So guys that's it, I want to make SNES based music tracks. But I'm totally miss about the console and music software itself.
Any help would be really appreciate it!
Thanks!
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ChipMusic.org / Forums / Nintendo Consoles / How to make music with a SNES console? Software in cartridge? I'm miss
So guys that's it, I want to make SNES based music tracks. But I'm totally miss about the console and music software itself.
Any help would be really appreciate it!
Thanks!
If I'm not mistaken SNES music is sample based and not produced through a soundchip. Mario Paint is a good start to create SNES tracks.
I think people just get SNES soundfonts and take the interface of their choice?
Edit: Oh wait, you said "WITH a SNES console", my bad.
Last edited by SketchMan3 (Oct 12, 2012 10:03 pm)
I found this video of Mario Paint: http://www.youtube.com/watch?v=NNjuSbNQ ure=relmfu
I'm just wondering if there's a specific music maker game like this but more accurate ;-)
Thanks for sharing !!
The main thing I'm aware of is XM2SNES, which is a program that converts properly formatted .xm modules to .spc files.
I use snesmod which requires sneskit.
The version of snesmod I've linked to has several songs you could replace with your own. You just need your song to be in impulse tracker format. There is some (possibly out of date) documentation.
I had to make some changes to smconv to get it to compile on Linux. This release contains those changes.
I put this together because I am often asked how I make SNES songs and I thought it would be useful for people who don't know much about programming to be able to put something together quickly. I am in the process of making some examples that may prove useful.
Edit: updated URL
Last edited by Augustus Blackheart (Oct 18, 2012 3:13 am)
here is the ROM for Ongaku Tukoolu Kanadeelu
and here is a screenshot:
moogle charm database is so wonderful
WOW!!!, thank you very much guys!!!... Kitsch that Ongaku ROM looks great!!, question, how can I flash that software on a super everdrive snes (http://store.kitsch-bent.com/product/super-everdrive)?
Hello again Kitsch, I suppose Everdrive is the competitor of this guy: http://www.retrousb.com/product_info.php?products_id=84
Any specific difference? seems like everdrive is better ha? well it's great how easy works, just putting the snes games, roms etc in a compact flash card and that's it ;-)
Let me know when you will able to dispatch snes everdrive
Cheers!
bought this on the flea market on sunday for 3 bucks.
looks like a shitty mario paint ripoff. Nice sounds in it, but only three tempos: turtle, human and rabbit. I used a lawnmower once with the same amount of control
looks like a shitty mario paint ripoff. Nice sounds in it, but only three tempos: turtle, human and rabbit. I used a lawnmower once with the same amount of control
This game also came out for the Sega Megadrive/ Genesis. But if I remember correctly it was impossible to save anything?
WOW!, great!, thanks for those suggestions
I still believe that with a combined knowledge of snes, super gameboy, and patience a .gb rom could be made that would combine the awesomeness of both systems. The gameboy programming manual says that one can diddle the other and that midi thru is doable. Sure it sounds like a coding nightmare, but that existing would be just neato. oh and this Kankichi-kun, anybody run into this? Manual says it's the tool for creating the snes scores, and google is not being too kind with it.
Last edited by zerolanding (Oct 23, 2012 11:48 am)
I still believe that with a combined knowledge of snes, super gameboy, and patience a .gb rom could be made that would combine the awesomeness of both systems. The gameboy programming manual says that one can diddle the other and that midi thru is doable. Sure it sounds like a coding nightmare, but that existing would be just neato. oh and this Kankichi-kun, anybody run into this? Manual says it's the tool for creating the snes scores, and google is not being too kind with it.
You'd need a place keep the samples for the SNES to play. So you'd at the very least, have to make a hardware modified version of the Super Game Boy with a place to put them. And probably have to alter the BIOS so it knows to send the incoming commands from the GB to where ever the samples are going to be.