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Nottingham, UK
Auxcide wrote:

I used to have that problem too, but I tweaked it somehow so it was about 95%. It's a good snare though.

It's definitely a nice snare. Having sat and played with it a bit, the triggering thing seems to be related to how close it is to another note. A couple of my snares are really close to hi-hat hits. It's those that fail most frequently.

Last edited by ForaBrokenEarth (Jun 1, 2012 8:16 pm)

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buffalo, NY

Use S commands in snare tables.  NOT TRANSPOSES.

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Madison, Alabama
danimal cannon wrote:

Use S commands in snare tables.  NOT TRANSPOSES.

This man speaks the truth.  Transpose seems to glitch out a lot more.

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would S have the same value as the transposes?

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Unsubscribe

Yea inst sweep just a macro'd versions the transpose command? Unless it does pitch values smaller than a semitone?

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In the noise channel, S  alters instrument shape

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Gosford, Australia

Sx0 on noise channel is equivalent to octaves up (10-70) or down (F0-80), afaik.

Last edited by Victory Road (Jun 2, 2012 6:07 am)

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KC

I looked around and searched the noi chan site but couldn't find it

does anyone have the link to the earlier episodes?

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http://www.noisechannel.org/posts/5138

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brooklyn

I haven't been following LSDJ and You terribly closely, but I'd like to see something about using panning more effectively.  I've barely ever used it for anything (well) other than various noise hits and the standard OL-OR-OLR on the beginning of some of my snares.

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Madison, Alabama

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

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buffalo, NY
roboctopus wrote:

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

good one.  Never thought about making my kicks 6 ticks long, I occasionally go longer and use a D command on my following bass note to get the entire kick to ring out.

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Madison, Alabama
danimal cannon wrote:
roboctopus wrote:

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

good one.  Never thought about making my kicks 6 ticks long, I occasionally go longer and use a D command on my following bass note to get the entire kick to ring out.

I used to use longer kicks and do something similar, but with my penchant for hyperactive basslines, I almost always have a note right after the kick, so I shortened the kick.  Sometimes a nice long kick sounds better though.

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New Orleans, Louisiana

Woot woot. Good info Robo-san.

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vancouver, canada
roboctopus wrote:

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

one thing i like to do is to pair up a WAV kick with a mid- to high-frequency kick, almost a "squeak", on one of the pulse channels.  when the two sounds combine, the resulting kick becomes harmonically richer and more complex.

obviously, this comes at the cost of using up another channel, but you're running low on channel real estate there are creative ways to work in the higher-frequency transient anyway, like incorporating the high squeak into the instances of pulse-channel notes that coincide with the kicks.

Last edited by bryface (Aug 24, 2012 6:22 pm)

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danimal cannon wrote:

use a D command on my following bass note to get the entire kick to ring out.

I do this with sample kicks when I use them. Lets the sample decay go a little longer. Usually do it during a groove 3/3 and the the bass note is delayed at D02. Someone called me out because that means the bass note is only one tick behind what it would normally be in groove 6/6, but I must be insane because that single tick makes all the difference to me

Last edited by an0va (Aug 24, 2012 6:28 pm)