BR1GHT PR1MATE wrote:so, okay, i apologize. im going to come into this and be a GIGA-DICK, but hopefully its for everybody's own good. now im not going to say that this setup sounds horrible, because who knows, with aggregates it might work out for some people if they have tons of material to bundle and it resells over and over. who knows.
but i am going to say that as a professional game composer, on average i get literally 50 fucking times the rate per song that he is potentially offering. and i still keep the rights to the music.
so theres that information to keep in mind.
im with you; commercial licensing, while remaining nonexclusive, at a fairly cheap rate, usually pays a whole lot more... i still make at least a few dozen times as much per song as this...
that being said, it's still nonexclusive. you don't exactly have anything to lose. you can always still do whatever else with it: perform it, release it, license it to 35 other people... (albeit nonexclusively to each and every one of them as well.) whatevs. intellectual property and their licensing is something that everyone who is trying to make a living off of music or art needs to understand to at least some degree... (or pay someone to understand it for them. D:)
if u n33d da c4$h its one way to help keep your wallet from being emptyyyyy
Last edited by smiletron (Jul 12, 2012 6:29 am)