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Boston, MA
Gameboy Tile Data Generator v1.3.1

http://www.chrisantonellis.com/gameboy/gbtdg/

GameBoy™ Tile Data Generator is a HTML5 / JS web application that will convert bitmap images to hexidecimal data appropriate for use in tile based graphical applications, specifically Nintendo® Gameboy™ (DMG) software.

More resources for gameboy programming can be found on my website here: http://www.chrisantonellis.com/gameboy

Last edited by ultramega (Feb 19, 2014 4:06 am)

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clovis CA

looks cool, and by cool i mean bad ass!

what does
; ERROR: Too many unique tiles for one tilemap.
mean?

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I hope you realize that I love you harder than a creep's favorite OKcupid crush. This is fantastic, and I can't wait to try making some graphics this weekend!

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Austin, Texas

I'd like to that Ultramega for making a great GB Dev/Demotool, and I'd like to thank thebitman for reminding me why I deleted my OKCupid account.

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website swamped?

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Boston, MA

@alley beach, you can only have 256 unique tiles because of gb hardware constraints. you can still convert the data, but a tilemap would be useless cause the tile references would be larger than 1 byte, something the GB can't handle. theres a way around this, by switching the active tilebank at just the right time, only read about it never tried it. remember, GB graphics are tile based...

those stairs are one tile, the ocean is pretty much one tile.. etc etc

EDIT: updated image cause no hotlinking

Last edited by ultramega (Nov 8, 2012 9:44 pm)

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sweden

This is super awesome!

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Boston, MA

Just got updated to v1.3.1 to include C style output for use with GBDK, cleaner all around I think, go check it out!!

http://www.chrisantonellis.com/gameboy/gbtdg

Last edited by ultramega (Feb 19, 2014 4:01 am)

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Abandoned On Fire

!!!