Anyone else struggling in Windows 8? Cant get it to run!!!
The error.log file appears after the launch? Google OpenGL issues under W8, W8 should be backward compatible with working W7 apps.
Impossible to create the Window. CODE: 0xF4E7372F
Yeah, it is an OpenGL related issue. I don't know how to update/install OpenGL drivers under W8 but if you do this Defle will run fine as in W7.
Btw, less than 12hours for DefleMask 9. wiiii
Happy new year guys!, and as promised, here is DefleMask 9 with lot of news, MAC OS X build and SID 6581 & 8550 support.
DefleMask 9 NEWS:
Mac OS X Build!
Soundchip Added: MOS Technology SID 6581.
Soundchip Added: MOS Technology SID 8580.
System Added: Commodore 64.
Added sample banks, so the limit of the samples was increased to 144, 12 samples per bank and 12 max bank samples.
Added lot of effects exclusively to the Commodore 64 (Change Wave, Filter Cutoff Reset, Pulse Width, etc).
Added Progressive Duty Cycle Macro to the Commodore 64.
Added Progressive Filter Cutoff-Freq Macro to the Commodore 64.
Added Global Play/Stop Shortcut: Ctrl+Enter, it will play/stop all Opened DefleMask in the OS.
Added Fixed mode to the Arpeggio Macro (very useful for bass and drums in SMS, Game Boy, NES, C64, etc).
Added basic .SID exporting to Commodore 64.
Added control to the special noise mode for SMS in the Noise Macro too (now it have 4 usable values).
Added a Filename display, it will display also if the current module was modified and not saved (Ctrl+S quicksave).
Shortcut added: Ctrl+Up/Down, move between patterns.
Standard Effect Added: E1xy - Note Slide Up.
Standard Effect Added: E2xy - Note Slide Down.
Standard Effect Added: EBxx - Set Samples Bank.
Updated in_vgm to the latest version (RAW PCM Samples in NES, Full PC-Engine Support, and more).
Now vibratos do not cancel Portamentos.
Now Portamentos do not cancel Vibratos.
Now a NOTE-OFF will not cancel arpeggios and other effects, useful with systems that have hardware envelopes.
Now if you click a file on the save file window, you can get that name file.
Fixed the 512kb limit of samples in the NSF exporter, now you can use the full 1MB of samples without problems in NES.
Fixed the phase reset on NES Squares on starting portamentos.
Fixed the Undo/Redo while interpolating/shrinking/expanding.
Fixed a display bug with the Algorithms of FM soundchips.
Fixed the 0Axy effect behavior.
Fixed strange jumps while doing long portamentos down.
Fixed a crash bug regarding to load a new key layout.
Demo Song Added for NEC PC-Engine: jrlepage - The Adventures of Claude Vorilhon
Demo Song Added for SEGA Master System: Ultrasonic Madness - Monday
Many Demo Songs and examples added to Commodore 64.
Some GUI changes to improve the workflow.
Many bugs fixed.
Mac OS X, Linux and Windows builds updated.
Manual Updated.
Last edited by Delek (Jan 1, 2013 12:00 am)
I dunno if it updated it since the alpha, and since I already did it, but if you can't get the mac version running, hit the Go menu in finder->Go to folder and type in /usr/, then drop the libSDL-1.2.0.dylib in the lib folder.
Can't run on my mac. It opens a terminal window with the following message:
/Users/myself/Downloads/DefleMask_Mac/DefleMask ; exit;
dyld: Library not loaded: /usr/local/lib/libSDL-1.2.0.dylib
Referenced from: /Users/myself/Downloads/DefleMask_Mac/DefleMask
Reason: image not found
Trace/BPT trap
logout
[Process completed]
Delek, I suggest you read up on how to package programs for the mac properly in an .app package (I also suggested this after testing the mac beta, perhaps the PM about that got lost)
Can't run on my mac. It opens a terminal window with the following message:
/Users/myself/Downloads/DefleMask_Mac/DefleMask ; exit;
dyld: Library not loaded: /usr/local/lib/libSDL-1.2.0.dylib
Referenced from: /Users/myself/Downloads/DefleMask_Mac/DefleMask
Reason: image not found
Trace/BPT trap
logout[Process completed]
try the following: Open a terminal window and navigate to the folder you unpacked it to, in your case by typing
cd Downloads/DefleMask_Mac
copy the provided libSDL-1.2.0.dylib to /usr/local/lib/ by typing
cp libSDL-1.2.0.dylib /usr/local/lib/.
then try launching it again.
Delek, I suggest you read up on how to package programs for the mac properly in an .app package (I also suggested this after testing the mac beta, perhaps the PM about that got lost)
I readed about that "finder illusion" but if I add everything into the package how a user will be able to add/move/run/edit files such songs/instruments/roms/skins/etc? I done a package only inlcuding the executable and the config.ini but seems useless.
Maybe I'm missing something as this is my first program for Mac and the first time actually using a Mac OS, a good idea could be that a MacUsr after done the pack send me that packaged version. I will upload it replacing the current release.
I dunno if it updated it since the alpha, and since I already did it, but if you can't get the mac version running, hit the Go menu in finder->Go to folder and type in /usr/, then drop the libSDL-1.2.0.dylib in the lib folder.
got the same error as pulselooper then i did this and it works! so excited!
Saskrotch wrote:I dunno if it updated it since the alpha, and since I already did it, but if you can't get the mac version running, hit the Go menu in finder->Go to folder and type in /usr/, then drop the libSDL-1.2.0.dylib in the lib folder.
got the same error as pulselooper then i did this and it works! so excited!
me too!
Nice one.
Off to tell Macfriends that they need no longer be jealous.