Ladies and Gentleman take a gander over here
http://segasaturngroup.proboards.com/thread/5097
Techno Motor is a saturn based music generator, break your memory carts out, and take it for a spin!
Most games used CD Tracks, but Jesper Kyd (When he was @ Zyrinx) used his own tracker for the Saturn OST of Scorcher & Amokk at the time, if anyone with a connection to him could ask him about it could be really interesting
Last edited by DJ-PIE (Apr 13, 2016 6:13 pm)
Would also love to get some use out of my saturn. Its been hiding in the cupboard since soon after release!
Would also love to get some use out of my saturn. Its been hiding in the cupboard since soon after release!
Get ready to perhaps brush the dust off it in 2017... something MAY be coming to allow easy porting to the Saturn. I shot a video demoing some pretty rad tech. Just waiting on some screen-shots of the ROM launcher - because I want to actually show it working. Will keep y'all posted ;-)
something MAY be coming to allow easy porting to the Saturn
SECRET TECHNOLOGY 8-0
cTrix wrote:something MAY be coming to allow easy porting to the Saturn
SECRET TECHNOLOGY 8-0
Video coming in next 2 weeks. Note: this is to dev on the hardware easily. (which is step 1) Step 2 is actually having a tool to make music. We've both got some idea on this ;-)
All will be revealed soon. (Step one is 100% my mates work - I gave him lots of moral support and have shot a video!)
Last edited by cTrix (Jul 2, 2016 8:22 am)
Which Saturn model to buy??? And where in EU?
Last edited by Matej (Jul 3, 2016 8:35 pm)
YOOOO! Just started writing Saturn music in Techno Motor, incredibly stoked for this!
So keen! That hardware setup looks sweet!
tearauth wrote:Would also love to get some use out of my saturn. Its been hiding in the cupboard since soon after release!
Get ready to perhaps brush the dust off it in 2017... something MAY be coming to allow easy porting to the Saturn. I shot a video demoing some pretty rad tech. Just waiting on some screen-shots of the ROM launcher - because I want to actually show it working. Will keep y'all posted ;-)
Frantically looking forward to this
Guys, please identify the tracker the tunes of Megaman 8 were written on.
Or if someone could recognize by a binary example:
http://www.megafileupload.com/xby1/18_WoodMan.ssf
or
http://filebin.ca/33gp4jfxEZ0S/18WoodMan.ssf
The file is unpacked.
DroidSound-E (Android player of many formats) and Audio Overload (http://www.bannister.org/software/ao.htm) was unable to play it, but according to this extension file is http://segaretro.org/Saturn_Sound_Format. If i open file in hexa editor i see something like this at the beginning
SEGAh`fūp"$&(*,`@Ver1.33 95/08/07SATURN(S) sampleNao V0.05 06/15Kas V0.00c, but what is sampleNao or Kas perhaps knows some Capcom interns
and game is Megaman 8? Because at the end is this (Rockman 8)
title=WoodMan
artist=SYUSAKU UCHIYAMA
game=ROCKMAN 8 ÉĀÉ^ÉčÉqĀ[ÉćĀ[ÉY
year=1997
genre=ACT
copyright=CAPCOM
And afaik, composers in Japan have some assistents (titled as operators) and music programmers, so composer perhaps "only" composes pieces on his music workstation and assistents adapt score for console thru their tools.
Hacking SFF is way to go. To learn file format.
Nice SCSP datasheet:
http://koti.kapsi.fi/~antime/sega/files
052594.pdf
Probably best will be to have:
- PC/LINUX/MACOS tracker (FM, PCM, DSP effects)
- build in 68k emulator (see datasheet)
- build in SCSP emulator (Yamaha YMF292)
- export songs to Sega Saturn ISO (with build in module player)
- render to wav, ogg vorbis
- GUI like OpenMPT, Milkytracker
- open source (github)
But this will takes months to go. Maybe years. But Saturn soundchip is supreme so motivation will be high.
Last edited by Matej (Nov 30, 2016 12:04 pm)
martin_demsky, I guess your player doesn't want to play an uncompressed module (which also possibly has no correct CRC in it).
The only thing to play it I can offer is my customized version of Aossf 1.21 Winamp plugin - http://filebin.ca/34G33W4d4yk7/02___.zip - where a simple resampler was added (not Linear; a bit more advanced than it, but not much, and the code became a bit more dirtier (after my insertions) than the original, which I've initially got, had).
I also didn't notice any difference between Rockman and Megaman; that, IMO, meant to be the same game.
Matej, thanks for the introducing datasheet.
I might use it if nobody will recognize the tracker (tracker where I could load this module to edit it).