wow thanks for the feedback nordloef!
The controls got a bit confusing because I was testing it on an emulator at first but the layout I had was crappy on actual hardware, so I had to last minute swap some things about to make it work and I guess I forgot some stuff!
I'll update the text file properly for the next release, probably also put a 'help' screen in the program like in lsdj.
I was planning on re-doing the whole tuning/volume thing because graphically it's a mess, and yes putting a global tuning/volume in the samples page also. Also the whole font/colour scheme is kinda borrowed from one of the libgba sample programs so that will also probably be changed at some point. (Open to suggestions or if anyone has any idea on how to prepare a bitmap font for gba?)
I'm really getting bogged down in the syncing issues, tbh right now it stays in time better if you just beatmatch than if you use the sync mode. Ordered some new cables off ebay hopefully that'll help, also not sure if the 5v -> 3.3v different between the two systems (gb/gba) will make a difference, it might be necessary to make some level shifting circuit in between. And like I said i only have one gba, and no nanoloop2 to test. Otherwise i might just make it syncable to a standard pulse & midi clock and leave people to figure out how to integrate that into their own setups.