I fail to see what you even contribute to this community.
Your music is sub-par, and you act like a child.
He contributes comedic relief, soothing hedgehogs, and he's taking FROM the community in order to improve, providing an example for us all. He provides inspiration and hope for those of us who are trying to come up in the world of chiptune and improve ourselves as musicians and composers. He makes us feel good about ourselves.
I hope in time you realize what a fool you are for degrading an entire genre of music, based on your own bias.
But that's virtually what you did in this thread.
I understand this,
but why do so little artists choose to blatantly shell themselves into this limited timbre area, they could incorporate so many more timbres, and expand on the idea of game boy music to appeal to wider audiences.
What you fail to understand is that, at least as far as Gameboy is concerned, we're trying to innovate and push the hardware past the point at which our predecessors (the classic video game music composers) stopped. Unfortunately, this leads to use looking down upon, or just refusing to revisit, the wide variety of sounds that have come before ours. There are many sounds that NES and Gameboy composers used that many of us just don't want to use, because they are associated with "gimmicky" video game sounds, even though they may be a pleasing break from they "typical" modern, "faux innovative" sounds that keep us from being distinguished from one another.
For example, I can't stand the "YA YA YA" wubs that I hear in so much chipstep or whatever you want to call it. It sounds to "human", yet mechanical, to me, and that annoys me. So I get really happy when I hear someone make the typical "wub wub wub" wobbles that sound much more bassy and organic.
The Donkey Kong Land Soundtrack and the Super Mario Land 2 soundtrack are STILL my favorite Gameboy albums of all time.
Edit: And, ironically, I WANt to make music that sounds like that, but I can't yet do it for some reason. Sometimes we WANT to do something different, but it just doesn't turn out that way and we don't want to mess up the creative flow by turning something into what it was not meant to be.
Last edited by SketchMan3 (Aug 1, 2012 8:22 am)