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Slovakia / European Union

YOBO FC-16 Go

Is this real SNES HW or FPGA Emulation?
Can it runs homebrew apps, trackers with KRIKZZ SNES SUPER EVERDRIVE?

YOUTUBE
http://www.youtube.com/watch?v=ZXS07rZDzVc

PIC
\

Hmm so maybe it is right time for SNES chipmusic...
Someone can code SNESTracker for PC or SNES.
Or good XM/MOD player or DJ Tool for SNES...

Last edited by Tinctu (Jan 15, 2011 9:20 pm)

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Minneapolis

A few things with this: this is most certainly not real SNES HW. It's a hardware emulation. One thing to note is that Yobo's NES and SNES clones are known for having fairly poor sound reproduction.

Other than that, I have no idea what kind of memory mapping / cartridge support it has.

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Slovakia / European Union

Thnx so I rather will buy real SNES...

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matt's mind

i'm not a fan of the yobo clones myself.  for a clone, they aren't so great compared to others.  not tried this particular one though.

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San Francisco

why snes? amiga does it better and snes is you know.... shit.

Last edited by wedanced (Jan 15, 2011 11:02 pm)

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UK

the spu700 in the snes was one of the most important bits of audio h/w developed for consoles and the granddaddy of audio chips in the Sony psx/ps2 and ps3... 8 separate channels of 16bit 32kHz audio, revolutionary (for the time) sample compression, realtime echo and noise generation all wrapped up in stereo... its hardly -shit-

:-)

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Slovakia / European Union

Wedanced: What ne7 said... smile.

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WOW MAN!

Have to agree - I loved working on the SNES. The audio engine I wrote on it was ace - ran on compressed (optimised) MIDI files and had multi-sampled instruments, velocity switching, dynamic playback controlled be external variables, all sorts of cool stuff.

I wonder if I still have the code....hmmm...

ne7 wrote:

the spu700 in the snes was one of the most important bits of audio h/w developed for consoles and the granddaddy of audio chips in the Sony psx/ps2 and ps3... 8 separate channels of 16bit 32kHz audio, revolutionary (for the time) sample compression, realtime echo and noise generation all wrapped up in stereo... its hardly -shit-

:-)

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wedanced wrote:

why snes? amiga does it better and snes is you know.... shit.

Err, have you written music on the snes?   It was very capable for the time, the only downside I felt was the delay in uploading samples to it but that just meant you had to plan ahead.

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rochester, ny
neilbaldwin wrote:

Have to agree - I loved working on the SNES. The audio engine I wrote on it was ace - ran on compressed (optimised) MIDI files and had multi-sampled instruments, velocity switching, dynamic playback controlled be external variables, all sorts of cool stuff.

I wonder if I still have the code....hmmm...

yeah bust that code out! sntrq!

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Milwaukee, WI

The SNES is quite cool.  The FIR filter has a wonderful sound.  The noise generation is sweet too.  Come to think of it, there are a lot of projects with the SNES APU standalone and now the new breeds of cheaper SNES flashcarts.  The doors are blown wide open for a dev to code some great software!

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Slovakia / European Union

@neilbaldwin: sounds like core for first snestracker big_smile ever...

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hardcore, Australia

I would love a snes tracker. provided there existed an easy way to load my samples on there.