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Andromeda's Black Hole

thanks for the advice guys. I think I'll stop trying to write my own music for a while and just experiment around, find instruments that suit me, and sit around chiptuning just fucking around with it. I HAVE done some basic music theory practice and i have taken down notes that I use if I get stuck.

this is where i want my music to go, eventually. I'm going for an ambient style of chiptunes, if anyone has tried that. The song isn't a chiptune, but one of my recent favorites nevertheless.
http://www.youtube.com/watch?v=SITjEw-jqlo

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eme7h wrote:

Which is basically all the music?

You'd be surprised.

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Brunswick, GA USA

I suggest checking out minusbaby and Smiletron....

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England

it would be nice to hear more ambient game boy music. almost everything has to be fast and have beats. lsdj can make some really nice sounds when you have things moving very slowly.

you should maybe listen to this. more 70s synth ambient style though.

http://ubiktune.com/releases/ubi051-yer … der-my-bed

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NC in the US of America
pivot. wrote:

thanks for the advice guys. I think I'll stop trying to write my own music for a while and just experiment around, find instruments that suit me, and sit around chiptuning just fucking around with it. I HAVE done some basic music theory practice and i have taken down notes that I use if I get stuck.

this is where i want my music to go, eventually. I'm going for an ambient style of chiptunes, if anyone has tried that. The song isn't a chiptune, but one of my recent favorites nevertheless.
http://www.youtube.com/watch?v=SITjEw-jqlo

I think incorporating live mode into your composing process would probably help with that style.

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Andromeda's Black Hole

my main priority right now for instruments is to find stuff like a heartbeat-like sound, a long sustained note for the background, like the strings in tower of heaven, a noise channel instrument that would sound like waves crashing on the beach, good arpeggios (i already have a good one form LSDJguides) and lead instruments that make echos and other etherial sounds that give the sense of a large space.

Last edited by pivot. (Jan 9, 2013 12:03 am)

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washington

I don't have anything profound to say. A couple of months ago, I was in the same place you are. Just like what people said, I did some covers and thought of how I wanted to sound musically, and it inspired me enough to get myself writing again.

good luck bro

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Puerto Rico

Great advice in this thread, I can echo a lot of it, especially just to listen to a lot of music.

Here's something ambient ish that I've been playing a lot lately. https://soundcloud.com/starpilot/the-ap … gh-you-are

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shanghai

have you tried running your gameboy through some pedals or in line in on ableton with some reverbs. sometimes this helps.
tbh making a song shouldnt be a struggle. you're approaching it in the wrong frame of mind.
Just have fun make some random shit, if you cant make anything you dont even like yourself maybe you're just a bad musician, or more likely you have too high expectaTIONS  of what you can make when starting to write music. Listen to something like Twoism by boards of Canada. The songs on that are very simple really, a pad or two, a head nod beat and thats it. you dont have toi be creating shit with lots of stuff going on. Concentrate on making something simple first, then the more you make you more you start to do other stuff.
like i dont mean that rude or patronising.

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pivot. wrote:

[...] a noise channel instrument that would sound like waves crashing on the beach, good arpeggios (i already have a good one form LSDJguides) and lead instruments that make echos and other etherial sounds that give the sense of a large space.

That all isn't rocket science. In Noise just have a Note with Octave 5 playing with an Envelope XF. Listen to it will you goof around with the Shape - Wave rising.
Then try the same with a short Envelope and Octave 4, listen to it, change Shape - should get a wave chrash sound out of it.

Arps you can do with C command quick or just look around on the Internet or some LSDNG files. Most of the times a table with short TSPs and a H Command at the End does the trick.

For the Lead Instrument, just make a normal Instrument.
Copy it, set the Envelope on the Copy low and place the Copy Note after the real Note - Echo Effect. For a wide sound feel you can also bring in the O Command (Left panning to Right).

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Florianópolis-SC, Brasil

Refer to: http://chipmusic.org/forums/topic/9775/ … it-please/

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Start with basic theory and songwriting. Always remember. Musician first. Chip Musician second. I've said this before, but it should be repeated. Start out minimal just writing a melody and progression on one basic instrument. Guitar or piano if you have one and can play one. If not, use the basic osc setting on your gameboy and just write out a melody and key changes that you like. If the basic bones of your song sounds like crap, no cool instrument setting or effect is going to make it sound good. Once you have the basic framework of the song, then you can add all the bells and whistles and cool instruments.

