SketchMan3 wrote:

The most important thing to know is that it's not a sound chip generating the sound. It's the CPU. ergo, Gameboy is NOT chipmusic.

;p

It's not a discrete chip on its own, but it is still a programmable sound generator that runs via registers and control lines from the CPU. I think that saying GB music "is NOT chipmusic" is inaccurate.

catskull wrote:

Curious about the gold plating. What's the issue with tin plating?

Also, random question I'll throw out here: do gb roms have headers like NES roms do? If you were to program a rom to a chip is it necessary to remove the header first?


GB ROM images do contain an info block, from $0103 to $14F. It's integral to the ROM image and contains things like the checksum and logo used during boot. It does not get stripped out when put on a cartridge.

The EMS 64M cartridge I have uses a tiny CR1225 battery. Most grocery/pharmacy stores carry 1225, 2016, 2025, 2032, etc batteries either on a special battery rack or in the hearing aid section if they're not near standard batteries.

spacetownsavior wrote:

I'm not interested in the rationale behind the opinion of someone who drops into a thread, unsolicited, to hate on something

You seem to have missed what a forum is all about. You talk about it like you have to invite me before I can make an evaluation of something someone posted.

You are a fool.

And just because someone spent some time writing about a subject does not make it immune from detraction.

If you'd like to ascribe the feeling of hate towards the comment, that's fine too, but it doesn't make you right either. I only pity, not hate, the author who feels there must be this need to come up with blatantly bullshit claims about things they can only speculate on, and treat it as the final say. Then we have a bunch of yes-men groping up to it in anticipation that the author is female and may actually give them interaction.

There are a few decent ideas on some of the music and parts of the game play have accurate functional descriptions, but then there is a whole ratcheted up load of shit that the author doesn't know anything about, for example; the limitations of scrolling diagonally on a NES (which don't exist), and other things with they made up with an obvious peppering of conjecture and animosity towards the creators of the game.

The article is shit and needs to be cleaned up.

Koji-Kendo wrote:

We value your opinion, but it's not nice if you don't coddle others online. ;-)

As much as the wink makes it a half joke, it's much more than half-serious anymore.

spacetownsavior wrote:

wow cool great contribution

So if I don't share the same opinion of it, you resort to cheap sarcasm instead of bothering to ask about it or try to figure out why someone has a different opinion.

Probably one of the most bullshit extrapolated fantasies about a game I've ever read. I was laughing, and then I ended up feeling sorry for this person by the end of it.

I'm surprised more people aren't modding in rechargeable Li-Ion packs There are several very tiny units that are built around 1-2 cells with tiny regulator/charge boards for very cheap. If you remove them from their pen-style housings, they can be slipped into dmg cases without much fuss.

Easy enough, np

10

(8 replies, posted in Nintendo Handhelds)

GBS files are commonly mistaken for being a sound format file, when they are much more. A GBS file is essentially a GameBoy ROM image of the sound system *code* and data for various games, and GBS players are essentially emulators without screens.

Converting an LSDJ track into a .GBS would be possible if someone took LSDJ replayer code and set it up in such a manner as to work with the sound emulator. This may or may not be workable, depending on how LSDJ plays tracks and handles the GB hardware while playing. It might be possible to make a generic .GBS LSDJ stub player that you can append LSDJ save tracks onto.

I use VirtualBox with a Windows 98 virtual machine in it. VirtualBox can directly capture a USB device and feed it into the virtual machine, so the host doesn't even need to have any drivers installed at all, only the W98 virtual machine.

That being said, Altane should be out soon and should support those cards.

12

(25 replies, posted in Nintendo Handhelds)

There are also dev carts, like the socketed version of the DMG Test Cart. I own one. You can see more here:
http://devkits.handheldmuseum.com/GB_EP … hCarts.htm