stargazer wrote:Not sure if serious....
You don't have to push the cart down. My NES works better without pushing it down.I've never seen an nes that would boot a cart without pushing it down. You just get the flashing orange screen.
Yeah, That NES I own has the opposite problem. It will flash blue if I DO push the cart down.
So, an update on my progress. I've found that ppmck puts all samples into bank 2 and I don't no if theres even a way to force it not to do that. since all my song data is in bank 0, it leaves a bank in between the 2 that is completely blank. I say this cause when trying to add 14 frames of NAM animation my current NSF doesn't allow practically any memory left.
I get 32k total for everything cause I use NROM boards. My song data is 5235 bytes. My samples are 2129 bytes but stuck in bank 2. So since my NSF is 3 banks total that makes it 24k. My 14 frames of animation is 14k. That is way over the limit even without the 2k or so amount of sound driver and code I need.
So Unless anyone can tell me if and how to make ppmck merge my banks into one or even just move bank 2 to 1, I am all ears.
That being said, I'm sorry this release didn't meet many of your high expectations. But There are alot of difficult challenges preventing all these things.
I stress again... I'm a musician, I make music. If you want a cart, I think it's at an acceptable price for what it is now. I'm still proud of the work I accomplished to make this, despite all the negativity. Thank you to those of you that are encouraging and thank you to those just attempting to help.