I've always wanted wave tables on the GB. Maybe attach different wave tables to different buttons? Idk
Edit.. So I guess I'm describing pounder w/ wavetables, and voice stealing
Last edited by breakphase (Dec 18, 2012 5:41 pm)
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I've always wanted wave tables on the GB. Maybe attach different wave tables to different buttons? Idk
Edit.. So I guess I'm describing pounder w/ wavetables, and voice stealing
Last edited by breakphase (Dec 18, 2012 5:41 pm)
it's an idea by other people, and it's actually an addition for lsdj, but I want to bump the idea.
Just lsdj but with a function to create a instrument that can't change pitch.
Just for TSP reasons in the phrase screen, considering kickdrums and bassline.
it's an idea by other people, and it's actually an addition for lsdj, but I want to bump the idea.
Just lsdj but with a function to create a instrument that can't change pitch.
Just for TSP reasons in the phrase screen, considering kickdrums and bassline.
Using sweep instead of the P command for kicks doesn't seem to be AS bad with TSP. It's still noticeable, but...
I would love to see something quite like mgb that actually had a wave channel with waveforms that are changeable via midi cc, and that could handle more than only 5 bits of a pitch bend message ... and while we're at it, others have criticised that there is no way to set a channel to mute via midi.
But I'm also for the sound triggering of premade lsdj type instruments/patterns ... couple this with an mgb type arduinoboy/nanoloop usb midi adapter compatible interface please, to play the patterns or instruments (with tables) at different pitches ... one instrument/pattern per midi channel
I would love to see something quite like mgb that actually had a wave channel with waveforms that are changeable via midi cc
Pushpin can do that.
I can't run Pushpin on a DMG though also I don't think it works with a nanoloop USB MIDI adapter
Pushpin can do that.
Then maybe a pushpin version that can receive MIDI-bytes in the normal link port format (instead of soft-UART) so that it works with Arduinoboy and the USB-MIDI adaptor. This would also work on all GB models, not just GB color.
polyphonic shitwave
That is the best name.
I would love to see something quite like mgb that actually had a wave channel with waveforms that are changeable via midi cc
AHEM
WAV - MIDI CH3
cc1: shape select : 16 possible on a 0 to 127 range .
cc2: shape offset : 32 possible on a 0 to 127 range
cc3: Pitch Sweep speed. 0=Off, 1-127 speed/
lastfuture wrote:I would love to see something quite like mgb that actually had a wave channel with waveforms that are changeable via midi cc
AHEM
MGB Manual wrote:WAV - MIDI CH3
cc1: shape select : 16 possible on a 0 to 127 range .
cc2: shape offset : 32 possible on a 0 to 127 range
cc3: Pitch Sweep speed. 0=Off, 1-127 speed/
What I mean is the ability for me to create a custom waveform by having one midi cc per datapoint (I think custom waves consist of 32 samples?)
Last edited by lastfuture (Dec 19, 2012 5:29 pm)
Something that takes an .lsdsng file, makes it into a .gbs file, and also a gbs player that can control things like tempo, mute / solo tracks, transpose etc.
Something that takes an .lsdsng file, makes it into a .gbs file, and also a gbs player that can control things like tempo, mute / solo tracks, transpose etc.
YES THIS
thebitman wrote:Personally, I'd like to see a 1-bit tracker for Gameboy. Not enough 1-bit love in this world.
^ yes please!
+1
check out http://www.west.co.tt/matt/speccy/apology/ for info on psg-based 1bit.
Something that takes an .lsdsng file, makes it into a .gbs file, and also a gbs player that can control things like tempo, mute / solo tracks, transpose etc.
Oh so very much yes! This actually seems like it may not be all too difficult to do on a computer, am I wrong?
Last edited by Bornyesterday (Dec 22, 2012 7:42 am)
Note to self, pitched sampled audio using CH3 and timer for reload.