convertor so you could do all your samples in one go, it costs money though, for free you could probably do the exact same stuff in audacity, or if you are technically minded use sox
the other thing that often sounds crap is to disable any form of interpolation but if youre using a DAW that option is quite often not available. maybe best to stick with that c700 vsts if youre not using a tracker
ChipMusic.org / Forums / Posts by sandneil