No one likes a tease Delek, release the new version with PC-Engine!
LOL, when it's done dude. The ROM Builder has some problems with the memory, also I should implement the LFO feature of the HuC6280.
DefleMask 6 Released!. HuC6280 and of course PC-Engine/TurboGrafx-16 added!, and lot of bugs fixes and addons. WIIIIiii11!!!!!.
NEWS:
01: Soundchip Added: Hudson Soft HuC6280.
02: System Added: NEC PC-Engine/TurboGrafx-16.
03: Effect Added for PC-Engine/TurboGrafx-16: 10xx - Set Wave.
04: Effect Added for PC-Engine/TurboGrafx-16: 11xx - Enable Noise Channel.
05: Effect Added for PC-Engine/TurboGrafx-16: 12xx - LFO Mode.
06: Effect Added for PC-Engine/TurboGrafx-16: 13xx - LFO Speed.
07: Added the feature to copy notes and volume values from patterns and paste them on Macros (with different positions too).
08: Added a value list down any Macro, so you can edit the envelopes by entering numbers.
09: Added a Selected WAVE memory, so you can test different instruments macros with different waves without losing the previous selection.
10: Now to clear the Loop arrow in a Macro you have to simply done a right click in the Loop bar.
11: Added the latest vgm_play Winamp plugin in order to play PC-Engine and Game Boy VGM files (however, the in_vgm plugin for Winamp included with DefleMask will not process the LFO of the PC-Engine, the MAME's core is not complete).
12: Bugs fixed.
13: Manual Updated.
Best Regards,
Delek.
FANTASTIC! This is so great! I can not wait. Way to go Delek! As soon as Everdrive for PCE comes out... oh man! You even got the LFO and noise channel in there! So happy.
Delek is the master, accept no immitations.
FANTASTIC! This is so great! I can not wait. Way to go Delek! As soon as Everdrive for PCE comes out... oh man! You even got the LFO and noise channel in there! So happy.
Delek . F'reals.
YESSSS
I owe u mad sexual favours
Delek is the master, accept no immitations.
Thank you guys, you're awesome.
DefleMask re-uploaded due to some great help from the FamiTracker Forum guys.
01: Fixed a bug in the preview instruments window of PC-Engine.
02: Fixed a bug related to the key repeating feature while you are looping an instrument.
03: Fixed minor bugs.
Thanks to a FamiTracker Forum report, the vibrato code was changed, so:
6.0 @ 21/05/12
01: The math for the vibrato command has been changed for a more precise one because of some bugs.
i dunno if this has been addressed, but are there any plans to be able to navigate folders while loading instruments? i have a ton of y12 files, they're ripped from games, and set up like Game->Level->1.y12, 2.y12, 3.y12 etc.
when i try to open a folder, it loads it as a blank instrument, and there doesn't seem to be a way to go further back in a directory.
I think this thread should be moved to somewhere else, as it's no longer "just" sega related