Hi to everyone, I would like to compose music using snes sounds. I am extracing samples with snessor95, but it creates very short .wav files (max 1 second), which seems to be almost impossible to use in a sequencer such as cubase (I also use shortcircuit as sample player), because there are severe troubles with loop points so, if I want to play a long sound such as a flute, the best result I can obtain is just a "glitchy sound" that continuosly repeat itself, not smooth at all, it's not playable.
In the past I worked with cps2 samples, which were a little bit longer, so setting loop points was pretty easy and the result was quite good for most of the sounds.
I really like the idea to get exactly the sound I need from a certain game, so I would like to continue to use snessor95 or similar programs and cubase. Do you know any solution to this problem? Otherwise, do you have any advice? Thank you.