Hi,
I'm Sebastian aka zapposh, indie dev from pixel.lu, and have been making games on and off since 1982.
Here are some clips of recent works in progress:
Plutonium Pirates: https://youtu.be/gJWuH-Pb2sU
Bobby Bombastic: https://youtu.be/bHgAp_SVuoA
I recently (well, last year, but time flies) finished a collaboration with a chiptune.org forum member and am delighted with the result: Sigi: https://youtu.be/xoVI5blcl1c
This time I would need something very different: it is about Bobby Bombastic.
Screenshots:
https://twitter.com/pixel_lu/status/1029006261021552641
https://twitter.com/pixel_lu/status/1030790548020449281
Bobby Bombastic was initially very much inspired from the 1984 Activision classic H.E.R.O., where the player saves lost miners in a vast complex of caves.
Until now, I was going for NO music at all, besides the odd jingle here and there and background sound, to really convey an atmosphere of depth, dampness and loneliness in the caves. But in hindsight, something is missing. Something underlining the exotic exploration character of the game.
Furthermore, the game now also takes place in the jungle, volcanoes and temple ruins, not just caves (check out the screenshots). So simple cavern winds and dripping water won't work anymore.
After play-testing dozens of clips, here's what I'm looking for:
- only "exotic" tunes and instruments that transport the player to another world
- things like Peruvian flutes, tam-tam instead of classic percussion, think Caribbean meets Mayan temple/jungle
- convey exploration, lots of depth, and a little mystery and sometimes moments of suspense
- positive, after all it is a (fun) game
- not too dominant: it sets the tone of the game, without imposing itself on the player
- 16-bit(ish) console yet full/rich sound (it is a retro game after all)
I know this sets the bar pretty high, but what is a close fit are some of the SNES Donkey Kong Country 1 & 2 songs, which very much convey the above.
You can check out a shortlist I compiled here:
https://www.youtube.com/playlist?list=P
cJAPTc5ysE
Scope:
For now, at least, I will be needing a quote for:
- 5 songs, loopable, with stingers/endings that can be triggered upon player death, level end etc., between 1-2 minutes in length each.
- 3 jingles (level cleared, mission failed, bonus/secret found)
Optional: Perhaps a short song cycle for the world map, a bonus level song or other tracks (boss fight), depending on pricing, timeframe or conditions.
Rights:
For vloggers and streamers to be able to freely stream gameplay videos, trailers etc, I will be requiring full and WW exclusive rights to the final music tracks for all console-, handheld- and computer-systems and internet platforms.
Timeframe:
I would need rough pieces within the next 3-4 weeks, for integration and play-testing. Final pieces for mid-October very latest.
If you are available and capable of producing work of the aforementioned quality and artistic direction, and would fancy collaborating on the project, I would be very happy to hear from you (quote, thoughts, feedback, portfolio).
Last but not least, this is professional work, and local tax authorities require such jobs to be properly invoiced. No under the radar paypal "donations".
I will be reviewing applications for about a week: [email protected]
Many thanks for your time and interest,
Sebastian - pixel.lu