Bump.
Its been ages since we last spoke about this, but I think I can set aside some testing time tomorrow. I got the day off and am waiting on some PCBs (unrelated) so I need to fill the time.

Since no one cared to mention, the album photo is beautiful with that effect, but the fonts are ugly. I also had a hard time finding Jredd's name.
The music is good though. tongue

Lamestation:
I think its pretty cool, but it has only homebrew support and a propellar chip. I hate propellars because of the damn cost. Its half way to an intel or amd at which point you ought to be using a PC! haha...

676

(44 replies, posted in General Discussion)

I almost don't want to watch because kids are douche bags.

lol.
Remove the mod and check EVERY point where you soldered to. It sounds like there could be a short where-in the circuit is drawing too much power.

I will pay $7 shipped, no game.

679

(68 replies, posted in Nintendo Consoles)

I am sure it requires a tight voltage range though.

680

(20 replies, posted in Nintendo Handhelds)

uXe wrote:

NES compatibility! smile

der. tongue
Why do I bother asking? lol

681

(20 replies, posted in Nintendo Handhelds)

What made you choose a 4000 series IC?

682

(68 replies, posted in Nintendo Consoles)

683

(20 replies, posted in Nintendo Handhelds)

uXe wrote:
Vile wrote:

This would be even easier with kitchs' common ground dmg button pcb I'd imagine!

...the 3D model is designed for a hacked up SNES controller though, not sure it will line up exactly with the actual DMG layout without some modification to the 3D model?

I was thinking of reworking my uXe-004E PCB design to fit with this PiGRRL concept, maybe including an accelerometer onboard if there is interest?

Have you got a priority encoder on there? That would be much more compat than Kitsch's, since his is made to work with the GB CPU only.

684

(68 replies, posted in Nintendo Consoles)

HeavyW8bit wrote:

I was able to see your pics and it looks like you are almost there.  Just connect a wire from your input jack to the flux capacitor in the nes and it should work.  Hope this helps!

Oh, I just saw them too. He did a good job on the instal. Also that obvious pronz folder, lolz.

685

(68 replies, posted in Nintendo Consoles)

The8BitMachine wrote:

just copy/paste them into the address bar of your browser.

Dude, those are local images. No one aside from yourself having access to YOUR computer can see them. lol

686

(3 replies, posted in Trading Post)

660 Prometheus? Shit I need a PSP.... Can you get me a quote on shipping to area code 48230?
I may be interested.

nitro2k01 wrote:

In other words, the actual data starts at address 3C9C and is spaced out so every 6th byte is waveform data.

THATS WHY I COULDN'T FIND THEM!!! *grumble*....

Bad idea. Bend the vram chip inside the GB itself, but don't burn it out! tongue