Here's are examples of some good minimalist chiptunes.

http://pixelrecall.bandcamp.com/track/l … ance-party
http://disasterpeace.com/track/adventure

Here are a couple brilliant non-chip minimalist songs.
https://www.youtube.com/watch?v=vLx9PHz9HKE
https://www.youtube.com/watch?v=GMezwtB1oCU
https://www.youtube.com/watch?feature=p … zk#t=2346s
Practice doing songs with simple structures like that first. Pay attention to the changes that make the song "go somewhere." Again, once you have a good foundation for a song, then experiment with different sounds and waveforms.

Last edited by NationalBroadcastNetwork (Jan 9, 2013 8:28 pm)

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Andromeda's Black Hole
NationalBroadcastNetwork wrote:

Start with basic theory and songwriting. Always remember. Musician first. Chip Musician second. I've said this before, but it should be repeated. Start out minimal just writing a melody and progression on one basic instrument. Guitar or piano if you have one and can play one. If not, use the basic osc setting on your gameboy and just write out a melody and key changes that you like. If the basic bones of your song sounds like crap, no cool instrument setting or effect is going to make it sound good. Once you have the basic framework of the song, then you can add all the bells and whistles and cool instruments.

Here's are examples of some good minimalist chiptunes.

http://pixelrecall.bandcamp.com/track/l … ance-party
http://disasterpeace.com/track/adventure

Here are a couple brilliant non-chip minimalist songs.
https://www.youtube.com/watch?v=vLx9PHz9HKE
https://www.youtube.com/watch?v=GMezwtB1oCU
https://www.youtube.com/watch?feature=p … zk#t=2346s
Practice doing songs with simple structures like that first. Pay attention to the changes that make the song "go somewhere." Again, once you have a good foundation for a song, then experiment with different sounds and waveforms.


thank you. invaluable advice right here. I think my problem was that I had the fixation on making a really complex and long song from the start. I'm going to make songs that go from 00 to 02 on the song screen, and work mainly on pulse channels to get practice on the music theory of it.

Last edited by pivot. (Jan 10, 2013 9:12 pm)

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Below are paramount factors that I have pinpointed (but they might differ depending on your genre and taste). I often find myself stalled on one of these points, making it difficult finnishing a track. So, these are just some of my personal ideas that might possibly give some input on identifying your weak spots when it comes to composing. This is quickly posted so let me know if something should be more clear or if you have any questions.

A) Song structure
This is all about maintaining the listeners interest while evoking emotions/attitudes. This includes dynamics over time, meaning that the "energy" of the song evolves (often according to a norm/scheme). It also includes both variation and repetition/familiarity, and if your track is based on chord progressions the ever so difficult art of modulation (key change) will be an efficient way of maintaining interest, variation and energy.

One of the the most basic tricks is to start by making a patterns were you go "all in" arrangement wise, and then strip this arrangement for use in the earlier parts of the song. This requires confidence and will probably make you perfect the stripped down version of the arrangement, chord and rhythm wise, which might also be beneficial for use in the versions with higher energy.

B) Chord progression
Depending on your genre, this is more or less important, although there are very few genres that won't benefit from an interesting chord progression imo. I recommend using a conventional instrument like guitar or piano for making chord progressions. My personal opinion is that an interesting chord progression will at least include any of these: 1) bass inversion, 2) exotic chord(s), 3) colored chords, suspensions or chords with more than 3 voices. Making a melodic song with only in-key triads and root as bass would probally require a really great arrangement or rhythm to be percieved as an interesting song. I think this is often a common obstacle when it comes to music formats with very few channels, but it is possible to overcome by using various techniques.


C) Arrangement
This is an important aspect. To me, the best songs have an efficient arrangement. Simply put there are two extreme paths to choose from: symphonic or rhythmic. The latter will often make it easier to achieve a better mix (get a powerful sound). By switching between different arrangements thru out the song you will bring variation and possibly trick the ear into exaggerating the different qualities of the different arrangements (e g, you can really lift a part by intentionally making a minimal or even worse part before. The ear will percieve the different parts by contrasts, mainly).
To make a good arrangement, it is important to have a repertoir of different song elements depending on your genre, and different ways of implementing them. What type of bass line to use in dub step, and what to use for funk? How to use an ostinato to make a cheesy part even cheesier?

Other than these factors, your song should have an identity (main idea, or at least a distinguishable vibe).  Also, small hooks never fail.

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This tread is so interesting, makes me think over what I'm doing actually.

I like joules words... I think I will make something more ambient and less funky...

Thanks for nice advices.

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Seattle, WA

Downstate's advice is best on this. Oh and a least a basic understanding of musical theory can be helpful too. Learning an instrument like piano might be good. Best of luck to ya!

Last edited by BFAD (Jan 12, 2013 10:56 pm)