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Russia, Moscow

To my knowledge, there is no any SNES tracker in development. Neither a cross nor a native. There are only few converter tools around.

All docs and tools needed to develop SNES software are available. Don't think it makes much sense to write SNES music in assembly code from scratch, though - you always can make a converter that'll convert notes from a standart format, leaving minor amount of code editing to you.

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Youngstown, OH

Yeah, you can use trackers such as ModPlug or Milky Tracker and export to SPC if that's what you were looking for.

Also quick plug, a new compilation album similar to I Miss You is in the works. The game this time around is Yoshi's Island and artists involved include myself, fluidvolt,  William Kage, nonfinite, Cjeff, Maxo, Pongball, Toby Fox, and many, many more. It'll include the soundfont (made primarily by William Kage) be released on Ubiktune probably in September.

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Chicago IL

i just got done importing setzer's spc soundfont into piggy tracker the other night, which is 8 channels.

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Ballard, Washington
sleepytimejesse wrote:

Yeah, sometimes the clipping is just an arbitrary artifact from import/export but you can usually trim it out in audacity or something. At least when compiling a soundfont since there aren't usually artifacts added past rips from the game rom/.spc/.it in my experience.

Oh, this is for playback on the SNES.  I usually would use some synth bass instead but recently I discovered I had some old tracks when I was playing baritone guitar.  I sampled that and it works great.  Less bass-y, but it stands out better and isn't glitchy.

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Montreal, Canada

I write snes music when I can

http://www.youtube.com/watch?v=exHwYNvR06s

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Velathnos wrote:

I write snes music when I can

http://www.youtube.com/watch?v=exHwYNvR06s

Hahahahaha yes TMNT orchestra hit samples all over the shop. Great tribute to a great soundtrack.

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Hey, I found out about this via a Google Search for SNESMod SPC, and I thought I would put in my two cents, since I myself am a SNES music composer.

I don't really use samples that have been used in real SNES games (and if they have been used, they're not ripped directly from the game itself), but I do make SNES music using SNESMod, and I have a real SPC file to prove it. Here it is...

https://www.box.com/s/71d6a74f1fc74ff67ae1

Very interestingly enough, I even assisted with getting SNESMod implemented into a real game (not Skipp and Friends, which uses an earlier version of SNESMod and was done by mukunda, but a SNES port of Uwol - Quest for Money by alekmaul... I assisted with implementation, and ported over the music). Here's a YouTube video of it...

http://www.youtube.com/watch?v=OxN1HTYPCVw

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Welcome KungFuFurby, dumper of some of my favourite soundtracks including Multi-Play Volleyball! Thanks for that one!

Very cool original music too!

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Thanks! ^_^ If you have any other SNES soundtrack requests, I am the person that can invent a music modifier (I've done well over a hundred of those... and I don't even need a debugger!). I have a music modifier for the majority of the games that can't be dumped to SPC format because they appear to stream the note data so you can listen to the entire soundtrack even if you can't preserve it in SPC format.

Uwol does reveal one thing about SNESMod: you can put more than one piece of music in an .it file, convert it over for usage with the SPC sound driver, and then if you're actually playing the game, you can send a "play order x" command to play another tune. I can do this by simply using a hex editor and modifying a few bytes. The only thing I haven't done is attempt to correct a first-note sticking problem for a driver that doesn't match with any of the known first-note sticking SPC games (if I have, it's because someone else already did it before, or I found a sound driver match with one of the games... with Marko's Magic Football, the sound driver was a match with Theme Park).

There are actually a few Flash games that I composed music for that are real SNES music. All of them that have been completed were games by AdventureIslands. They are Dangerous Dungeons and its sequel Dangerous Christmas, and both of their SPC sets can be found on the SNESMusic.org forums:
http://snesmusic.jukor.net/viewtopic.php?f=17&t=706
http://snesmusic.jukor.net/viewtopic.php?f=17&t=732

Dangerous Dungeons has twelve of its fifteen tracks packed into one .it file (I maxed out the number of patterns you can put in there for one .it file: there is a 64-pattern limit, and I am probably the only person that has hit this ceiling.), with the other three in separate banks. Dangerous Christmas has all of its tracks in one .it file.

I just recently did the music for another game by this same person in a SNES style, and it is called Steam Rogue. The game is not quite complete yet, but if you want to hear it, for now, just simply play its beta, up on Newgrounds:
http://www.newgrounds.com/portal/view/598918