Is there supposed to be a way to remove a song from the .sav in lsmc? I would have thought something along the lines of right-click 'remove'. Am i just missing it?
17 Nov 22, 2015 4:09 am
Re: Little Sound MC (LSMC) - a multitool for LSDJ .sav files (53 replies, posted in Software & Plug-ins)
18 Nov 21, 2015 8:36 pm
Topic: Bennvenn Joey joebags software setup (6 replies, posted in Nintendo Handhelds)
I think I am missing something really simple in this process, but can anyone help me out with a step by step on how to set up the PC end of bennvenn's Joey joebags with windows 7? I've downloaded the .rar and unzipped it, but don't really know where to go from there.
19 Oct 31, 2015 2:11 am
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Been meaning to put up some comments about my experience with Catskull's kit. It came in pretty quick and the build was about as solid as you would expect from looking at it. For me, I am so excited just to have a functioning arduinoboy that I have really been treating it with kid gloves and would like to house it in a more robust build. I know a lot of members here have made a lot of arduinoboys over the years and can't understand how anyone can have trouble making one work, but something about it just stumped me. I am so glad to have this relatively affordable setup available.
Functionally it works great and catskull was super helpful with all of my questions in setting it up and testing it out in myriad configurations. Midi in worked great with mGB on an ems usb cart. I used a gameboy advance so as to have the gameboy power the arduino, since the dmg cable provided doesn't send power. I was using a novation mininova as the midi controller, as well as running it as a parallel oscillator through a minibrute and a microbrute.
Next up I attempted a bit of fun experimenting with midi-out, attempting to re-voice some lsdj tracks. Well, it wasn't too much fun. The Aboy definitely sent the data, but I found the midi out implementation in lsdj to be a bit cumbersome. The data was successfully transmitted via a midi to usb cable, through an apple lightning camera conection kit and into an iPad air, where the channels were sent up in multiple synth apps. While I wasn't real happy with the sonic results of the setup, I can vouch that the Aboy held up its end of the bargain.
The last test worth noting, if anyone finds any of this worth noting in the first place, was to sequence in iPad apps such as Genome, sending data on the four channels out through the cck and usb to midi cable in order to drive mGB.
I know a lot of this is general Arduinoboy stuff that's not necessarily specific to catskull's sheild, but I've already written it, so why not? In the end it's an enticing little option, especially if you are just snagging the board- sooo affordable, and it works great.
20 Oct 30, 2015 4:21 pm
Re: Furious Advanced Tracker back on tracks (67 replies, posted in Nintendo Handhelds)
I've got a bennvenn on the way for this purpose. Fingers crossed, I'll let you guys know.
21 Oct 6, 2015 2:57 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
I really like the terminal screw port idea, so much that I would even like it for the female midi connections. Would definitely make it easier to break out to a more robust build.
22 Sep 27, 2015 1:31 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Is the synth listening for the same midi channel that the arduino is sending? Most of my midi problems come from me overlooking something like that.
23 Sep 27, 2015 10:47 am
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Didn't know how much I wanted midi out until just this moment. I was originally only thinking of mGB, but re-voicing some of my tunes sounds like a whole lot of fun. Still interested, but hope that can get sorted.
24 Sep 26, 2015 11:34 am
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
For 15 bucks, sure thing.
25 Sep 22, 2015 11:33 pm
Re: SIDPAD - a SID synth for your ipad (23 replies, posted in Releases)
Not to my knowledge, but sidtracker64 does. Sid pad plays decently enough with midi and audiobus, so it would just take some tweaking and additional investment like audiobus and or genome.
26 Sep 22, 2015 9:23 pm
Re: SIDPAD - a SID synth for your ipad (23 replies, posted in Releases)
Sidtracker64 is a great ios option as well. Not perfect, but really fun and it does export to.sid, .s64, and .prg . Granted, I have never tried that kind of export, just straight audio, but the app seems to make it pretty easy.
27 Sep 18, 2015 3:15 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Count me in as very interested in the mini, this sounds way cool. What's your timeframe?
28 Sep 17, 2015 5:29 pm
Re: Flipside / flipedis internal arduinoboy and pitch mod (2 replies, posted in Nintendo Handhelds)
Thanks for the second set of eyes! What you're saying makes total sense, I just totally missed that it's not got the actual arduino aspect of the whole thing. I guess it was wishful thinking after failing at making an arduino or teensyboy of my own after a half dozen tries.
29 Sep 17, 2015 3:17 pm
Topic: Flipside / flipedis internal arduinoboy and pitch mod (2 replies, posted in Nintendo Handhelds)
Has anyone heard of this thing before? I saw the listing on eBay but haven't seen any actual user feedback. 35 bucks for a tiny chip that has both mods. It seems dead simple and a good price but I'm still pretty noob, and have never heard of Fern before.
30 Sep 8, 2015 1:53 am
Re: Little Sound MC (LSMC) - a multitool for LSDJ .sav files (53 replies, posted in Software & Plug-ins)
Cool, thanks for the info!
31 Sep 6, 2015 1:36 pm
Re: Little Sound MC (LSMC) - a multitool for LSDJ .sav files (53 replies, posted in Software & Plug-ins)
Should this work on windows xp, without an Internet connection? I downloaded to a thumb drive, and tried to install on another machine as such, but no joy. Anyone else try that, or have ideas why it wouldn't work?
32 Aug 6, 2015 4:14 pm
Re: Hot switching fixed and variable clock input on GB Classic (7 replies, posted in Nintendo Handhelds)
Yep, it can keep switching, just not rapidly back and forth. With a reasonable little time between changes (for the cpu to settle to the new speed, I presume) it can keep switching without powering down or crashing.